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COM_5ePack_EN5 - 07 - Natures Remedy.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<fileinfo>
<info_author>
W Birchler
Asandir - LWD Boards
[email protected]</info_author>
<info_history>
Version 1
Adding base functionality for as many En5ider articles as I can.
Character affect coding not so much as I am not much of a coder.</info_history>
</fileinfo>
<thing id="g5CPipeMd" name="Acorn of the Pipemold Flower [endowment]" description="These acorns are potent indeed. Stored correctly by an experienced herbalist in a vial of vinegar, the acorn becomes brittle and hard. Simply swallowing it is enough to recover 1d6 hit points, although doing so is a fairly unpleasant task and requires the recipient to swallow it whole.\n\nSkill Wisdom (Medicine) 15; preparation time 1 action" compset="Gear">
<fieldval field="gCraftDC" value="15"/>
<fieldval field="gCost" value="100"/>
<usesource source="EN5_08"/>
<tag group="User" tag="Tracker"/>
<tag group="CraftSkill" tag="skMedicine"/>
<tag group="Helper" tag="NoAdvLeag"/>
<tag group="GearType" tag="gt5CHerbs"/>
<tag group="explicit" tag="100"/>
</thing>
<thing id="g5CGldBrk" name="Bulb of the Goldbark Bud [endowment]" description="Sometimes used by student scholars and apprentice wizards, this foul-tasting bulb can be chewed to gain a degree of mental clarity. For one minute, those who chew the bulb gain advantage on all Intelligence-based checks. Unfortunately, there is a side effect: for one hour afterwards, the recipient suffers disadvantage on those same checks.\n\nSkill Intelligence (Nature) 15; preparation time 1 action, [endowment]" compset="Gear">
<fieldval field="gCraftDC" value="15"/>
<fieldval field="gCost" value="75"/>
<usesource source="EN5_08"/>
<tag group="CraftSkill" tag="skNature"/>
<tag group="GearType" tag="gt5CHerbs"/>
<tag group="explicit" tag="100"/>
</thing>
<thing id="g5CDrkBry" name="Darkberry [endowment]" description="The darkberry is a small, sweet fruit with the ability to endow darkvision on those who eat it. Upon consuming the berry, the recipient gains\ndarkvision for ten minutes. \n\nSkill Intelligence (Nature) 15; preparation time 1 action; [endowment]" compset="Gear">
<fieldval field="gCraftDC" value="15"/>
<fieldval field="gCost" value="50"/>
<usesource source="EN5_08"/>
<tag group="CraftSkill" tag="skNature"/>
<tag group="GearType" tag="gt5CHerbs"/>
<tag group="explicit" tag="100"/>
</thing>
<thing id="g5CFrdrke" name="Firedrake Petals [warding]" description="Firedrake is a leafy bush, noted for its almost complete imperviousness to fire. Indeed, many craftsmen try to incorporate it into the walls of\nbuildings, but the effects sadly do not last. When crushed and mixed into an ointment, and smeared all over the body, the recipient gains\nresistance to fire for one hour. \n\nSkill Intelligence (Nature) 20; preparation time 5 minutes; [warding]" compset="Gear">
<fieldval field="gCraftDC" value="20"/>
<fieldval field="gCost" value="150"/>
<usesource source="EN5_08"/>
<tag group="CraftSkill" tag="skNature"/>
<tag group="GearType" tag="gt5CHerbs"/>
<tag group="explicit" tag="100"/>
</thing>
<thing id="g5CGngrLf" name="Gingercloud Leaf [healing]" description="The gingercloud tree is known for its use as an effective antidote to many poisons. While it can do little for poison damage already taken, it can help to end or resist a poison in the patient's system. After imbibing the leaf as part of a soup, the recipient gains advantage on all saving throws made to resist or end the effects of a poison for one hour. This is similar to the item described as “antitoxin” in the core rulebooks, although it cannot be stored.\n\nSkill Wisdom (Medicine) 15; preparation time 1 minute; [healing]" compset="Gear">
<fieldval field="gCraftDC" value="15"/>
<fieldval field="gCost" value="50"/>
<usesource source="EN5_08"/>
<tag group="CraftSkill" tag="skMedicine"/>
<tag group="GearType" tag="gt5CHerbs"/>
<tag group="explicit" tag="100"/>
</thing>
<thing id="g5CAddrwt" name="Root of the Adderwort [healing]" description="This herb is the blue-black root of a deep purple flower. While the flower itself can cause sickness, the root has wonderful healing properties when ground into a poultice and applied to a cut or abrasion, restoring one hit point to the recipient as long as he currently has 1 or more hit points.\n\nSkill Wisdom (Medicine) 10; preparation time 1 action; [healing]" compset="Gear">
<fieldval field="gCraftDC" value="10"/>
<fieldval field="gCost" value="25"/>
<usesource source="EN5_08"/>
<tag group="GearType" tag="gt5CHerbs"/>
<tag group="CraftSkill" tag="skMedicine"/>
<tag group="explicit" tag="100"/>
</thing>
<thing id="g5CSlvrGr" name="Silver garlic [warding]" description="Silver garlic is a particularly potent form of garlic found near silver mines. It has powerful warding properties against the undead when worn around the neck in the form of a necklace, although the smell can be offputting. Undead creatures suffer disadvantage to melee attacks against the wearer for ten minutes; however, the wearer suffers disadvantage to all Dexterity (Stealth) checks due to the obvious aroma.\n\nSkill Wisdom (Religion) 20; preparation time 1 minute; [warding]" compset="Gear">
<fieldval field="gCraftDC" value="20"/>
<fieldval field="gCost" value="200"/>
<usesource source="EN5_08"/>
<tag group="GearType" tag="gt5CHerbs"/>
<tag group="CraftSkill" tag="skReligion"/>
<tag group="explicit" tag="100"/>
</thing>
<thing id="g5CSlvrbl" name="Spiderbulb [endowment]" description="Spiderbulb grows in the ground, and has a pungent, spicy taste and aroma which can sting the eyes. When carefully sliced and placed under the tongue, it heightens the recipient's senses of sight and hearing for ten minutes, granting advantage on Wisdom (Perception) checks.\n\nSkill Intelligence (Nature) 15; preparation time 1 minute; [endowment]" compset="Gear">
<fieldval field="gCraftDC" value="15"/>
<fieldval field="gCost" value="75"/>
<usesource source="EN5_08"/>
<tag group="GearType" tag="gt5CHerbs"/>
<tag group="CraftSkill" tag="skNature"/>
<tag group="explicit" tag="100"/>
</thing>
<thing id="g5CSwpSlm" name="Swamp Slime [healing]" description="A disgusting, foul-smelling ointment smeared across the eyes can cure blindness. Any creature suffering from the blinded condition due to illness, poison, or other effects, but not including situations where vision is merely obscured, has its sight restored for one hour (if the condition lasts less than one hour, it is cured).\n\nSkill Wisdom (Medicine) 20; preparation time 1 action [healing]" compset="Gear">
<fieldval field="gCraftDC" value="20"/>
<fieldval field="gCost" value="100"/>
<usesource source="EN5_08"/>
<tag group="GearType" tag="gt5CHerbs"/>
<tag group="CraftSkill" tag="skMedicine"/>
<tag group="explicit" tag="100"/>
</thing>
<thing id="g5CSycPtl" name="Sycamore Petals [warding]" description="Sycamore petals are divine, holy plants; they can be ground up and mixed into water. The result is the equivalent of a vial of holy water. Unlike actual holy water created by a cleric or paladin using a special ritual, this – like all herbal concoctions – only remains effective for five minutes.\n\nSkill Wisdom (Religion) 15; preparation time 1 minute; [warding]" compset="Gear">
<fieldval field="gCraftDC" value="15"/>
<fieldval field="gCost" value="25"/>
<usesource source="EN5_08"/>
<tag group="GearType" tag="gt5CHerbs"/>
<tag group="CraftSkill" tag="skReligion"/>
<tag group="explicit" tag="100"/>
</thing>
<thing id="g5CYlwBark" name="Yellow Bark [healing]" description="The yellow bark of the yewclaw is a wonderful way to ease the strain of madness on an afflicted person. Burnt as an incense, and deeply inhaled, the resultant smoke calms the mind, suppressing a short-term madness completely, and easing a long-term madness for one hour.\n\nSkill Wisdom (Medicine) 20; preparation time 1 minute; [healing]" compset="Gear">
<fieldval field="gCraftDC" value="20"/>
<fieldval field="gCost" value="50"/>
<usesource source="EN5_08"/>
<tag group="GearType" tag="gt5CHerbs"/>
<tag group="CraftSkill" tag="skMedicine"/>
<tag group="explicit" tag="100"/>
</thing>
<thing id="f5CMstrHb" name="Master Herbalist" description="You are an expert at locating, preparing, and administering herbs. You gain the following benefits:\n\n+ You have advantage on either (choose one) Intelligence (Nature) or Wisdom (Medicine) checks made to prepare a herbal concoction.\n\n+ You have resistance to non-magical poison damage.\n\n+ When in an outdoor environment, your ability to use your natural surroundings is such that you are always considered to be carrying a healer's kit (but not a herbalism kit)." compset="Feat" uniqueness="useronce">
<usesource source="EN5_08"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
</document>