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COM_5ePack_EN5 - 34 - Chessmasters and Commanders.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<fileinfo>
<info_history>Version 1.1
still needs some scripting</info_history>
</fileinfo>
<thing id="cHelpENO" name="Noble" compset="Class" uniqueness="unique">
<fieldval field="cSpecName" value="Noble Paths"/>
<fieldval field="cSpecSing" value="Noble Path"/>
<fieldval field="cAbbr" value="ENO"/>
<fieldval field="cHDSides" value="6"/>
<fieldval field="StartAll" value="• ({i}a{/i}) Fine clothes{br}• ({i}a{/i}) A diplomat's pack, ({i}b{/i}) a priest's pack, or ({i}c{/i}) a scholar's pack{br}• ({i}a{/i}) A melee martial weapon and scale armor, or ({i}b{/i}) two sets of artisan's tools"/>
<fieldval field="StartWeap" value="• ({i}a{/i}) A melee martial weapon and scale armor, or ({i}b{/i}) two sets of artisan's tools"/>
<fieldval field="StartArmor" value="• ({i}a{/i}) A melee martial weapon and scale armor, or ({i}b{/i}) two sets of artisan's tools"/>
<fieldval field="StartGear" value="• ({i}a{/i}) Fine clothes{br}• ({i}a{/i}) A diplomat's pack, ({i}b{/i}) a priest's pack, or ({i}c{/i}) a scholar's pack{br}• ({i}a{/i}) A melee martial weapon and scale armor, or ({i}b{/i}) two sets of artisan's tools"/>
<fieldval field="cSkillMax" value="2"/>
<arrayval field="cAttrArray" index="3" value="2"/>
<arrayval field="cAttrArray" index="7" value="4"/>
<arrayval field="cAttrArray" index="11" value="6"/>
<arrayval field="cAttrArray" index="15" value="8"/>
<arrayval field="cAttrArray" index="18" value="10"/>
<arrayval field="cCustTot" index="0" value="1"/>
<usesource source="EN5_34" parent="pENPublish" name="EN5ider 34 Chessmasters and Commanders"/>
<tag group="Classes" tag="c5CE34NOB" name="Noble" abbrev="Noble"/>
<tag group="AllowSkl1" tag="skDecept" name="Deception" abbrev="Deception"/>
<tag group="AllowSkl1" tag="skInsight" name="Insight" abbrev="Insight"/>
<tag group="AllowSkl1" tag="skPersuas" name="Persuasion" abbrev="Persuasion"/>
<tag group="PrimeAbil" tag="aCHA"/>
<tag group="PrimeAbil" tag="aINT"/>
<tag group="PrimeAbil" tag="aSTR"/>
<tag group="ProfSave" tag="svCHA"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="Helper" tag="PrimAttrOr"/>
<tag group="AllowSkl1" tag="skPerform" name="Performance" abbrev="Performance"/>
<tag group="AllowSkl1" tag="skMedicine" abbrev="Medicine"/>
<bootstrap thing="cCNRallCry">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CNDirAll">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CNSpurAl">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CNCoAtta">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CNNobRen">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<link linkage="castattr" thing="aINT"/>
</thing>
<thing id="c5CE34NOB" name="Noble" compset="ClassLevel" maxlimit="20">
<usesource source="EN5_34"/>
<tag group="ClassType" tag="Normal"/>
<bootstrap thing="cHelpENO"></bootstrap>
<link linkage="helper" thing="cHelpENO"/>
</thing>
<thing id="c5CNPHeart" name="Noble Path of the Heart" description="You lead in subtle ways." compset="CustomSpec" uniqueness="unique">
<usesource source="EN5_34"/>
<tag group="SpecSource" tag="cHelpENO"/>
<tag group="Hide" tag="Statblock"/>
<tag group="abCategory" tag="JK5NobPath" name="Noble Path"/>
<tag group="Helper" tag="Primary" name="Primary" abbrev="Primary"/>
<tag group="Helper" tag="SpecUp" name="SpecUp" abbrev="SpecUp"/>
<bootstrap thing="c5CNHNonco">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CNHVicAt">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CNHAuInn">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CNobBPro">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CNHCries">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
<bootstrap thing="c5CNHFoOPe">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
<bootstrap thing="c5CNHTePuH">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
<bootstrap thing="c5CNHStiWo">
<autotag group="ClSpecWhen" tag="11"/>
</bootstrap>
<bootstrap thing="c5CNHLoPeo">
<autotag group="ClSpecWhen" tag="14"/>
</bootstrap>
<bootstrap thing="c5CNHHeRed">
<autotag group="ClSpecWhen" tag="17"/>
</bootstrap>
<bootstrap thing="c5CNHCrFAt">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
<bootstrap thing="c5CNHCrFHe">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
<bootstrap thing="c5CNHCrFLi">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
<bootstrap thing="c5CNHDisCr">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
</thing>
<thing id="c5CNHNonco" name="Noncombatant" description="You have disadvantage on all attack rolls.\nYou lose all armor and weapon proficiencies and can never gain any such again.\nYou cannot cast spells that require an attack roll or save, or that deal damage. (TODO Not implemented, and I can't see any tags on the spells to allow it.)" compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<eval phase="Final" priority="20000">~remove all weapon and armor proficiencies
perform hero.delete[ArmProfGrp.?]</eval>
</thing>
<thing id="c5CNHVicAt" name="Vicarious Attack" description="If you take the Attack action you can choose one of your allies to make a weapon attack or cast a cantrip, against an enemy. This replaces all your attacks." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="abAction" tag="Action"/>
<tag group="Helper" tag="ClExLose"/>
</thing>
<thing id="c5CNobBPro" name="Bonus Proficiencies" description="You become proficient with one set of artisan's tools as well as two skills chosen from class list, or Animal Handling, History, Investigation, Nature, Religion. (TODO The helper allows all skills and tools.)" compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="abRange" tag="Personal" name="Personal" abbrev="pers"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None" name="No action" abbrev="None"/>
<tag group="abDuration" tag="Constant" name="Constant" abbrev="cons"/>
<eval phase="PostLevel" priority="10000">var NumOfSkill as number
var NumOfTool as number
NumOfTool = 1
NumOfSkill = 2
call 5CAddProf</eval>
</thing>
<thing id="c5CNHCrFAt" name="Cry: Cry for Attention" description="You can spend one of your Cries so that one enemy gets advantage to attack you and disadvantage against all others until your next turn." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="abAction" tag="Bonus"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abRange" tag="Hearing"/>
<tag group="abCategory" tag="5CNPHCries" name="Noble Path of the Heart Cries"/>
</thing>
<thing id="c5CNHCrFHe" name="Cry: Cry for Help" description="You can spend one of your Cries so that when attacked, as a reaction, you can let an ally spend their reaction to move up to 30 ft closer to you and make a single weapon or cantrip attack against your attacker." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="abRange" tag="Hearing" name="Hearing" abbrev="hear"/>
<tag group="Helper" tag="ClExLose" name="ClExLose" abbrev="ClExLose"/>
<tag group="abAction" tag="Reaction"/>
<tag group="abCategory" tag="5CNPHCries" name="Noble Path of the Heart Cries" abbrev="Noble Path of the Heart Cries"/>
</thing>
<thing id="c5CNHCrFLi" name="Cry: Cry for Life" description="You can spend one of your Cries so that if an ally goes to 0 hp you can as a reaction allow them to spend their reaction to use half your level worth of hit dice. They add your Charisma modifier hit points to the result." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="abCategory" tag="5CNPHCries" name="Noble Path of the Heart Cries" abbrev="Noble Path of the Heart Cries"/>
<tag group="abRange" tag="Hearing" name="Hearing" abbrev="hear"/>
<tag group="Helper" tag="ClExLose" name="ClExLose" abbrev="ClExLose"/>
<tag group="abAction" tag="Reaction" name="Reaction" abbrev="React"/>
</thing>
<thing id="c5CNHDisCr" name="Cry: Distracting Cry" description="You can spend one of your Cries so that as a reaction you impose disadvantage on an attack just about to be made against an ally, and all further attacks this turn from that attacker." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="abCategory" tag="5CNPHCries" name="Noble Path of the Heart Cries" abbrev="Noble Path of the Heart Cries"/>
<tag group="abRange" tag="Hearing" name="Hearing" abbrev="hear"/>
<tag group="Helper" tag="ClExLose" name="ClExLose" abbrev="ClExLose"/>
<tag group="abAction" tag="Reaction" name="Reaction" abbrev="React"/>
</thing>
<thing id="c5CNHCries" name="Cries (hidden)" description="You can Cry twice between short or long rests, max once per round. At 14th level you can cry three times between short or long rests." compset="ClSpecial">
<fieldval field="trkMax" value="2"/>
<usesource source="EN5_34"/>
<tag group="abRange" tag="Personal" name="Personal" abbrev="pers"/>
<tag group="Helper" tag="SpecUp" name="SpecUp" abbrev="SpecUp"/>
<tag group="abAction" tag="None" name="No action" abbrev="None"/>
<tag group="Usage" tag="ShortRest"/>
<tag group="AbilType" tag="Extra"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abDuration" tag="Constant" name="Constant" abbrev="cons"/>
<bootstrap thing="trk5CNHCri">
<autotag group="Usage" tag="ShortRest"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<eval phase="PostLevel" priority="10000"><![CDATA[
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] <> 0)
hero.childfound[trk5CNHCri].field[trkMax].value += round(field[xAllLev].value/14,0,-1)]]></eval>
</thing>
<thing id="trk5CNHCri" name="Cries" description="You can Cry twice between short or long rests, max once per round. At 14th level you can cry three times between short or long rests." compset="Tracker" uniqueness="unique">
<usesource source="5eEN5IDER"/>
<tag group="Usage" tag="ShortRest"/>
</thing>
<thing id="c5CNHFoOPe" name="Force of Personality" description="At level 6, become proficient in Persuasion. (TODO Can't figure it out, for now it simply adds one skill prof, choose Persuasion yourself. Also, not removed if you remove a level of noble.)\nAdd Charisma bonus (min 1) to Rallying Word healing." compset="ClSpecial">
<fieldval field="usrCandid1" value="(component.BaseSkill)"/>
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None" name="No action" abbrev="None"/>
<tag group="abDuration" tag="Constant" name="Constant" abbrev="cons"/>
<tag group="abRange" tag="Personal" name="Personal" abbrev="pers"/>
<eval phase="PostLevel" priority="10000" index="2">var NumOfSkill as number
NumOfSkill = 1
call 5CAddProf</eval>
</thing>
<thing id="c5CNHTePuH" name="Tears of the Pure-Hearted" description="One ally next to you can spend hit dice freely. One of blinded, charmed, deafened, paralyzed or poisoned condition ends on target." compset="ClSpecial">
<fieldval field="trkMax" value="1"/>
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="Action"/>
<tag group="Usage" tag="LongRest"/>
</thing>
<thing id="c5CNHStiWo" name="Stirring Words" description="When you grant your allies an attack through use Vicarious Attack, Cry for Help, Coordinated Attack or Direct Ally, they add you Charisma bonus to their attack rolls." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
</thing>
<thing id="c5CNHLoPeo" name="Loved by the People" description="As everyone helps you, you and your allies need only spend 10% of the time on downtime activities." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CNHHeRed" name="Heart's Redemption" description="You can make a single hostile creature that can understand you roll a Charisma saving throw or it cannot attack or cast spells targeting your allies that turn. You can sustain the effect at the beginning of your turn, giving the creature another save. After three failed saves the target stops being hostile. Recharges on long rest." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="abRange" tag="Hearing"/>
<tag group="Usage" tag="LongRest"/>
<tag group="abAction" tag="Action"/>
<tag group="abDuration" tag="Instant"/>
</thing>
<thing id="c5CNPTacti" name="Noble Path of the Tactician" description="Though nobles who follow the Path of the Tactician may seem like lazy aristocrats, always letting others do the hard work while they keep their distance and leeching off other people’s effort. That couldn’t be farther from the truth. Tacticians lead from the sidelines, guiding others with knowledge and strategy while keeping their distance." compset="CustomSpec" uniqueness="unique">
<usesource source="EN5_34"/>
<tag group="Hide" tag="Statblock" name="Statblock" abbrev="Statblock"/>
<tag group="SpecSource" tag="cHelpENO" name="Noble" abbrev="Noble"/>
<tag group="abCategory" tag="JK5NobPath" name="Noble Path" abbrev="Noble Path"/>
<tag group="Helper" tag="Primary" name="Primary" abbrev="Primary"/>
<tag group="Helper" tag="SpecUp" name="SpecUp" abbrev="SpecUp"/>
<bootstrap thing="c5CNHTaAda">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CNHBonPr">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CCNManCo">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
<bootstrap thing="c5CNHRulEn">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
<bootstrap thing="c5CNHFocFi">
<autotag group="ClSpecWhen" tag="11"/>
</bootstrap>
<bootstrap thing="c5CNHRenSu">
<autotag group="ClSpecWhen" tag="14"/>
</bootstrap>
<bootstrap thing="c5CNHTacMa">
<autotag group="ClSpecWhen" tag="17"/>
</bootstrap>
</thing>
<thing id="c5CNPBrave" name="Noble Path of the Brave" description="Few nobles possess the courage and selflessness to walk the Path of the Brave. Those who do often won their rank through deeds of valor, or are descended from someone who did.\n\nWhen you first choose the Path of the Brave you gain the following features:" compset="CustomSpec" uniqueness="unique">
<usesource source="EN5_34"/>
<tag group="Hide" tag="Statblock" name="Statblock" abbrev="Statblock"/>
<tag group="SpecSource" tag="cHelpENO" name="Noble" abbrev="Noble"/>
<tag group="abCategory" tag="JK5NobPath" name="Noble Path" abbrev="Noble Path"/>
<tag group="Helper" tag="Primary" name="Primary" abbrev="Primary"/>
<tag group="Helper" tag="SpecUp" name="SpecUp" abbrev="SpecUp"/>
<bootstrap thing="c5CNPBBoPr">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CNPBReLe">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CNPBDaun">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
<bootstrap thing="c5CNPBCoSt">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
<bootstrap thing="c5CNPBExAt">
<autotag group="ClSpecWhen" tag="11"/>
</bootstrap>
<bootstrap thing="c5CNPBOvSt">
<autotag group="ClSpecWhen" tag="14"/>
</bootstrap>
<bootstrap thing="c5CNPBLion">
<autotag group="ClSpecWhen" tag="17"/>
</bootstrap>
</thing>
<thing id="c5CNHAuInn" name="Aura of Innocence" description="When without armor and shield your AC becomes 10 + Charisma bonus + Dexterity bonus." compset="ClSpecial" summary="Add Charisma modifier to AC when not wearing armor or wielding a shield.">
<usesource source="EN5_34"/>
<tag group="AddReq" tag="ArmorNone" name="Cannot be used in armor" abbrev="Cannot be used in armor"/>
<tag group="Helper" tag="SpecUp" name="SpecUp" abbrev="SpecUp"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="AddReq" tag="ArmorNoSh" name="Cannot be used with a shield" abbrev="Cannot be used with a shield"/>
<eval phase="PostAttr" priority="10000"><![CDATA[
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
doneif (tagis[Helper.Disable] <> 0)
hero.child[ArmorClass].field[Bonus].value += #attrmod[aCHA]]]></eval>
</thing>
<thing id="cCNRallCry" name="Rallying Word" description="Use a bonus action to heal an ally within 30 feet 1d8 + noble level hit points (+Charisma bonus if Noble level 6 due to Force of Personality). From 3rd level heal two allies. Recharges with long rest, from level 7 recharges with short rest." compset="ClSpecial">
<fieldval field="abRange" value="30"/>
<usesource source="EN5_34"/>
<tag group="abDuration" tag="Instant" name="Instantaneous" abbrev="inst"/>
<tag group="abAction" tag="Bonus"/>
<tag group="Usage" tag="LongRestd"/>
<tag group="abRange" tag="Feet" name="Feet" abbrev="ft."/>
</thing>
<thing id="c5CNDirAll" name="Direct Ally" description="As an action you can allow an ally that can hear or see you to do one of the following as a reaction:\n* Make a single weapon attack\n* Cast a cantrip\n* Move up to half their move\n* (If you are level 9+) Take the Attack action\n* (If you are level 9+) Cast a spell with a '1 action' casting time\n\nAt level 17 you can do this on a bonus action.\nIt recharges on a short or long rest" compset="ClSpecial">
<tag group="Usage" tag="ShortRest"/>
<tag group="abDuration" tag="Instant" name="Instantaneous" abbrev="inst"/>
<tag group="abRange" tag="HearSight"/>
<tag group="abAction" tag="Action"/>
</thing>
<thing id="c5CNSpurAl" name="Spur Ally" description="As a reaction, allow an ally a reroll of failed save or ability check. Recharges on a long rest. At level 13 recharges on a short or long rest." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="abDuration" tag="Instant" name="Instantaneous" abbrev="inst"/>
<tag group="abRange" tag="HearSight" name="Hearing/Sight" abbrev="hear/see"/>
<tag group="abAction" tag="Reaction"/>
<tag group="Usage" tag="ShortRest" name="/short rest" abbrev="/short rest"/>
</thing>
<thing id="c5CNCoAtta" name="Coordinated Attack" description="A single ally within 30 feet can use reaction to make a single attack against your target this turn." compset="ClSpecial">
<fieldval field="abRange" value="30"/>
<usesource source="EN5_34"/>
<tag group="abAction" tag="5CN1Attack" name="Once per turn when attacking"/>
<tag group="Usage" tag="ShortRest" name="/short rest" abbrev="/short rest"/>
<tag group="abRange" tag="Feet"/>
<tag group="abDuration" tag="Instant" name="Instantaneous" abbrev="inst"/>
</thing>
<thing id="c5CNNobRen" name="Noble Renown" description="In a civilized settlement you can reveal who you are to get advantage on all Charisma (Persuasion or Intimidation) checks for one hour, recharges on a long rest." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="abDuration" tag="Instant" name="Instantaneous" abbrev="inst"/>
<tag group="abRange" tag="HearSight" name="Hearing/Sight" abbrev="hear/see"/>
<tag group="abAction" tag="None"/>
<tag group="Usage" tag="ShortRest" name="/short rest" abbrev="/short rest"/>
</thing>
<thing id="c5CNHTaAda" name="Tactical Adaptability" description="When you roll for initiative, you can switch your initiative roll with any ally." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CNHBonPr" name="Bonus Proficiencies" description="You gain proficiency with all simple weapons, the longbow, the glaive, the halberd, and the whip. You also gain proficiency with light and medium armor." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CCNManCo" name="Maneuvering Command" description="Starting at 2nd level, you gain knowledge of tactical maneuvers that you can direct your allies to use in combat.\n\nManeuvers. You know two maneuvers from those available to the battlemaster. You can choose any maneuver except for Rally, Commander’s Strike, Riposte, and Parry. You learn one additional maneuver at 6th, 11th, 14th and 17th level.\nYou cannot use these maneuvers yourself. \n\n If the maneuver requires a saving throw, the DC is equal to 8 + your proficiency bonus + your Intelligence modifier.\n\nSuperiority Dice. You have four superiority dice, which are d6s. As a bonus action, you may give a superiority die to an ally to allow that ally to use a maneuver you know. If the ally already has the Combat Superiority or Improved Combat Superiority class features, they use a superiority die of the appropriate size for their level instead of a d6. If the maneuver is not used in a number of rounds equal to your Intelligence modifier, the maneuver is lost. You regain all spent superiority\ndice after a long rest. \n\n You gain another superiority die at 6th level and again at 14th level." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CNHRulEn" name="Rules of Engagement" description="Starting at 6th level, you and allies within 30 feet of you add your Intelligence modifier to their initiative." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CNHFocFi" name="Focused Fire" description="Starting at 11th level, you can spend one superiority die as a bonus action to select an enemy. Until the end of your next turn, creatures of your choice within 30 feet may deal extra damage equal to your superiority die when they damage the\nchosen target." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CNHRenSu" name="Renewed Superiority" description="Starting at 14th level, you regain a number of superiority dice equal to your Intelligence modifier each time you take a short rest. You cannot exceed your normal maximum this way." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CNHTacMa" name="Tactical Mastery" description="At 17th level, you can effortlessly identify your enemies’ weaknesses. As a bonus action, you can spend any number of superiority dice to expose a single creature’s fatal weakness. Until the end of your next turn, all weapon and spell attacks\nagainst that creature have advantage and deal extra damage as if all the superiority dice you spent rolled the maximum result." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CNPBBoPr" name="Bonus Proficiencies" description="You gain proficiency with simple weapons, melee martial weapons, and with light and medium armors and shields." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CNPBReLe" name="Resilient Leader" description="Your hit point maximum increases by 2 for every noble level you possess." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CNPBDaun" name="Dauntless" description="Starting at 2nd level, you have advantage on saving throws against spells and abilities that would cause you to become frightened." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CNPBCoSt" name="Combat Style" description="At 6th level, you gain one Combat Style from among those available to the fighter." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CNPBExAt" name="Extra Attack" description="Starting 11th level, you may make two attacks instead of one whenever you take the Attack action." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CNPBOvSt" name="Overwhelming Stroke" description="At 14th level, you learn a deadly technique. You may choose to make a single weapon attack as an action. If this attack hits, the target must make a Strength saving throw (DC is equal to 8 + your Charisma modifier + your proficiency bonus) or\nbe knocked prone and stunned until the end of your next turn. This feature may be used three times, and uses are regained after a short or long rest." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CNPBLion" name="Lionheart" description="Beginning at 17th level, you cannot be frightened and allies who can see or hear you have advantage on saving throws made to resist becoming frightened." compset="ClSpecial">
<usesource source="EN5_34"/>
<tag group="Helper" tag="ClExLose"/>
<tag group="abAction" tag="None"/>
</thing>
</document>