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COM_5ePack_EN5 - 57 - Scientific Sorcerery.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<fileinfo>
<info_author>W Birchler
Asandir - LWD Boards
[email protected]</info_author>
<info_history>Version 1
Adding base functionality for as many En5ider articles as I can.
Character affect coding not so much as I am not much of a coder.</info_history>
<info_todo>1) Coding for Character Effects
2) EN57 - Scientific Sorcery - Variant Background setup</info_todo>
</fileinfo>
<thing id="g5CAlcTrc" name="Alchemical Torch" description="The rough, sticky tar at the end of this torch traps air, keeping it burning through even the most adverse conditions. An alchemical torch burns for 1 hour and continues to smolder in heavy rains, strong winds, and underwater (albeit poorly when submerged, shedding only dim light in a 5-foot radius). Dimmer than a normal torch, it burns for 1 hour and sheds bright light in a 10-foot radius and dim light for an additional 10 feet. If you make a melee attack with a burning alchemical torch and hit, the tar binds to the target, dealing 1 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames." compset="Gear">
<fieldval field="gCost" value="25"/>
<fieldval field="gWeight" value="1"/>
<usesource source="EN5_57"/>
<tag group="GearType" tag="gt5CAlcItm"/>
<tag group="User" tag="Tracker"/>
<tag group="explicit" tag="50"/>
</thing>
<thing id="g5CFaceMl" name="Facemold Paste" description="This thick clay can be produced in any color and is easily moldable over skin. After it sets, it is almost indistinguishable from the real thing. With 1 minute of work, you can use facemold paste to create a convincing disguise, even if you are not proficient with or lack a disguise kit. When using facemold paste, you may add twice your proficiency bonus to any check made to make or maintain the disguise. Facemold paste remains convincing for only 3 hours before starting to flake off and is immediately identifiable as fake upon touch." compset="Gear">
<fieldval field="gCost" value="50"/>
<fieldval field="gWeight" value="1"/>
<usesource source="EN5_57"/>
<tag group="GearType" tag="gt5CAlcItm"/>
<tag group="explicit" tag="50"/>
</thing>
<thing id="bck5CAlcA" name="Alchemists Apprentice" description="You are an alchemist of some renown, having established yourself in the field after a lengthy apprenticeship to a well-established master. Forgoing the mercantile side of the profession, you’ve lived your life tinkering, experimenting, and improving upon alchemical concoctions. While lacking the support of a guild, your master’s teachings advanced your mastery of the art. You may not have the mercantile success that comes with guild membership, but that’s allowed the freedom to ponder new ways to improve each tincture you brew." compset="Background" uniqueness="unique">
<fieldval field="StartLang" value="1"/>
<fieldval field="StartGear" value="A set of alchemist’s supplies, one vial of acid, a set of common clothes, and a belt pouch containing four empty vials and 5 gp."/>
<fieldval field="StartAll" value="A set of alchemist’s supplies, one vial of acid, a set of common clothes, and a belt pouch containing four empty vials and 5 gp."/>
<fieldval field="cToolMax" value="1"/>
<fieldval field="AbilMax" value="1"/>
<fieldval field="AbilName" value="Specialization"/>
<fieldval field="AbilPlur" value="Specializations"/>
<usesource source="EN5_57"/>
<tag group="ProfSkill" tag="skMedicine"/>
<tag group="ProfSkill" tag="skNature"/>
<tag group="AllowTool1" tag="gSupAlchem"/>
<bootstrap thing="ab5CChemEx">
<autotag group="Value" tag="1"/>
</bootstrap>
</thing>
<thing id="b5CSnkOil" name="Snake Oil" description="Snake oils and “miracle” cures" compset="BckCstAbil" uniqueness="unique">
<usesource source="EN5_57"/>
<tag group="Roll" tag="1"/>
<tag group="User" tag="Activation"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="b5CDdlyTx" name="Deadly Toxins" description="Deadly Toxins" compset="BckCstAbil" uniqueness="unique">
<usesource source="EN5_57"/>
<tag group="Roll" tag="2"/>
<tag group="User" tag="Activation"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="b5CElixir" name="Elixirs" description="Restorative Elixirs" compset="BckCstAbil" uniqueness="unique">
<usesource source="EN5_57"/>
<tag group="Roll" tag="3"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="b5CExplod" name="Explosives" description="Explosives and inflammables" compset="BckCstAbil" uniqueness="unique">
<usesource source="EN5_57"/>
<tag group="Roll" tag="4"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="b5CGlues" name="Glues" description="Glues, solvents, and similar agents" compset="BckCstAbil" uniqueness="unique">
<usesource source="EN5_57"/>
<tag group="Roll" tag="5"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="b5CAcids" name="Acids" description="Acids, bases, and everything in between" compset="BckCstAbil" uniqueness="unique">
<usesource source="EN5_57"/>
<tag group="Roll" tag="6"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="b5CCosmet" name="Cosmetic" description="Cosmetic aids and alterations" compset="BckCstAbil" uniqueness="unique">
<usesource source="EN5_57"/>
<tag group="Roll" tag="7"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="b5CMedicn" name="Medicinals" description="Cosmetic aids and alterations" compset="BckCstAbil" uniqueness="unique">
<usesource source="EN5_57"/>
<tag group="Roll" tag="8"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CTchSt" name="Teacher and Student" description="The past is the greatest teacher, the future the worst student." compset="BackPerTrt">
<usesource source="EN5_57"/>
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CFacts" name="Just the Facts" description="I deal in facts and only facts, though I may often withhold them when speaking to my rivals." compset="BackPerTrt">
<usesource source="EN5_57"/>
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CEFavor" name="Curry Favor" description="I’ll readily curry favor with others... if I think I can use them later." compset="BackPerTrt">
<usesource source="EN5_57"/>
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CFinLn" name="It's a Fine Line" description="I am a stickler for the fine line between alchemy and magic." compset="BackPerTrt">
<usesource source="EN5_57"/>
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CSlfDs" name="Self Discovery" description="Through discovery, I discover myself." compset="BackPerTrt">
<usesource source="EN5_57"/>
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CNtrIn" name="Nature's Innovation" description="Nature provides for me; I innovate for it." compset="BackPerTrt">
<usesource source="EN5_57"/>
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CScnMt" name="Scientific Method" description="Structured learning is key to societal and social success. (Lawful)" compset="BackIdeal">
<usesource source="EN5_57"/>
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CTrtmt" name="Treatment" description="Innumerable people can benefit from my talents. (Good)" compset="BackIdeal">
<usesource source="EN5_57"/>
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CExprm" name="Experimentation" description="Imagination is boundless. The law is not. (Chaotic)" compset="BackIdeal">
<usesource source="EN5_57"/>
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CEGreed" name="Greed" description="Wealth is worth any of its consequences. (Evil)" compset="BackIdeal">
<usesource source="EN5_57"/>
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CEKnowl" name="Knowledge" description="A day’s learning is never done. (Neutral)" compset="BackIdeal">
<usesource source="EN5_57"/>
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CMstry" name="Mastery" description="Only in the relentless pursuit of perfection can one achieve excellence. (Any)" compset="BackIdeal">
<usesource source="EN5_57"/>
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CMtrRp" name="Master's Reputation" description="My master’s reputation was falsely ruined. I just need to prove it." compset="BackBond">
<usesource source="EN5_57"/>
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CAlcRv" name="Alchemy Revolution" description="Alchemy may always be evolving, but I want to revolutionize it." compset="BackBond">
<usesource source="EN5_57"/>
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CStlnW" name="Stolen Work" description="The thieves that stole my greatest work don’t know that I’m still after them." compset="BackBond">
<usesource source="EN5_57"/>
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CProNt" name="Protect Nature" description="The natural world is the source of my reagents, so my work must help protect it." compset="BackBond">
<usesource source="EN5_57"/>
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CMeek" name="Help the Meek" description="I know my craft can help heal and protect the meek." compset="BackBond">
<usesource source="EN5_57"/>
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CSkApp" name="Seek Apprentice" description="I am a living library of knowledge, and seek an apprentice of my own." compset="BackBond">
<usesource source="EN5_57"/>
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CTwoCp" name="Two Coppers!" description="For all my work, I can’t save two coppers!" compset="BackFlaw">
<usesource source="EN5_57"/>
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CBeBst" name="Be the Best" description="I’ll do whatever it takes to be the best and stay there." compset="BackFlaw">
<usesource source="EN5_57"/>
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CSlfMd"/>
<tag group="Background" tag="bck5CAlcA"/>
</thing>
<thing id="bt5CForget" name="Forgetful" description="I need to keep notes for everything, or I’m bound to forget." compset="BackFlaw">
<usesource source="EN5_57"/>
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CStlIt" name="I Stole It" description="Everything I’ve learned I stole from someone else." compset="BackFlaw">
<usesource source="EN5_57"/>
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CLstLv" name="Last Love" description="Alchemy was not my first love, but it will be my last." compset="BackFlaw">
<usesource source="EN5_57"/>
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="bt5CMyFlt" name="My Fault" description="The accident that caused my master’s death wasn’t her fault—it was mine." compset="BackFlaw">
<usesource source="EN5_57"/>
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CAlcA"/>
<tag group="Background" tag="bck5CSlfMd"/>
</thing>
<thing id="g5CGlcEff" name="Glacial Effector" description="The shard of porous material within this flask explodes into a violent endothermic reaction upon exposure to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the glacial effector as an improvised weapon. On a hit, the target takes 1d4 cold damage and must make a DC 10 Strength saving throw or be flashfrozen. On a failure, its speed is halved and it can use either an action or a bonus action on its turn, not both. A creature can end this effect by using its action to make a DC 10 Strength check to break free of the ice." compset="Gear">
<fieldval field="gCost" value="100"/>
<fieldval field="gWeight" value="1"/>
<usesource source="EN5_57"/>
<tag group="GearType" tag="gt5CAlcItm"/>
<tag group="explicit" tag="50"/>
</thing>
<thing id="g5CMdDust" name="Midnight Dust" description="This powdered substance reacts with natural light, significantly dimming the area around it. As an action, you can throw a pouch of midnight dust into the air, creating an area of darkness (as the darkness spell) within a 20-foot cube. The dust remains in the air for 1 minute or until a wind of moderate or greater speed disperses it, and has no effect on magical light." compset="Gear">
<fieldval field="gCost" value="75"/>
<fieldval field="gWeight" value="2"/>
<usesource source="EN5_57"/>
<tag group="GearType" tag="gt5CAlcItm"/>
<tag group="explicit" tag="50"/>
</thing>
<thing id="g5CSmkBm" name="Smoke Bomb" description="This metal sphere’s casing is pockmarked with holes and capped with a thick fuse. When lit, it spews suffocating black smoke, heavily obscuring a 10-foot cube for 1 minute. Air-breathing creatures within the smoke must make a DC 10 Constitution saving throw, or have disadvantage on all rolls made while breathing the fumes.\n\nA wind of moderate or greater speed suppresses the smoke effect. Rounds where the smoke is suppressed still count against the effect’s 1-minute duration." compset="Gear">
<fieldval field="gCost" value="100"/>
<fieldval field="gWeight" value="3"/>
<usesource source="EN5_57"/>
<tag group="GearType" tag="gt5CAlcItm"/>
<tag group="explicit" tag="50"/>
</thing>
<thing id="g5CSpkSp" name="Sparksprig" description="Wire coiled around this short length of charred wood crackles with electricity, rapidly discharging when snapped. As an action, you can snap a sparksprig to create a stroke of lightning 20 feet long and 5 feet wide, arcing out from you in the direction you choose. Each creature in the line must make a DC 10 Dexterity saving throw or take 1d4 lightning damage and be stunned for 1 round." compset="Gear">
<fieldval field="gCost" value="75"/>
<fieldval field="gWeight" value="2"/>
<usesource source="EN5_57"/>
<tag group="GearType" tag="gt5CAlcItm"/>
<tag group="explicit" tag="50"/>
</thing>
<thing id="f5CAlcArt" name="Alchemical Artillerist" description="You have specialized in the numerous dangerous chemicals at the alchemist’s fingertips, gaining the following benefits:\n\n?? Increase your Dexterity score by 1, to a maximum of 20.\n\n?? You may treat thrown alchemical weapons as simple ranged weapons with the finesse and thrown (range 20/60) qualities, instead of as improvised weapons.\n\n?? Throwing alchemical weapons at long range doesn’t impose disadvantage on your ranged weapon attack rolls.\n\n?? When attacking with alchemical weapons, you deal 1 additional die of damage." compset="Feat" uniqueness="useronce">
<usesource source="EN5_57"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="f5CExpAlc" name="Expeditious Alchemy" description="You can produce alchemical items much more quickly than normal.\n\nAs part of a short or long rest, you can produce a single unstable alchemical item. An unstable alchemical item functions in all ways like its normal counterpart, except it remains potent for only 24 hours. Items crafted in this way cost no gold pieces, but their volatile nature prevents you from carrying more than one at a time. Crafting a new unstable alchemical item immediately renders the previous one inert. \n\nYou must be proficient with and have access to a set of alchemist’s tools to benefit from this feat." compset="Feat" uniqueness="useronce">
<usesource source="EN5_57"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="f5CPrnPsn" name="Pernicious Poisoner" description="You have trained in the art of poison, gaining the following benefits:\n\n?? You gain proficiency with poisoner’s kits, and may treat alchemist’s supplies as a poisoner’s kit.\n\n?? You craft poisons twice as quickly as normal, doubling all daily progress made while crafting.\n\n?? You may create concentrated poisons by mixing two doses of the same poison together, imposing disadvantage on all saving throws to resist the poison.\n\n?? You always have advantage on saving throws against poison effects." compset="Feat" uniqueness="useronce">
<usesource source="EN5_57"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="ab5CChemEx" name="Chemical Exposure" description="As an alchemist, you’ve likely been exposed to a wide range of chemicals by design or otherwise. Consequently, you’ve learned to quickly identify what properties a nonmagical substance might have—ideally before it causes any damage to you or your work by sampling a portion or inhaling the scent. Your experience limits accidental injury during such analyses. At the GM’s discretion, this feature may work with magical substances, but accidental exposure is much more likely." compset="Ability">
<usesource source="EN5_57"/>
<tag group="AbilFunc" tag="Background"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="ab5CUnAlch" name="Unorthodox Alchemy" description="You may select this background feature instead of Chemical Exposure.\n\nYour alchemy is a little different from everyone else, but that’s what makes it special. Your unique way of approaching the science grants you an esoteric knowledge of the world. When attempting to recall a piece of Arcana or Nature lore, you often have an idea on how to learn more, even if you don’t know anything specific. Usually, this method involves experimental, timeconsuming, and potentially dangerous alchemy. Your GM might rule that there are certain things you cannot know nor further explore via alchemy." compset="Ability">
<usesource source="EN5_57"/>
<tag group="AbilFunc" tag="Background"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="bck5CSlfMd" name="Self Made Master" description="Not every alchemist is fortunate enough to earn an apprenticeship. Instead, you may simply have an innate knack for alchemy or learn it through extensive trial and error. You might never have had someone teaching you the ropes, but you’ve learned them the hard way—your way. As a result of your unorthodox education in alchemy, however, you tend to approach problems a little differently. Your acids are just as caustic, your poisons as deadly, and your tonics as soothing, but you lack the careful, practiced methodology that apprenticeship teaches.\n\nIf you wish to be a self-made master, use the Unorthodox Alchemy feature, below. You may trade your skill proficiency with Medicine for Survival, if you learned your trade in the wilderness, or for Deception, if you practiced it in secret." compset="Background" uniqueness="unique">
<fieldval field="StartLang" value="1"/>
<fieldval field="StartGear" value="A set of alchemist’s supplies, one vial of acid, a set of common clothes, and a belt pouch containing four empty vials and 5 gp."/>
<fieldval field="StartAll" value="A set of alchemist’s supplies, one vial of acid, a set of common clothes, and a belt pouch containing four empty vials and 5 gp."/>
<fieldval field="cToolMax" value="1"/>
<fieldval field="AbilMax" value="1"/>
<fieldval field="AbilName" value="Specialization"/>
<fieldval field="AbilPlur" value="Specializations"/>
<usesource source="EN5_57"/>
<tag group="ProfSkill" tag="skMedicine"/>
<tag group="ProfSkill" tag="skNature"/>
<tag group="AllowTool1" tag="gSupAlchem"/>
<bootstrap thing="ab5CUnAlch">
<autotag group="Value" tag="1"/>
</bootstrap>
</thing>
</document>