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COM_5ePack_EN5 - 64 - Priests Misfortune.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="dei5CXolot" name="Xolotl" description="The Aztec god of fire and of bad luck and twin to Quetzalcoatl, the evening star. Xototl guarded the sun when it went to the underworld at night and helped his brother to bring fire to mankind before the dawn of history. The Aztecs depicted Xolotl with physical deformities and reckoned him the god of twins, whom they considered an abomination." compset="Deity" uniqueness="unique">
<usesource source="EN5_64"/>
<tag group="DeityCat" tag="5CAztec"/>
<tag group="explicit" tag="50"/>
</thing>
<thing id="dei5CAhti" name="Ahti" description="The Egyptian goddess of misfortune, Ahti was believed to possess the head of a wasp and the body of a hippopotamus." compset="Deity" uniqueness="unique">
<usesource source="EN5_64"/>
<tag group="DeityCat" tag="Egyptian"/>
</thing>
<thing id="dei5CAdres" name="Adrestia" description="The Greek goddess of revolt, just revenge, and the karmic balance between good and evil. Adrestia was called “the inescapable” and was thought to accompany Ares into battle." compset="Deity" uniqueness="unique">
<usesource source="EN5_64"/>
<tag group="DeityCat" tag="Greek"/>
</thing>
<thing id="dei5CAztec" name="{bmp npcclass} Aztec Pantheon {bmp npcclass}" compset="Deity" uniqueness="unique" isshowonly="yes">
<tag group="DeityCat" tag="5CAztec" name="Aztec Pantheon" abbrev="Aztec Pantheon"/>
<tag group="explicit" tag="50"/>
</thing>
<thing id="dei5CDienw" name="Dienw’r Anffodion" description="In Welsh lore, the “Nameless One of Misfortune” wandered aimlessly for thirteen years until a sister goddess revived him with her mystic drink, whereupon he remembered that he was actually Manawyddan, the Welsh god of sea and storms." compset="Deity" uniqueness="unique">
<usesource source="EN5_64"/>
<tag group="DeityCat" tag="Celtic"/>
</thing>
<thing id="dei5CNemes" name="Nemesis" description="The Greek spirit of retribution against hubris." compset="Deity" uniqueness="unique">
<usesource source="EN5_64"/>
<tag group="DeityCat" tag="Greek"/>
</thing>
<thing id="dei5CJinx" name="Jinx" description="Fate, Fortuna, and Jinx are the triune goddesses of fortune and the future. While Fate holds dominion over destiny and the future, her daughters Fortuna and Jinx are the patrons of good and ill-fortune, respectively. Scholars believe that all three play important roles in human life, but only Fate and Fortuna have followers in the civilized world." compset="Deity" uniqueness="unique">
<usesource source="EN5_64"/>
</thing>
<thing id="c5CMisfort" name="Misfortune" description="{b}Domain Spells{/b}\nAt the listed cleric level, you learn the spells associated with this domain. You always have these spells prepared, and they do not count against the total number of spells you can prepare each day.\n1st Bane, Dissonant Whispers\n3rd Blindness/Deafness, Shatter\n5th Bestow Curse, Remove Curse\n7th Blight, Confusion\n9th Contagion, Insect Plagu" compset="CustomSpec" uniqueness="unique">
<usesource source="EN5_64"/>
<tag group="abCategory" tag="ClrDomain"/>
<tag group="SpecSource" tag="cHelpClr"/>
<tag group="Helper" tag="SpecUp"/>
<bootstrap thing="spBestCurs">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="SpellType" tag="cHelpClr"/>
</bootstrap>
<bootstrap thing="spBlight">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="SpellType" tag="cHelpClr"/>
</bootstrap>
<bootstrap thing="spBlinDeaf">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="SpellType" tag="cHelpClr"/>
</bootstrap>
<bootstrap thing="spConfusio">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="SpellType" tag="cHelpClr"/>
</bootstrap>
<bootstrap thing="spContagio">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="SpellType" tag="cHelpClr"/>
</bootstrap>
<bootstrap thing="sp5CDissW">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="SpellType" tag="cHelpClr"/>
</bootstrap>
<bootstrap thing="spInsePlag">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="SpellType" tag="cHelpClr"/>
</bootstrap>
<bootstrap thing="spRemoCurs">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="SpellType" tag="cHelpClr"/>
</bootstrap>
<bootstrap thing="spShatter">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="SpellType" tag="cHelpClr"/>
</bootstrap>
<bootstrap thing="spBane">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="SpellType" tag="cHelpClr"/>
</bootstrap>
<bootstrap thing="c5CAuraClm">
<autotag group="ClSpecWhen" tag="17"/>
</bootstrap>
<bootstrap thing="c5CCDCalmD">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
<bootstrap thing="c5CCDNickd">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
<bootstrap thing="c5CSeerCal">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CUnlucky">
<autotag group="ClSpecWhen" tag="8"/>
</bootstrap>
</thing>
<thing id="c5CSeerCal" name="Seer of Calamity" description="At 1st level, you gain proficiency with the Intimidation skill and learn the prestidigitation cantrip. You can use prestidigitation in noncombat\nsituations as part of a Charisma (Intimidate) check to cause fragile nonmagical objects to break or shatter if they are unattended and within 30 feet of you. Doing so gives you advantage on Intimidate checks provided you reveal yourself as a priest or priestess of misfortune." compset="ClSpecial">
<usesource source="EN5_64"/>
</thing>
<thing id="c5CCDNickd" name="Channel Divinity: Nicked an Artery" description="Starting at 2nd level, you can use your Channel Divinity feature to influence the severity of wounds your enemies receive in combat. When you or an ally deal a slashing or piercing wound to an enemy within 30 feet, you can use your reaction to cause the wound to begin bleeding uncontrollably. The target takes 1d10 damage at the start of its next turn and on each subsequent turn. The bleeding creature may make a Constitution saving throw against your spell save DC, ending the effect on a success. If the target is reduced to 0 hp by this effect, it falls\nunconscious from blood loss.\n\nThis power has no effect on constructs, oozes, undead, or other creatures that do not rely upon blood to sustain life." compset="ClSpecial">
<usesource source="EN5_64"/>
<tag group="abCategory" tag="ClrChanDiv"/>
</thing>
<thing id="c5CCDCalmD" name="Channel Divinity: Calamity’s Disciple" description="Starting at 6th level, you can use your action to influence luck. For example, you can cause an enemy to lose at cards or dice or to fall down a\nsmall flight of stairs, or you can cause a tree to fall on an adversary’s house, crushing one room. You can even cause an enemy’s spouse or child to fall ill, though not fatally.\n\nIf you target another creature with this effect, that creature can make a Charisma saving throw against your spell save DC. On a successful\nsave, calamity is avoided, and your Channel Divinity power is not expended. In such a case, the goddess has refused your call for divine intervention. \n\nCalamities caused by this power cannot be used to kill or critically injure an adversary directly, and they can always be explained away after the fact as “bad luck”." compset="ClSpecial">
<usesource source="EN5_64"/>
</thing>
<thing id="c5CUnlucky" name="Unlucky Strike" description="Starting at 8th level, your weapon attacks leave an echo of bad luck. Once per round when you hit a creature with a weapon attack, the next attack roll made against this target before the end of your next turn has advantage. \n\nWhen you reach 14th level, the target also makes its next attack roll with disadvantage." compset="ClSpecial">
<usesource source="EN5_64"/>
</thing>
<thing id="c5CAuraClm" name="Aura of Calamity" description="Starting at 17th level, you can use your action to activate an aura of calamity that lasts for 1 minute or until you dismiss it with another action.\nEnemies within 60 feet are infected with a sense of impending doom, imposing disadvantage on saving throws against your Misfortune domain spells." compset="ClSpecial">
<usesource source="EN5_64"/>
</thing>
<thing id="io5CNoHdCn" name="No-Headed Coin" description="This small copper coin has no “heads” side. Instead, both sides are “tails”. When you give the coin to an unsuspecting victim, the victim\nmust make a DC 15 Wisdom (Perception) check or accept the coin as true currency. If the coin is accepted, you can use a reaction to cause the coin’s recipient to fail a single saving throw at some point in the next 24 hours. The coin magically returns to your possession at the end of this 24 hour period." compset="Wondrous">
<usesource source="EN5_64"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="EquipAvail"/>
<tag group="ItemRarity" tag="Uncommon"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="io5CFoWPCt" name="Figurine of Wondrous Power, Agate Cat" description="This small gemstone statuette can become a black cat for up to 8 hours. Once the cat has been used, it cannot be used again until it has rested for 2 days. When active, the cat functions as your familiar as long as you are either a spellcaster or a follower of Jinx. In addition to the normal properties associated with cat familiars, you can use a bonus action to allow it to make the following attack:\n\nPaw. Melee Weapon Attack: +5 to hit, range 5 ft., one target. \n\nHit: The target makes its next attack roll or saving throw with disadvantage." compset="Wondrous">
<usesource source="EN5_64"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="EquipAvail"/>
<tag group="ItemRarity" tag="Rare"/>
<tag group="Helper" tag="UsesQty"/>
</thing>
<thing id="i5CCalmtyB" name="Calamity Blade" description="This black-bladed sword has a black cat carved into its hilt and crossbar. Jinxians are automatically proficient with the sword and can\nuse it as a holy symbol.\n\nYou gain a +1 bonus to attack and damage rolls made with this blade. While holding this blade, you may use a bonus action to impose disadvantage on saving throws against your Misfortune domain spells on all creatures within 10 feet. This effect lasts for 1 minute and cannot be used again until next moonrises.\n\nCurse. A non-Jinxian can successfully attune to a calamity blade but suffers a –1 penalty on attack and damage rolls made with any weapon while they are attuned to this weapon. When attuned to a non-Jinxian, this weapon’s attunement can only be broken by a remove curse spell." compset="MagicWep">
<fieldval field="miTypeDet" value="any sword"/>
<fieldval field="Bonus" value="1"/>
<usesource source="EN5_64"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="ItemRarity" tag="VeryRare"/>
<tag group="Helper" tag="ShowSpec"/>
<child entity="wSpecMagic"></child>
</thing>
</document>