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Copy pathCOM_5ePack_EN5 - 70 - Children of Earth.user
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COM_5ePack_EN5 - 70 - Children of Earth.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="sr5CFlint" name="Flint Dwarf" description="Crafted from an adaptable, yet flaky stone, flint dwarves are physically strong but emotionally volatile. Flint dwarves now dwell in isolated pockets of wilderness not claimed by anyone else and have come to be known as “wild dwarves.”\n\n{b}Description{/b}:\nAs a flint dwarf, you weigh less than other dwarves (averaging 130 pounds), and have a shorter life span (250 years). Your skin is cracked and ranges from light gray to whitish-pink, and your hair is shock-white. You are hardy and possess a strong will to survive." compset="SubRace" uniqueness="unique">
<fieldval field="rSTR" value="1"/>
<usesource source="EN5_70"/>
<tag group="SubRace" tag="rDwarf"/>
<tag group="ClVaryName" tag="Replace"/>
<tag group="RaceType" tag="Normal"/>
<tag group="RaceSize" tag="Medium0"/>
<bootstrap thing="ra5CInnrFr"></bootstrap>
<bootstrap thing="ra5CWildLn"></bootstrap>
</thing>
<thing id="ra5CWildLn" name="Wild Lunge" description="Whenever you make a melee weapon attack with a spear or a weapon with the reach property, you can switch places with the target as a bonus action." compset="RaceSpec">
<usesource source="EN5_70"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CInnrFr" name="Inner Fire" description="You have advantage on saving throws made to overcome a spell’s ongoing effects." compset="RaceSpec">
<usesource source="EN5_70"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="sr5CJade" name="Jade Dwarf" description="In many lands, jade is valued as protection against corruption and disease. Jade dwarves were created from this stone as personification of this ability to withstand foul energies. Sometimes called “celestial” or “exalted,” jade dwarves are rare and their holds are always found bordering regions that are cursed, overrun with undead or fiends, or tainted in some other way. They are almost otherworldly in nature and consider themselves the supreme guardians of civilization and all that is good.\n\n{b}Description{/b}:\nAs a jade dwarf, your skin ranges from mint green to green-grey, and your dark eyes have no pupils. Your hair varies from brown to grey, but can also be streaked with green, or totally dark green if you are member of a noble house." compset="SubRace" uniqueness="unique">
<fieldval field="rCHA" value="1"/>
<usesource source="EN5_70"/>
<tag group="SubRace" tag="rDwarf"/>
<tag group="ClVaryName" tag="Replace"/>
<tag group="RaceType" tag="Normal"/>
<tag group="RaceSize" tag="Medium0"/>
<bootstrap thing="ra5CIncrpt"></bootstrap>
<bootstrap thing="ra5CAltrus"></bootstrap>
<bootstrap thing="ra5CDwCmbT"></bootstrap>
</thing>
<thing id="ra5CDwCmbT" name="Dwarven Combat Training II" description="You have proficiency with the longsword and the shortsword." compset="RaceSpec">
<usesource source="EN5_70"/>
<tag group="WepProf" tag="wLongsword" name="Longsword" abbrev="Longsword"/>
<tag group="WepProf" tag="wShortswor" name="Shortsword" abbrev="Shortsword"/>
<eval phase="First" priority="11000"><![CDATA[
~if we've been disabled, get out now
doneif (tagis[Helper.Disable] <> 0)
~assign our weapon proficiencies to the hero
perform hero.pushtags[WepProf.?]]]></eval>
</thing>
<thing id="ra5CIncrpt" name="Incorruptible Body" description="You have advantage on saving throws made to resist or remove disease and have resistance to necrotic damage." compset="RaceSpec">
<usesource source="EN5_70"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CAltrus" name="True Altruist" description="You have proficiency in the Medicine skill." compset="RaceSpec">
<usesource source="EN5_70"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="sr5CObsdnD" name="Obsidian Dwarf" description="The extremely tough and durable obsidian dwarves were created with hearts of basalt and magma flowing through their veins. They were the first dwarves, but the Creator abandoned them in the primordial fires, considering them a failed experiment. This slight was not forgotten, and an army of vengeful obsidian dwarves tried to overthrow their Creator. Their legion was divided by one idealistic obsidian dwarf who saw revenge as the path to total damnation; should they strike back in anger against their Creator, they would forever be seen as creatures of evil.\n\n{b}Description{/b}:\nAs an obsidian dwarf, your black skin is perfectly smooth and glassy, and flickers beautifully in firelight. Your eyes reflect your fiery heritage, like black coals or scarlet embers. Your hair may be wild and tangled, but can be dreadlocked, singed by fire, or ritually burned away." compset="SubRace" uniqueness="unique">
<fieldval field="rINT" value="2"/>
<usesource source="EN5_70"/>
<tag group="SubRace" tag="rDwarf"/>
<tag group="ClVaryName" tag="Replace"/>
<tag group="RaceType" tag="Normal"/>
<tag group="RaceSize" tag="Medium0"/>
<bootstrap thing="ra5CMagma"></bootstrap>
<bootstrap thing="ra5CObsdnS"></bootstrap>
<bootstrap thing="ra5CColdSn"></bootstrap>
</thing>
<thing id="ra5CColdSn" name="Cold Sensitivity" description="You have disadvantage on all Strength, Dexterity and Constitution saving throws when the temperature around you is 32 degrees Fahrenheit (0 degrees Celsius) or below." compset="RaceSpec">
<usesource source="EN5_70"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CMagma" name="Magma Born" description="You have resistance to fire damage. You also have advantage on all saving throws made to resist suffering a level of exhaustion due to dehydration or heat." compset="RaceSpec">
<usesource source="EN5_70"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CObsdnS" name="Obsidian Shards" description="When you are injured in battle, splinters of your glassy skin shatter in your enemies’ direction. Hostile creatures within 5 feet of you when you take bludgeoning, piercing, or slashing damage must make a Dexterity saving throw or take 1d6 slashing damage. The DC of this saving throw is equal to 8 + your proficiency bonus + your Charisma modifier." compset="RaceSpec">
<usesource source="EN5_70"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abSave" tag="aCHA"/>
<tag group="StandardDC" tag="aCHA"/>
</thing>
</document>