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This repository has been archived by the owner on Oct 6, 2023. It is now read-only.
Issue reported from Round ID: 2769 (Skyrat SS13 - Roleplay Server [Apply on Discord, Weekly Events])
Reporting client version: 513
Blob resource generation is slower than molasses, leaving a blob under attack perpetually empty.
Blob resource nods grant negligible bonus generation.
Blobbernauts cannot grab carbons.
Blobbernaut regen is near to nonexistent.
Blobbernaut speed is roughly one third of a healthy carbon, both on and off blob tiles.
Blobbernaut health is only 200? What? These things are supposed to be durable, considering their method of creation permanently ends (but does not remove) a resource generator.
(Standard) Blob tiles are destroyed in two strikes with a welder. Strong tiles are hardly any improvement.
(Blobbernaut) Objects cannot be dragged across blob tiles (can't deprive crew of loose weapons, can't destroy them either).
Decompression is inevitable in any location, leading to kinetic crushers one-shotting blobbernauts and annihilating blob tiles without effort.
Blob victory is set to 800 tiles, utterly unreachable.
Blob needs the choice of evolution to properly combat a full crew response.
There are many, many more issues, even for an antag intended to fail.
In spite of a 100pt, 200pt, and finally 500pt boost, blob spiraled helplessly as the full crew piled on with xrays, emitters, mining weapons, borgs and experimental welders.
This antag is a humiliating, dispiriting petting zoo for all involved.
The text was updated successfully, but these errors were encountered:
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Issue reported from Round ID: 2769 (Skyrat SS13 - Roleplay Server [Apply on Discord, Weekly Events])
Reporting client version: 513
Blob resource generation is slower than molasses, leaving a blob under attack perpetually empty.
Blob resource nods grant negligible bonus generation.
Blobbernauts cannot grab carbons.
Blobbernaut regen is near to nonexistent.
Blobbernaut speed is roughly one third of a healthy carbon, both on and off blob tiles.
Blobbernaut health is only 200? What? These things are supposed to be durable, considering their method of creation permanently ends (but does not remove) a resource generator.
(Standard) Blob tiles are destroyed in two strikes with a welder. Strong tiles are hardly any improvement.
(Blobbernaut) Objects cannot be dragged across blob tiles (can't deprive crew of loose weapons, can't destroy them either).
Decompression is inevitable in any location, leading to kinetic crushers one-shotting blobbernauts and annihilating blob tiles without effort.
Blob victory is set to 800 tiles, utterly unreachable.
Blob needs the choice of evolution to properly combat a full crew response.
There are many, many more issues, even for an antag intended to fail.
In spite of a 100pt, 200pt, and finally 500pt boost, blob spiraled helplessly as the full crew piled on with xrays, emitters, mining weapons, borgs and experimental welders.
This antag is a humiliating, dispiriting petting zoo for all involved.
The text was updated successfully, but these errors were encountered: