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Description
Users could pull an extra item from BSUs and HSUs using the COLLECT_TO_CURSOR InventoryAction. I have added a lore line to the display 'progress' item to stop it being stackable for this action.
Changes
Added a new method that adds a single lore line to the ItemStack that is sent to setProcessing which also give the item meaning to the viewing player
Related Issues
Resolves #80
Checklist
Nonnull
andNullable
annotations to my methods to indicate their behaviour for null values