diff --git a/code/modules/psionics/abilities/mend.dm b/code/modules/psionics/abilities/mend.dm index b8c54eb15ee..8e4dce1f408 100644 --- a/code/modules/psionics/abilities/mend.dm +++ b/code/modules/psionics/abilities/mend.dm @@ -34,13 +34,13 @@ user.visible_message(SPAN_NOTICE("[user] lays a palm on [H]..."), SPAN_NOTICE("You lay your palm on [H] and get to work.")) to_chat(user, SPAN_NOTICE("You start by flowing your regenerative psionic energy through their vital organs...")) - for(var/obj/item/organ/O in H.internal_organs) + for(var/obj/item/organ/O in H.bad_internal_organs) if(do_mob(user, H, 15 SECONDS)) if(O.damage > 0) // Fix internal damage - to_chat(SPAN_NOTICE("You mend their [O]'s bruising.")) + to_chat(user, SPAN_NOTICE("You mend their [O]'s bruising.")) O.heal_damage(O.damage) if(HAS_FLAG(O.status, ORGAN_BROKEN)) - to_chat(SPAN_NOTICE("You restart their [O]'s functionality.")) + to_chat(user, SPAN_NOTICE("You restart their [O]'s functionality.")) O.status &= ~ORGAN_BROKEN if(O.damage <= 5 && O.organ_tag == BP_EYES) // Fix eyes H.sdisabilities &= ~BLIND @@ -50,20 +50,20 @@ if(!O.robotic < ORGAN_ROBOT) // No robot parts for this. continue if(do_mob(user, H, 15 SECONDS)) - to_chat(SPAN_NOTICE("You mend their [O]'s bruising.")) + to_chat(user, SPAN_NOTICE("You mend their [O]'s bruising.")) O.heal_damage(0, O.damage, internal = TRUE, robo_repair = FALSE) - to_chat(user, SPAN_NOTICE("Finally, you flowing your regenerative psionic energy through their broken limbs...")) + to_chat(user, SPAN_NOTICE("Finally, you begin flowing your regenerative psionic energy through their broken limbs...")) for(var/obj/item/organ/E in H.bad_external_organs) // Fix bones var/obj/item/organ/external/affected = E if(do_mob(user, H, 10 SECONDS)) if((affected.damage < affected.min_broken_damage * config.organ_health_multiplier) && (affected.status & ORGAN_BROKEN)) - to_chat(SPAN_NOTICE("You mend their [affected] together.")) + to_chat(user, SPAN_NOTICE("You mend their [affected] together.")) affected.status &= ~ORGAN_BROKEN if(HAS_FLAG(affected.status, ORGAN_ARTERY_CUT)) - to_chat(SPAN_NOTICE("You mend a spliced artery in their [affected].")) + to_chat(user, SPAN_NOTICE("You mend a spliced artery in their [affected].")) affected.status &= ~ORGAN_ARTERY_CUT if(HAS_FLAG(affected.status, ORGAN_DEAD)) - to_chat(SPAN_NOTICE("You mend some necrosis from their [affected].")) + to_chat(user, SPAN_NOTICE("You mend some necrosis from their [affected].")) affected.status &= ~ORGAN_DEAD user.visible_message(SPAN_NOTICE("[user] raises their palm from [H]."), SPAN_NOTICE("You raise your palm, having finished your work.")) diff --git a/code/modules/psionics/abilities/rend.dm b/code/modules/psionics/abilities/rend.dm index 58bc090a6e8..bc8c3231d68 100644 --- a/code/modules/psionics/abilities/rend.dm +++ b/code/modules/psionics/abilities/rend.dm @@ -17,7 +17,7 @@ armor_penetration = 30 cooldown = 30 psi_cost = 35 - attack_verb = list("rends apart", "disintegrates") + attack_verb = list("rent apart", "disintegrated") hitsound = 'sound/weapons/heavysmash.ogg' flags = 0 var/structure_mode = FALSE