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[Monster Reader] HP display on "Target" widget does not become zero when target is killed sometimes #87
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I have almost zero LUA programming knowledge, Ideally when a target is killed the HP the reader display should be set to zero. |
Could look into making the dialog disappear faster when the monster hp is 0... the thing with the dialog sticking, is to mimic the original dialog behavior. I suppose a good fix would be to have a flag that stores if the last targetted monster died, if so, set the timeout to a smaller value. I might be able to look at this later during the week, but if you want to try to do that, feel free. |
One of the problems also is that the Target display doesn't reflect you killed the mob... sometimes..., as in it doesn't display 0, you wittle the mob's health down and then when giving the final blow it just stays at the last value it was before you killed the mob and that for the duration it then "sticks". |
Fair, the monster should be marked dead some other way though... I guess it would need a bit more of an investigation to see whats up. |
I'm poking around. Global monsterlist seems to be pretty much always right, it only displays an entry when mob when alive. Hmmm.... Edit 1:
Edit 2: Yeah I tested this solution and, while it's not pretty, it seems to work fine. |
Hi, often when I kill a mob the following happen : mob is removed from Monster Reader list which is expected but then "Target" widget still displays for a while the last HP the mob had and it is slightly confusing.
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