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server.py
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from os import chdir, path, O_NONBLOCK, read, write, close, getenv, makedirs
from subprocess import Popen, check_call
from tempfile import NamedTemporaryFile
from traceback import print_exc
from workshop import getWorkshopItems
from time import sleep
from json import loads as json_loads, dumps as json_dumps
from requests import get as http_get
from utils import Timeout, get_default_ip, get_default_port
from a2s import info as a2s_info # type: ignore
from select import select
from threading import Thread
from sys import stdout
from pty import openpty
from fcntl import fcntl, F_GETFL, F_SETFL
from config import ServerConfig
from typing import cast, Callable, Any
STREAM_STDOUT = 0
STREAM_STDERR = 1
STATE_STOPPED = 0
STATE_STARTING_PRE_WORKSHOP = 1
STATE_STARTING_IN_WORKSHOP = 2
STATE_STARTING_POST_WORKSHOP = 3
STATE_RUNNING = 4
STATE_STOPPING = 5
STATE_LISTENING = 6
STATE_FAILING = 7
LOADADDONS_FILE_GMOD = "autorun/server/loadaddons.lua"
LOADADDONS_FILE_SERVER = "garrysmod/lua/%s" % LOADADDONS_FILE_GMOD
LD_LIBRARY_PATHS = ["./linux64", "./bin/linux64"]
class ServerProcess:
folder: str
pidfile: str
ip: str
def __init__(self, folder: str, config: ServerConfig):
super().__init__()
self.folder = path.abspath(folder)
makedirs(self.folder, exist_ok=True)
self.pidfile = path.join(self.folder, "pid")
self.proc = None
self.ptyMaster = None
self.ptySlave = None
self.stdoutThread = None
self.config = config
self.running = False
self.state = STATE_STOPPED
self.timeout = None
self.ip = config.ip
self.port = config.port
if self.ip == "0.0.0.0":
self.ip = get_default_ip()
if self.port == 0:
self.port = get_default_port()
apiJsonFile = path.join(self.folder, "garrysmod/data_static/sa_config/api.json")
self.serverToken = getenv("SPACEAGE_SERVER_TOKEN")
self.apiAuth = "Server %s" % self.serverToken
apiJsonData = {}
if path.exists(apiJsonFile):
with open(apiJsonFile, "r") as fh:
apiJsonData = cast(dict[str, Any], json_loads(fh.read()))
if apiJsonData.get("serverToken", "") != self.serverToken:
apiJsonData["serverToken"] = self.serverToken
makedirs(path.dirname(apiJsonFile), exist_ok=True)
with open(apiJsonFile, "w") as fh:
_ = fh.write(json_dumps(apiJsonData))
def getAPIData(self):
res = http_get("https://api.spaceage.mp/v2/servers/self/config", headers={
"Authorization": self.apiAuth,
})
res.raise_for_status()
return json_loads(res.text)
def writeLocalConfig(self):
self.switchTo()
data = self.getAPIData()
localCfg = """
sv_setsteamaccount %s
rcon_password "%s"
hostname "SpaceAge [%s]"
""" % (data["steam_account_token"], data["rcon_password"], data["name"])
makedirs(path.join(self.folder, "garrysmod/cfg"), exist_ok=True)
fh = open(path.join(self.folder, "garrysmod/cfg/localgame.cfg"), "w")
_ = fh.write(localCfg)
fh.close()
localCfg = """
require("sentry")
sentry.Setup("%s", {server_name = "%s"})
""" % (data["sentry_dsn"], data["name"])
makedirs(path.join(self.folder, "garrysmod/lua/autorun/server"), exist_ok=True)
fh = open(path.join(self.folder, "garrysmod/lua/autorun/server/localcfg.lua"), "w")
_ = fh.write(localCfg)
fh.close()
def switchTo(self):
chdir(self.folder)
def updateBin(self):
self.switchTo()
steamcmdScript = """
@ShutdownOnFailedCommand 1
@NoPromptForPassword 1
force_install_dir %s
login anonymous
app_update 4020 -beta x86-64
quit
""" % path.abspath(".")
tmpFile = NamedTemporaryFile(mode="w+", suffix=".txt")
_ = tmpFile.write(steamcmdScript)
tmpFile.flush()
try:
_ = check_call(["steamcmd", "+runscript", tmpFile.name])
finally:
tmpFile.close()
def updateWorkshopLua(self):
self.switchTo()
fileData = ""
if self.config.workshop_clients:
for item in getWorkshopItems(self.config.workshop_clients):
fileData += "resource.AddWorkshop(\"%s\")\n" % item
fh = open(LOADADDONS_FILE_SERVER, "w")
_ = fh.write(fileData)
fh.close()
self.exec("lua_openscript %s" % LOADADDONS_FILE_GMOD)
def run(self):
self.switchTo()
if not path.exists(LOADADDONS_FILE_SERVER):
self.updateWorkshopLua()
args: list[str] = ["./bin/linux64/srcds",
"-usercon", "-autoupdate", "-disableluarefresh", "-console", "-allowlocalhttp",
"+ip", self.ip, "-port", "%i" % self.port,
"-tickrate", "%i" % self.config.tickrate, "-game", "garrysmod", "+maxplayers", "%i" % self.config.maxplayers,
"+map", self.config.map, "+gamemode", self.config.gamemode
]
if self.config.workshop_server:
args.append("+host_workshop_collection")
args.append(self.config.workshop_server)
env: dict[str, str] = {
"LD_LIBRARY_PATH": ":".join([path.abspath(p) for p in LD_LIBRARY_PATHS]),
"HOME": cast(str, getenv("HOME")),
}
self.kill()
self.running = True
self.setStateWithKillTimeout(STATE_STARTING_PRE_WORKSHOP, 60)
self.ptyMaster, self.ptySlave = openpty()
fl = fcntl(self.ptyMaster, F_GETFL)
_ = fcntl(self.ptyMaster, F_SETFL, fl | O_NONBLOCK)
self.proc = Popen(args, env=env, bufsize=0, stdin=self.ptySlave, stdout=self.ptySlave, stderr=self.ptySlave, close_fds=True, encoding='utf-8')
self.stdoutThread = Thread(target=self.stdoutThreadFunc, daemon=True, name="Server stdout")
self.stdoutThread.start()
def stdoutThreadFunc(self):
while self.running:
ins = [self.ptyMaster]
readable, _, _ = select(ins, [], ins)
for fd in readable:
try:
data = read(fd, 8192).decode('utf-8')
self.onOutput(data)
except:
print("[StarLord] Process state:", self.proc, flush=True)
print_exc()
def onOutput(self, data: str):
_ = stdout.write(data)
_ = stdout.flush()
if self.state == STATE_STARTING_PRE_WORKSHOP:
if "WS: Processing " in data:
self.setStateWithKillTimeout(STATE_STARTING_IN_WORKSHOP, 60)
elif self.state == STATE_STARTING_IN_WORKSHOP:
if "Addon needs downloading..." in data:
self.reconfigureStateKillTimeout(600)
print("[StarLord] Kill timeout set to 600 seconds due to workshop download start", flush=True)
elif "Mounted!" in data:
self.reconfigureStateKillTimeout(60)
print("[StarLord] Kill timeout set to 60 seconds due to workshop download end", flush=True)
elif "WS: Finished!" in data:
self.setStateWithKillTimeout(STATE_STARTING_POST_WORKSHOP, 60)
def setStateWithKillTimeout(self, state: int, timeout: float):
if self.setState(state):
self.reconfigureStateKillTimeout(timeout)
def reconfigureStateKillTimeout(self, timeout: float):
self.setStateTimeout(timeout, self.kill)
def setState(self, state: int):
if self.state == state:
return False
self.clearStateTimeout()
self.state = state
print("[StarLord] Server state changed to %d" % self.state, flush=True)
return True
def clearStateTimeout(self):
if self.timeout:
self.timeout.cancel()
self.timeout = None
def setStateTimeout(self, timeout: float, func: Callable[[], None]):
self.clearStateTimeout()
self.timeout = Timeout(timeout, func)
self.timeout.start()
def restartIfEmpty(self):
self.exec("restart_if_empty 1")
def stop(self):
print("[StarLord] Stop server", flush=True)
if self.state == STATE_RUNNING:
self.setStateWithKillTimeout(STATE_STOPPING, 15)
self.exec("exit")
elif self.state != STATE_STOPPING:
self.kill()
def kill(self):
print("[StarLord] Kill server", flush=True)
self.running = False
_ = self.setState(STATE_STOPPED)
if self.proc:
try:
self.proc.kill()
except ProcessLookupError:
pass
self.proc = None
if self.ptyMaster:
close(self.ptyMaster)
self.ptyMaster = None
if self.ptySlave:
close(self.ptySlave)
self.ptySlave = None
if self.stdoutThread:
self.stdoutThread.join()
self.stdoutThread = None
def exec(self, cmd: str):
if not self.proc:
return
print("[StarLord] Running: %s" % cmd, flush=True)
_ = write(cast(int, self.ptyMaster), b"%s\n" % cmd.encode())
def ping(self):
addr = (self.ip, self.port)
try:
res = a2s_info(addr) # type: ignore
if res.ping: # type: ignore
return True
except:
pass
return False
def poll(self, waitTime: float):
if not self.proc:
return False
sleep(waitTime)
try:
if self.proc.poll() != None:
self.kill()
return False
except:
return True
if self.state == STATE_STARTING_PRE_WORKSHOP or self.state == STATE_STARTING_IN_WORKSHOP or self.state == STATE_STARTING_POST_WORKSHOP:
if self.ping():
self.setStateWithKillTimeout(STATE_LISTENING, 60)
elif self.state == STATE_LISTENING:
if self.ping():
_ = self.setState(STATE_RUNNING)
elif self.state == STATE_RUNNING:
if not self.ping():
self.setStateWithKillTimeout(STATE_FAILING, 60)
elif self.state == STATE_FAILING:
if self.ping():
_ = self.setState(STATE_RUNNING)
return True