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sphere_skills.scp
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sphere_skills.scp
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//****************************************************************************
// SPHERE by : Menasoft ©1997-2020
// www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Sunday, Apr 20, 2020
//
VERSION=0.56d
[ADVANCE]
// Generic advance rates for stats
STR=10000,4000,600
INT=10000,4000,600
DEX=10000,4000,600
[COMMENT SKILL x]
ADV_RATE=10.0,200.0,800.0
// 10.0 successes at 0% to gain .1,
// 800.0 successes at 100% to gain .1,
// 200.0 successes at 50% to gain .1
GAINRADIUS=100.0
// Skillgain will only be calculated if the current skill is less than the
// actual difficulty + GAINRADIUS. Used to prohibit skillgain by
// performing way too easy tasks. Set to 100.0 for original behaviour.
VALUES=0,100
// The amount of value an item created with the skill gets at skill levels.
EFFECT=0,100
// Healing: Effect of bandages
// Crafting Skills: Percentage of resources lost on failure.
STAT_STR=80
// You will tend toward these stat vals if you use this skill a lot.
BONUS_STATS=10
// What percent of the skill success is based on stat levels. = 10%.
BONUS_STR=80
// % of each stat toward success at skill.
[SKILL 0]
DEFNAME=Skill_Alchemy
KEY=Alchemy
TITLE=Alchemist
FLAGS=skf_craft
DELAY=1.2 //Old value=3.0,1.0 // per stroke.
STAT_STR=5
STAT_DEX=40
STAT_INT=75
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=10
ADV_RATE=10.0,200.0,800.0
VALUES=1,20,100
ON=@Fail
SRC.SYSMESSAGE You toss the failed mixture from the mortar, unable to create a potion from it.
ON=@Abort
SRC.SYSMESSAGE You fail to complete the potion.
[SKILL 1]
DEFNAME=Skill_Anatomy
KEY=Anatomy
TITLE=Biologist
PROMPT_MSG=Whom shall I examine?
DELAY=1.0
STAT_STR=15
STAT_DEX=15
STAT_INT=70
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
RANGE=8
ON=@Fail
SRC.SYSMESSAGE You cannot quite get a sense of their physical characteristics.
ON=@Abort
SRC.SYSMESSAGE You fail to examine the creature fully.
[SKILL 2]
DEFNAME=Skill_Animal_Lore
KEY=AnimalLore
TITLE=Naturalist
PROMPT_MSG=What animal should I look at?
DELAY=1.0
STAT_STR=0
STAT_DEX=0
STAT_INT=70
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
RANGE=12
ON=@Fail
SRC.SYSMESSAGE You can't think of anything you know offhand.
ON=@Abort
SRC.SYSMESSAGE You stop trying to understand the creature.
[SKILL 3]
DEFNAME=Skill_Appraise
KEY=ItemID
TITLE=Merchant
PROMPT_MSG=What do you wish to appraise and identify?
DELAY=1.0
STAT_STR=0
STAT_DEX=0
STAT_INT=85
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
RANGE=3
ON=@Fail
SRC.SYSMESSAGE You have no idea how much it might be worth.
ON=@Abort
SRC.SYSMESSAGE You can't concentrate enough to come up with a good estimate.
[SKILL 4]
DEFNAME=Skill_ArmsLore
KEY=ArmsLore
TITLE=Weapon Master
PROMPT_MSG=What item do you wish to get information about?
DELAY=1.0
STAT_STR=10
STAT_DEX=15
STAT_INT=50
BONUS_STR=33
BONUS_DEX=33
BONUS_INT=34
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
RANGE=3
ON=@Fail
SRC.SYSMESSAGE You are not certain...
ON=@Abort
SRC.SYSMESSAGE You stop trying to evaluate the item.
[SKILL 5]
DEFNAME=Skill_Parrying
KEY=Parrying
TITLE=Duelist
FLAGS=skf_fight
STAT_STR=75
STAT_DEX=25
STAT_INT=15
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
ON=@UseQuick
IF (<ARGN3>)
SRC.EFFECT 3,i_fx_glow,10,16
ENDIF
[SKILL 6]
DEFNAME=Skill_Begging
KEY=Begging
TITLE=Beggar
PROMPT_MSG=To whom do you wish to grovel?
DELAY=2.0
STAT_STR=5
STAT_DEX=25
STAT_INT=55
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=10
ADV_RATE=2.5,50.0,200.0
ON=@Abort
SRC.SYSMESSAGE You fail utterly in your attempt to grovel.
[SKILL 7]
DEFNAME=Skill_Blacksmith
KEY=Blacksmithing
TITLE=Blacksmith
FLAGS=skf_craft
DELAY=1.2 //Old value=1.7
STAT_STR=95
STAT_DEX=25
STAT_INT=15
BONUS_STR=75
BONUS_DEX=20
BONUS_INT=5
BONUS_STATS=10
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,100
ON=@Fail
SRC.SYSMESSAGE You have failed to make anything
ON=@Abort
SRC.SYSMESSAGE You fail to complete the item.
[SKILL 8]
DEFNAME=Skill_Bowcraft
KEY=Bowcraft
TITLE=Bowyer
FLAGS=skf_craft
DELAY=1.2 //Old value=1.7
STAT_STR=40
STAT_DEX=70
STAT_INT=45
BONUS_STR=15
BONUS_DEX=70
BONUS_INT=15
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0
VALUES=1,30,200
ON=@Fail
SRC.SYSMESSAGE You fail to create the item
ON=@Abort
SRC.SYSMESSAGE You fail to complete the item.
[SKILL 9]
DEFNAME=Skill_Peacemaking
KEY=Peacemaking
TITLE=Pacifier
DELAY=2.0
STAT_STR=0
STAT_DEX=70
STAT_INT=70
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=5
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You attempt to calm everyone, but fail.
ON=@Abort
SRC.SYSMESSAGE You fail to complete the song.
[SKILL 10]
DEFNAME=Skill_Camping
KEY=Camping
TITLE=Explorer
DELAY=6.0
STAT_STR=30
STAT_DEX=30
STAT_INT=30
BONUS_STR=33
BONUS_DEX=33
BONUS_INT=34
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You fail to ignite the campfire.
ON=@Abort
SRC.SYSMESSAGE You give up trying to light the campfire.
[SKILL 11]
DEFNAME=Skill_Carpentry
KEY=Carpentry
TITLE=Carpenter
FLAGS=skf_craft
DELAY=1.2 //Old value=3.0
STAT_STR=60
STAT_DEX=30
STAT_INT=40
BONUS_STR=50
BONUS_DEX=30
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE You fail to create the item
ON=@Abort
SRC.SYSMESSAGE You fail to complete the item.
[SKILL 12]
DEFNAME=Skill_Cartography
KEY=Cartography
TITLE=Cartographer
FLAGS=skf_craft
DELAY=3.0
STAT_STR=15
STAT_DEX=20
STAT_INT=70
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=15
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80
ON=@Select
SRC.SYSMESSAGE This skill cannot be used directly.
return 1
ON=@Fail
SRC.SYSMESSAGE Thy trembling hand results in an unusable map.
ON=@Abort
SRC.SYSMESSAGE You fail to complete the map.
[SKILL 13]
DEFNAME=Skill_Cooking
KEY=Cooking
TITLE=Chef
PROMPT_MSG=What would you like to cook?
FLAGS=skf_craft
DELAY=1.2 //Old value=1.5
STAT_STR=25
STAT_DEX=20
STAT_INT=45
BONUS_STR=0
BONUS_DEX=40
BONUS_INT=60
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE You burn the food to a crisp! It's ruined.
ON=@Abort
SRC.SYSMESSAGE You stop cooking the food.
[SKILL 14]
DEFNAME=Skill_DetectHidden
KEY=DetectingHidden
TITLE=Scout
DELAY=3.0,2.0
STAT_STR=15
STAT_DEX=20
STAT_INT=60
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You can see nothing hidden there.
ON=@Abort
SRC.SYSMESSAGE You stop looking for anything hidden.
[SKILL 15]
DEFNAME=Skill_Enticement
KEY=Enticement
TITLE=Demoralizer
PROMPT_MSG=Whom do you wish to entice?
DELAY=2.0
STAT_STR=15
STAT_DEX=50
STAT_INT=70
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=5
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE Your music fails to attract anyone.
ON=@Abort
SRC.SYSMESSAGE You fail to complete the song.
[SKILL 16]
DEFNAME=Skill_EvalInt
KEY=EvaluatingIntel
TITLE=Scholar
PROMPT_MSG=What would you like to evaluate?
DELAY=1.0
STAT_STR=5
STAT_DEX=10
STAT_INT=60
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
RANGE=8
ON=@Fail
SRC.SYSMESSAGE You cannot quite judge its mental abilities.
ON=@Abort
SRC.SYSMESSAGE You fail to inspect the creature completely.
[SKILL 17]
DEFNAME=Skill_Healing
KEY=Healing
TITLE=Healer
PROMPT_MSG=Who will you use the bandages on?
DELAY=3.0,1.0
EFFECT=2.0,20.0
STAT_STR=10
STAT_DEX=10
STAT_INT=90
BONUS_STR=0
BONUS_DEX=30
BONUS_INT=70
BONUS_STATS=20
ADV_RATE=10.0,100.0,250.0
ON=@Fail
SRC.SYSMESSAGE You apply the bandages, but they barely help.
ON=@Abort
SRC.SYSMESSAGE You stop applying the bandages.
[SKILL 18]
DEFNAME=Skill_Fishing
KEY=Fishing
TITLE=Fisherman
PROMPT_MSG=What water do you want to fish in?
FLAGS=skf_gather
DELAY=8.0
STAT_STR=40
STAT_DEX=40
STAT_INT=30
BONUS_STR=10
BONUS_DEX=90
BONUS_INT=0
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
VALUES=1,30,200
RANGE=4
ON=@PreStart
IF (<SRC.FLAGS> & statf_onhorse|statf_hovering)
SRC.SYSMESSAGE You can't fish while riding or flying!
return 1
ENDIF
ON=@Start
ANIM 12
SERV.NEWITEM i_memory_fishing_splash
NEW.LINK=<UID>
NEW.P=<ACT.P>
ON=@Success
ACTARG2=1 // location to drop the created item (0 = ground / 1 = backpack)
REF1=<SRC.FINDLAYER.layer_hand2>
IF (<REF1>)
IF (<REF1.USESCUR> > 0)
REF1.USESCUR --
IF (<REF1.USESCUR> < 1)
REF1.DESTROY 1
ENDIF
ENDIF
ENDIF
ON=@Fail
SRC.SYSMESSAGE You fish a while, but fail to catch anything.
ON=@Abort
SRC.SYSMESSAGE You pull your line back in and stop fishing.
ON=@Stroke
IF (<SRC.FLAGS> & statf_onhorse|statf_hovering)
SRC.SYSMESSAGE You can't fish while riding or flying!
return 1
ENDIF
[ITEMDEF i_memory_fishing_splash]
ID=i_memory
ON=@Create
ATTR=attr_move_never|attr_decay
TIMERD=15
IF (<TIMERD> > <SERV.SKILL.FISHING.DELAY>)
TIMERD=<eval <SERV.SKILL.FISHING.DELAY> / 2>
ENDIF
ON=@Timer
IF (<LINK.ACTION> == skill_fishing)
EFFECT 2,0352d,4,16
SOUND 0364
ENDIF
[SKILL 19]
DEFNAME=Skill_Forensics
KEY=Forensics
TITLE=Detective
PROMPT_MSG=Select what you want to examine.
DELAY=1.0
STAT_STR=10
STAT_DEX=25
STAT_INT=60
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
RANGE=12
ON=@Fail
SRC.SYSMESSAGE You cannot determine anything useful.
ON=@Abort
SRC.SYSMESSAGE You decide you'd rather not look at that.
[SKILL 20]
DEFNAME=Skill_Herding
KEY=Herding
TITLE=Shepherd
DELAY=2.0
STAT_STR=50
STAT_DEX=50
STAT_INT=50
BONUS_STR=25
BONUS_DEX=45
BONUS_INT=30
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You don't seem to be able to persuade that to move.
ON=@Abort
SRC.SYSMESSAGE You give up trying to persuade that to move.
[SKILL 21]
DEFNAME=Skill_Hiding
KEY=Hiding
TITLE=Shade
DELAY=2.0
STAT_STR=20
STAT_DEX=90
STAT_INT=60
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You can't seem to hide here.
ON=@Abort
SRC.SYSMESSAGE You stop trying to hide.
[SKILL 22]
DEFNAME=Skill_Provocation
KEY=Provocation
TITLE=Rouser
PROMPT_MSG=Whom do you wish to incite?
DELAY=3.0
STAT_STR=20
STAT_DEX=70
STAT_INT=60
BONUS_STR=0
BONUS_DEX=90
BONUS_INT=10
BONUS_STATS=5
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE Your music fails to incite enough anger.
ON=@Abort
SRC.SYSMESSAGE You decide not to incite anything for now.
[SKILL 23]
DEFNAME=Skill_Inscription
KEY=Inscription
TITLE=Scribe
FLAGS=skf_craft
DELAY=1.2 //Old value=3.0
EFFECT=50
STAT_STR=15
STAT_DEX=15
STAT_INT=100
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=10
ADV_RATE=10.0,200.0,800.0
VALUES=1,30,200
ON=@Fail
SRC.SYSMESSAGE You fail to inscribe the scroll, and the scroll is ruined.
ON=@Abort
SRC.SYSMESSAGE You scribble on the scroll a bit, but fail to finish it.
[SKILL 24]
DEFNAME=Skill_Lockpick
KEY=Lockpicking
TITLE=Infiltrator
PROMPT_MSG=What do you want to pick?
DELAY=3.0
STAT_STR=20
STAT_DEX=90
STAT_INT=60
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You are unable to pick the lock.
ON=@Abort
SRC.SYSMESSAGE You stop trying to pick the lock.
[SKILL 25]
DEFNAME=Skill_Magery
KEY=Magery
TITLE=Mage
FLAGS=skf_magic
STAT_STR=20
STAT_DEX=40
STAT_INT=100
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=15
ADV_RATE=10.0,200.0,800.0
VALUES=1,20,80
ON=@Abort
SRC.SYSMESSAGE You stop casting the spell.
[SKILL 26]
DEFNAME=Skill_MagicResist
KEY=MagicResistance
TITLE=Warder
EFFECT=0.0,90.0
STAT_STR=40
STAT_DEX=40
STAT_INT=100
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=10.0,200.0,800.0
[SKILL 27]
DEFNAME=Skill_Tactics
KEY=Tactics
TITLE=Tactician
STAT_STR=60
STAT_DEX=70
STAT_INT=40
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 28]
DEFNAME=Skill_Snooping
KEY=Snooping
TITLE=Spy
DELAY=2.0
STAT_STR=30
STAT_DEX=60
STAT_INT=50
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You fail to peek into the container.
ON=@Abort
SRC.SYSMESSAGE You give up trying to peek into the container.
[SKILL 29]
DEFNAME=Skill_Musicianship
KEY=Musicianship
TITLE=Bard
DELAY=2.0
STAT_STR=20
STAT_DEX=70
STAT_INT=50
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=10
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You play poorly, and there is no effect.
ON=@Abort
SRC.SYSMESSAGE You put down your instrument.
[SKILL 30]
DEFNAME=Skill_Poisoning
KEY=Poisoning
TITLE=Assassin
PROMPT_MSG=To what do you wish to apply the poison?
DELAY=2.0
STAT_STR=15
STAT_DEX=40
STAT_INT=40
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=20
ADV_RATE=2.5,50.0,200.0
VALUES=1,30,200
ON=@Fail
SRC.SYSMESSAGE You fail to apply a sufficient dose of poison to it.
ON=@Abort
SRC.SYSMESSAGE You decide not to poison anything for now.
[SKILL 31]
DEFNAME=Skill_Archery
KEY=Archery
TITLE=Archer
FLAGS=skf_fight|skf_ranged
STAT_STR=40
STAT_DEX=70
STAT_INT=30
BONUS_STR=0
BONUS_DEX=95
BONUS_INT=5
BONUS_STATS=10
ADV_RATE=10.0,200.0,800.0
[SKILL 32]
DEFNAME=Skill_SpiritSpeak
KEY=SpiritSpeak
TITLE=Medium
DELAY=2.0
STAT_STR=20
STAT_DEX=30
STAT_INT=70
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You fail your attempt at contacting the netherworld.
ON=@Abort
SRC.SYSMESSAGE You stop trying to commune with the netherworld.
[SKILL 33]
DEFNAME=Skill_Stealing
KEY=Stealing
TITLE=Pickpocket
PROMPT_MSG=Which item will you attempt to steal?
DELAY=2.5
STAT_STR=40
STAT_DEX=100
STAT_INT=50
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,200.0,800.0
ON=@Fail
SRC.SYSMESSAGE You fail to steal the item.
ON=@Abort
SRC.SYSMESSAGE You give up trying to steal the item.
[SKILL 34]
DEFNAME=Skill_Tailoring
KEY=Tailoring
TITLE=Tailor
FLAGS=skf_craft
DELAY=1.2 //Old value=4.5
STAT_STR=30
STAT_DEX=60
STAT_INT=30
BONUS_STR=5
BONUS_DEX=75
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE Tailoring failed. Some of the cloth is ruined.
ON=@Abort
SRC.SYSMESSAGE You decide not to sew anymore for now.
[SKILL 35]
DEFNAME=Skill_Taming
KEY=Taming
TITLE=Tamer
PROMPT_MSG=Tame which animal?
DELAY=2.0
STAT_STR=30
STAT_DEX=60
STAT_INT=40
BONUS_STR=30
BONUS_DEX=10
BONUS_INT=60
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0
RANGE=7
ON=@Fail
SRC.SYSMESSAGE You fail to tame the creature.
ON=@Abort
SRC.SYSMESSAGE You give up trying to tame the creature.
[SKILL 36]
DEFNAME=Skill_TasteId
KEY=TasteID
TITLE=Praegustator
PROMPT_MSG=What would you like to taste?
DELAY=1.0
STAT_STR=25
STAT_DEX=15
STAT_INT=50
BONUS_STR=20
BONUS_DEX=0
BONUS_INT=80
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
RANGE=1
ON=@Fail
SRC.SYSMESSAGE You cannot discern anything about this substance.
ON=@Abort
SRC.SYSMESSAGE You decide against tasting anything.
[SKILL 37]
DEFNAME=Skill_Tinkering
KEY=Tinkering
TITLE=Tinker
FLAGS=skf_craft
DELAY=1.2 //Old value=3.0
STAT_STR=30
STAT_DEX=50
STAT_INT=100
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=10
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE Tinkering failed.
ON=@Abort
SRC.SYSMESSAGE You stop trying to make anything.
[SKILL 38]
DEFNAME=Skill_Tracking
KEY=Tracking
TITLE=Ranger
PROMPT_MSG=What do you wish to track?
DELAY=2.5
STAT_STR=25
STAT_DEX=50
STAT_INT=50
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@PreStart
IF !(<SRC.ISPLAYER>)
return 1
ENDIF
ON=@Stroke
LOCAL.ModZ=<eval <ACT.P.Z>/-10>
SRC.ARROWQUEST <eval <ACT.P.X>+<LOCAL.ModZ>>,<eval <ACT.P.Y>+<LOCAL.ModZ>>,38
ON=@Fail
SRC.SYSMESSAGE Tracking failed.
ON=@Abort
SRC.SYSMESSAGE You stop tracking.
SRC.ARROWQUEST 0,0,38
[SKILL 39]
DEFNAME=Skill_Vet
KEY=Veterinary
TITLE=Veterinarian
PROMPT_MSG=What animal would you like to heal?
DELAY=2.0
STAT_STR=30
STAT_DEX=40
STAT_INT=50
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0
ON=@Fail
SRC.SYSMESSAGE You apply the bandages, but they barely help.
ON=@Abort
SRC.SYSMESSAGE You stop applying the bandages.
[SKILL 40]
DEFNAME=Skill_Swordsmanship
KEY=Swordsmanship
TITLE=Swordsman
FLAGS=skf_fight
STAT_STR=75
STAT_DEX=75
STAT_INT=40
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 41]
DEFNAME=Skill_Macefighting
KEY=Macefighting
TITLE=Armsman
FLAGS=skf_fight
STAT_STR=100
STAT_DEX=55
STAT_INT=35
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 42]
DEFNAME=Skill_Fencing
KEY=Fencing
TITLE=Fencer
FLAGS=skf_fight
STAT_STR=55
STAT_DEX=95
STAT_INT=60
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 43]
DEFNAME=Skill_Wrestling
KEY=Wrestling
TITLE=Wrestler
FLAGS=skf_fight
STAT_STR=100
STAT_DEX=75
STAT_INT=30
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=8.5,120.0,680.0
[SKILL 44]
DEFNAME=Skill_Lumberjack
KEY=Lumberjacking
TITLE=Lumberjack
FLAGS=skf_gather
DELAY=1.6
STAT_STR=85
STAT_DEX=45
STAT_INT=30
BONUS_STR=90
BONUS_DEX=10
BONUS_INT=0
BONUS_STATS=20
ADV_RATE=2.5,50.0,200.0
VALUES=1,10,50
RANGE=2
ON=@Success
ACTARG2=1 // location to drop the created item (0 = ground / 1 = backpack)
REF1=<SRC.WEAPON>