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server-settings.json
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server-settings.json
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# This is a documented JSON file. Yes, JSON cannot do comments. Deal with it, at least it's documented
# (Pro tip: change your text editor to "YAML" for correct syntax highlighting)
{
# Where the resulting files will be written to
"output dir": "./rendered-web",
# Optional. Specify information about the server to display to end users. All keys contained in it are optional as well.
"server": {
"server name": "Minecraaaaaaft",
"server description": "The best server in the world",
"server address": "127.0.0.1",
# Link to the icon image of the server
"server icon": "127.0.0.1/srv/minecraft/server-icon.png",
# If the server has a limited number of slots. -1 = unlimited
"max players": 5,
# List of UUIDs of all currently online players
"online players": []
},
# Optional. Control which pins will be generated in the output. All keys contained in it are optional as well.
# Non-present settings default to include the respective pins.
"show pins": {
# One of `ALL`, `ONLINE_ONLY`, `NONE`. Defaults to `ALL`.
"players": "ALL",
"maps": true,
"slime chunks": true,
"force-loaded chunks": true,
"barrier": true,
"world spawn": true,
# List of all "points of interest" to include. Omit to default to *all*.
# POIs are specified using their full Minecraf ID (e.g. `minecraft:weaponsmith`)
"POIs": [],
# List of all structures to include. Omit to default to *all*.
# Structures are specified using their full Minecraft ID (e.g. `minecraft:mineshaft`)
"structures": []
},
# List of all worlds to be rendered. A world can be included multiple times, possible
# with different settings, to allow different views of it.
"worlds": [
{
"name": "Overworld",
"input dir": "WORLD_PATH",
# Optional. One of `OVERWORLD`, `NETHER`, `END`. Defaults to `OVERWORLD`.
"dimension": "OVERWORLD",
# Optional. Set this to true to always render all files regardless when they were last modified.
"force": false
},
{
"name": "Overworld – Oceans",
"input dir": "WORLD_PATH",
"dimension": "OVERWORLD",
"force": false,
# Optional. Specify how the world should be rendered.
"render settings": {
"block colors": "OCEAN_GROUND",
"shader": "RELIEF"
}
},
{
"name": "Nether",
"input dir": "WORLD_PATH",
"dimension": "NETHER",
"render settings": {
"block colors": "CAVES",
"shader": "RELIEF",
"maxY": "80"
},
"force": false
}
]
}