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Kinetic Augment not working properly on horse #229

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Cubicllama opened this issue Aug 20, 2019 · 0 comments
Open

Kinetic Augment not working properly on horse #229

Cubicllama opened this issue Aug 20, 2019 · 0 comments
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bug A problem or misbehaviour

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@Cubicllama
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I am attempting to make self-driving horses. The walk() function seems not to work: it returns true as if it were successful, but the horse ignores the command and either doesn't move or just wanders around aimlessly like normal. I have tried using the disableAI() function, but that also doesn't seem to do anything. Other kinetic augment functions such as launch() work fine.

(MC1.12.2, with plethora version 1.12.1)

@SquidDev SquidDev added the bug A problem or misbehaviour label Aug 20, 2019
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