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This repository has been archived by the owner on Aug 26, 2021. It is now read-only.

Way of detecting in world mouse clicks #281

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BlueMoonJune opened this issue Jul 10, 2021 · 1 comment
Open

Way of detecting in world mouse clicks #281

BlueMoonJune opened this issue Jul 10, 2021 · 1 comment
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enhancement An improvement to an existing feature, or a new one

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@BlueMoonJune
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BlueMoonJune commented Jul 10, 2021

Useful information to include:

  • Explanation of how the feature/change should work.
    A module (kinetic, keyboard, please nothing new) should be able to detect mouse clicks in the world, so while nothing is preventing the player from doing everyday actions. basically how the keyboard works as a module, but with mouse clicks. it would likely have its own event, as it wouldn't work too well with a position.
  • Some rationale/use case for a feature. Everything takes time to implement, so I like to have a solid justification for each feature.
    This would allow many functions such as the ability to shoot a laser when clicking, more intuitive control methods, draggable windows, or navigate a virtual 3D OS
@BlueMoonJune BlueMoonJune added the enhancement An improvement to an existing feature, or a new one label Jul 10, 2021
@BlueMoonJune BlueMoonJune reopened this Jul 10, 2021
@BlueMoonJune
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Issue was temporarily closed after I found out about the keyboards functionality with overlay glasses, but it doesn't seem like it works in world

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