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top_game.vhd
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-------------------------------------------------------------------------------
--
-- Title : top_game
-- Design : BitRaining
--
-------------------------------------------------------------------------------
--
-- Description : top level of the game
--
-------------------------------------------------------------------------------
library IEEE;
use IEEE.STD_LOGIC_1164.all;
entity top_game is
port(
RESET : in STD_LOGIC;
CLK : in STD_LOGIC;
SW : in STD_LOGIC_VECTOR(9 downto 0);
KEY : in STD_LOGIC_VECTOR(2 downto 0);
FORMAT_OUT : out std_logic_vector (41 downto 0)
);
end top_game;
architecture top_game of top_game is
component random
port(
CLK : in STD_LOGIC;
generated : out STD_LOGIC_VECTOR(9 downto 0)
);
end component;
component state_machine
port(
RANDOM_NUMBER : in STD_LOGIC_VECTOR (9 downto 0);
RESET : in STD_LOGIC;
CLK : in STD_LOGIC;
SW : in STD_LOGIC_VECTOR(9 downto 0);
KEYS : in STD_LOGIC_VECTOR (2 downto 0);
DEC_OUT : out std_logic_vector (16 downto 0);
IS_DEC : out std_logic;
TEXT_OUT : out std_logic_vector (41 downto 0)
);
end component;
component form_output
port(
CLK : in STD_LOGIC;
DEC_OUT : in std_logic_vector (16 downto 0);
IS_DEC : in std_logic;
TEXT_OUT : in std_logic_vector (41 downto 0);
FORMAT_OUT : out std_logic_vector (41 downto 0)
);
end component;
signal generatedNumber : STD_logic_vector(9 downto 0);
signal DEC_OUT : std_logic_vector (16 downto 0);
signal IS_DEC : std_logic;
signal TEXT_OUT : std_logic_vector (41 downto 0);
begin
SM : state_machine
port map (generatedNumber, RESET, CLK, SW, KEY, DEC_OUT, IS_DEC, TEXT_OUT);
RNG : random
port map (CLK, generatedNumber);
FO : form_output
port map (CLK, DEC_OUT, IS_DEC, TEXT_OUT, FORMAT_OUT);
end top_game;