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Fix and deduplicate compute_no_op_goal #964

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cgokmen opened this issue Oct 10, 2024 · 1 comment
Open

Fix and deduplicate compute_no_op_goal #964

cgokmen opened this issue Oct 10, 2024 · 1 comment
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@cgokmen
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cgokmen commented Oct 10, 2024

Recently we had to implement a compute_no_op_action function on controllers in order to be able to make robots stay still. There also is a compute_no_op_goal function which is used to populate the initial goal after a controller reset. But the latter does not always do what you expect (e.g. see multifinger) and might even be redundant since the goal could simply be computed using the no_op action.

@cgokmen cgokmen added the bug Something isn't working label Oct 10, 2024
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cgokmen commented Oct 10, 2024

CC @Arpitrf @ChengshuLi

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