Feature: Entity slicer plane #1363
Labels
Priority 4: Low
Something that can be picked up for the next release, but can be kicked back if need be.
Size 4: Small
Something that will take up to a day to do.
Type: Feature
This is something completely new that will be added.
What: Graphics
Graphics-related stuff
Which component should be improved?
Rendering
Describe your feature suggestion in more detail
This proposal is for a brand new entity, which works primarily as a rendering aid. It'd be a point entity with angles that define a one-sided plane. Any part of an entity beyond that plane would not be rendered, almost exactly like what happens with portals (except without the actual portals).
This entity would need to have a filter and/or a way to select one specific object to be affected. Ideally, for maximum flexibility, it should be toggleable and movable at runtime.
Use cases would vary a lot and be mostly up to mappers, but one primary use would be to set up alternate versions of static props, basically allowing the mapper to slice and stitch them manually on a per-need basis. Importantly, this entity would only affect the rendering – collisions and interactions would not be changed.
Some useful applications: partial squarebeams, catwalk segments, shorter trusses, special "materialization" effects for physics props (moving object through fixed slicer, or vice-versa).
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