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default_bus_layout.tres
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default_bus_layout.tres
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[gd_resource type="AudioBusLayout" load_steps=7 format=2]
[sub_resource type="AudioEffectLowPassFilter" id=1]
resource_name = "LowPassFilter"
cutoff_hz = 10000.0
[sub_resource type="AudioEffectHighPassFilter" id=2]
resource_name = "HighPassFilter"
cutoff_hz = 1000.0
[sub_resource type="AudioEffectLowPassFilter" id=3]
resource_name = "LowPassFilter"
cutoff_hz = 10000.0
[sub_resource type="AudioEffectReverb" id=4]
resource_name = "Reverb"
room_size = 0.11
damping = 0.83
spread = 0.16
wet = 0.07
[sub_resource type="AudioEffectDistortion" id=5]
resource_name = "Distortion"
mode = 3
drive = 0.25
[sub_resource type="AudioEffectEQ" id=6]
resource_name = "EQ"
band_db/32_hz = -8.4
band_db/100_hz = -5.8
band_db/320_hz = -1.8
band_db/1000_hz = -3.1
band_db/3200_hz = -8.4
band_db/10000_hz = -22.5
[resource]
bus/0/volume_db = -0.130497
bus/1/name = "AttackSFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/1/effect/0/effect = SubResource( 1 )
bus/1/effect/0/enabled = false
bus/1/effect/1/effect = SubResource( 2 )
bus/1/effect/1/enabled = true
bus/2/name = "DmgSFX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = -0.130497
bus/2/send = "Master"
bus/2/effect/0/effect = SubResource( 3 )
bus/2/effect/0/enabled = false
bus/2/effect/1/effect = SubResource( 4 )
bus/2/effect/1/enabled = false
bus/2/effect/2/effect = SubResource( 5 )
bus/2/effect/2/enabled = false
bus/3/name = "PlayerWalking"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = -5.04538
bus/3/send = "Master"
bus/3/effect/0/effect = SubResource( 6 )
bus/3/effect/0/enabled = true
bus/4/name = "BGM"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = -36.0328
bus/4/send = "Master"