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prototype.spawn.js
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var roleHarvester = require('role.harvester');
var roleUpgrader = require('role.upgrader');
var roleBuilder = require('role.builder');
var roleRepairer = require('role.repairer');
var roleWallRepairer = require('role.wallRepairer');
var roleCarrier = require('role.carrier');
var roleMiner = require('role.miner');
var roleLongDistanceHarvester = require('role.longDistanceHarvester');
var listOfRoles = ['H', 'M', 'C', 'U', 'T', 'B', 'WR', 'LDH', 'R', 'CL', 'LDB'];
/**
* Spawns a creep if it makes sense.
*/
StructureSpawn.prototype.spawnCreepsIfNecessary = function () {
let room = this.room;
let roomEnergyCapacity = this.room.energyCapacityAvailable;
if (roomEnergyCapacity > 1800) {
maxEnergy = 1800;
}
let creepsInRoom = room.find(FIND_MY_CREEPS);
let numberOfCreeps = {};
// Count existing creeps per role.
for (let role of listOfRoles) {
numberOfCreeps[role] = _.sum(creepsInRoom, (c) => c.memory.role == role);
}
// Setup some minimum numbers for different roles.
var minimumNumberOfHarvesters = 1;
var minimumNumberOfMiners = 2;
var minimumNumberOfUpgraders = 3;
var minimumNumberOfBuilders = 1;
var minimumNumberOfRepairers = 1;
var minimumNumberOfWallRepairers = 1;
var minimumNumberOfLongDistanceHarvestersW7N4 = 0;
var minimumNumberOfLongDistanceHarvestersW8N3 = 3;
var minimumNumberOfLongDistanceHarvestersW6N3 = 3;
var minimumNumberOfLongDistanceHarvestersW8N4 = 2;
var minimumNumberOfLongDistanceBuilder = 1;
var minimumNumberOfCarrier = 4;
var minimumNumberOfClaimer = 0;
// count the number of creeps alive for each role
// _.sum will count the number of properties in Game.creeps filtered by the
// arrow function, which checks for the creep being a harvester
var numberOfLongDistanceHarvestersW7N4 = _.sum(Game.creeps, (c) => c.memory.role == 'LDH' && c.memory.target == 'W7N4');
var numberOfLongDistanceHarvestersW8N3 = _.sum(Game.creeps, (c) => c.memory.role == 'LDH' && c.memory.target == 'W8N3');
var numberOfLongDistanceHarvestersW6N3 = _.sum(Game.creeps, (c) => c.memory.role == 'LDH' && c.memory.target == 'W6N3');
var numberOfLongDistanceHarvestersW8N4 = _.sum(Game.creeps, (c) => c.memory.role == 'LDH' && c.memory.target == 'W8N4');
var numberOfLongDistanceBuilder = _.sum(Game.creeps, (c) => c.memory.role == 'LDB' && c.memory.target == 'W6N3');
var nameOfSpawnedCreep = null;
// If non harvesers and carriers alive.
if (numberOfCreeps['H'] < minimumNumberOfHarvesters && numberOfCreeps['C'] < 1) {
// If non miners alive.
if (numberOfCreeps['M'] < 1) {
// Try to spawn harvester.
nameOfSpawnedCreep = this.createCustomCreep(roomEnergyCapacity, 'H');
// If spawning failed.
if (nameOfSpawnedCreep == ERR_NOT_ENOUGH_ENERGY) {
// Spawn one with what is available.
nameOfSpawnedCreep = this.createCustomCreep(this.room.energyAvailable, 'H');
console.log("@" + this.name + ": To less energy: " + this.room.energyAvailable);
}
} else {
// Spawn a carrier if miner exists.
nameOfSpawnedCreep = this.createCustomCreep(roomEnergyCapacity, 'C');
// If spawning failed.
if (nameOfSpawnedCreep == ERR_NOT_ENOUGH_ENERGY) {
// Spawn one with what is available.
nameOfSpawnedCreep = this.createCustomCreep(this.room.energyAvailable, 'C');
console.log("@" + this.name + ": To less energy: " + this.room.energyAvailable);
}
}
} else if (numberOfCreeps['M'] < minimumNumberOfMiners) {
// Check if all sources have miners.
let sources = room.find(FIND_SOURCES);
// Iterate over all sources.
for (let source of sources) {
// If the source has no miner.
if (!_.some(creepsInRoom, c => c.memory.role == 'M' && c.memory.sourceId == source.id)) {
// Check whether or not the source has a container.
let containers = source.pos.findInRange(FIND_STRUCTURES, 1, {
filter: s => s.structureType == STRUCTURE_CONTAINER
});
// If there is a container next to the source.
if (containers.length > 0) {
// Spawn a miner.
nameOfSpawnedCreep = this.createCustomCreep(roomEnergyCapacity, 'M', source.id);
if (nameOfSpawnedCreep == ERR_NOT_ENOUGH_ENERGY) {
// Spawn one with what is available.
nameOfSpawnedCreep = this.createCustomCreep(this.room.energyAvailable, 'M', source.id);
console.log("@" + this.name + ": To less energy: " + this.room.energyAvailable);
}
}
}
}
} else if (numberOfCreeps['CL'] < minimumNumberOfClaimer) {
nameOfSpawnedCreep = this.createClaimer('W7N4');
} else if (numberOfCreeps['C'] < minimumNumberOfCarrier / 2) {
nameOfSpawnedCreep = this.createCustomCreep(roomEnergyCapacity, 'C');
} else if (numberOfLongDistanceBuilder < minimumNumberOfLongDistanceBuilder && this.room.name == "W7N3") {
nameOfSpawnedCreep = this.createCustomCreep(roomEnergyCapacity, 'LDB', null, 'W6N3');
} else if (numberOfLongDistanceHarvestersW7N4 < minimumNumberOfLongDistanceHarvestersW7N4 && this.room.name == "W7N3") {
nameOfSpawnedCreep = this.createLongDistanceHarvester(roomEnergyCapacity, 3, 'W7N4', 0);
} else if (numberOfLongDistanceHarvestersW8N3 < minimumNumberOfLongDistanceHarvestersW8N3 && this.room.name == "W7N3") {
nameOfSpawnedCreep = this.createLongDistanceHarvester(roomEnergyCapacity, 3, 'W8N3', 0);
} else if (numberOfLongDistanceHarvestersW6N3 < minimumNumberOfLongDistanceHarvestersW6N3 && this.room.name == "W7N3") {
nameOfSpawnedCreep = this.createLongDistanceHarvester(roomEnergyCapacity, 3, 'W6N3', 0);
} else if (numberOfLongDistanceHarvestersW8N4 < minimumNumberOfLongDistanceHarvestersW8N4 && this.room.name == "W7N4") {
nameOfSpawnedCreep = this.createLongDistanceHarvester(roomEnergyCapacity, 1, 'W8N4', 0);
} else if (numberOfCreeps['C'] < minimumNumberOfCarrier) {
nameOfSpawnedCreep = this.createCustomCreep(roomEnergyCapacity, 'C');
} else if (numberOfCreeps['U'] < minimumNumberOfUpgraders) {
nameOfSpawnedCreep = this.createCustomCreep(roomEnergyCapacity, 'U');
} else if (numberOfCreeps['R'] < minimumNumberOfRepairers) {
nameOfSpawnedCreep = this.createCustomCreep(roomEnergyCapacity, 'R');
} else if (numberOfCreeps['B'] < minimumNumberOfBuilders) {
nameOfSpawnedCreep = this.createCustomCreep(roomEnergyCapacity, 'B');
} else if (numberOfCreeps['WR'] < minimumNumberOfWallRepairers) {
nameOfSpawnedCreep = this.createCustomCreep(roomEnergyCapacity, 'WR');
} else {
room.visual.speechTransparent('All creeps exists.', 39, 15);
}
// Print name to console if spawning was a success.
if (nameOfSpawnedCreep != null && !(nameOfSpawnedCreep < 0)) {
console.log("@" + this.name + ": Spawned new creep: " + nameOfSpawnedCreep);
Memory.numberOfCreep++;
}
}
module.exports = function () {
/**
* Spawns a creep.
* @param energyAvailable Maximum energy for spawning.
* @param roleName Name of role @see listOfRoles .
* @param sourceId = null Source id for mining target.
* @returns Spawned creep message.
*/
StructureSpawn.prototype.createCustomCreep = function (energyAvailable, roleName, sourceId = null, target = null) {
let creepNumber = Memory.numberOfCreep;
let body = [];
if (roleName == 'M') {
var numberOfParts = Math.floor((energyAvailable - 50) / 100);
// create maximum work-parts but maximal 10. For greatest efficency.
for (let i = 0; (i < numberOfParts) && (i < 5); i++) {
body.push(WORK);
}
body.push(MOVE);
} else if (roleName == 'C') {
let numberOfParts = Math.floor(energyAvailable / 200);
numberOfParts / 2;
for (let i = 0; i < numberOfParts * 2; i++) {
body.push(CARRY);
}
for (let i = 0; i < numberOfParts; i++) {
body.push(MOVE);
}
} else if (roleName == 'U') {
let numberOfParts = Math.floor(energyAvailable / 200);
for (let i = 0; i < numberOfParts; i++) {
body.push(WORK);
}
for (let i = 0; i < numberOfParts; i++) {
body.push(CARRY);
}
for (let i = 0; i < numberOfParts; i++) {
body.push(MOVE);
}
} else if (roleName == 'H') {
let numberOfParts = Math.floor(energyAvailable / 200);
for (let i = 0; i < numberOfParts; i++) {
body.push(WORK);
}
for (let i = 0; i < numberOfParts; i++) {
body.push(CARRY);
}
for (let i = 0; i < numberOfParts; i++) {
body.push(MOVE);
}
} else if (roleName == 'LDB') {
let numberOfParts = Math.floor(energyAvailable / 300);
for (let i = 0; i < numberOfParts; i++) {
body.push(WORK);
}
for (let i = 0; i < numberOfParts * 2; i++) {
body.push(CARRY);
}
for (let i = 0; i < numberOfParts * 2; i++) {
body.push(MOVE);
}
} else {
// Create a balanced body as big as possible with the given energy divided by two.
let numberOfParts = Math.floor(energyAvailable / 200);
numberOfParts / 2;
for (let i = 0; i < numberOfParts; i++) {
body.push(WORK);
}
for (let i = 0; i < numberOfParts; i++) {
body.push(CARRY);
}
for (let i = 0; i < numberOfParts; i++) {
body.push(MOVE);
}
}
// Create creep with the created body and the given role.
return this.createCreep(body, creepNumber + '-' + roleName, { role: roleName, working: false, home: this.room, target: target, sourceId: sourceId });
};
/**
* Spawns LDH Creep.
* @param energyAvailable Maximum energy for spawning.
* @param numberOfWorkParts Number of work body parts for creep.
* @param home Home room of creep.
* @param target Target room of creep.
* @param sourceIndex Target source for creep.
* @returns Spawned creep message.
*/
StructureSpawn.prototype.createLongDistanceHarvester = function (energyAvailable, numberOfWorkParts, target, sourceIndex) {
let creepNumber = Memory.numberOfCreep;
// create a body with the specified number of WORK parts and one MOVE part per non-MOVE part
var body = [];
for (let i = 0; i < numberOfWorkParts; i++) {
body.push(WORK);
}
// 150 = 100 (cost of WORK) + 50 (cost of MOVE)
energyAvailable -= 150 * numberOfWorkParts;
energyAvailable -= 130
var numberOfParts = Math.floor(energyAvailable / 100);
for (let i = 0; i < numberOfParts; i++) {
body.push(CARRY);
}
for (let i = 0; i < numberOfParts + numberOfWorkParts + 1; i++) {
body.push(MOVE);
}
body.push(ATTACK);
// Create creep with the created body
return this.createCreep(body, creepNumber + '-' + 'LDH', {
role: 'LDH',
home: this.room,
target: target,
sourceIndex: sourceIndex,
working: false
});
};
/**
* Spawns claimer Creep.
* @param target Target room to claim.
* @returns Spawned creep message.
*/
StructureSpawn.prototype.createClaimer = function (target) {
let creepNumber = Memory.numberOfCreep;
roleName = 'CL';
return this.createCreep([CLAIM, MOVE], creepNumber + '-' + roleName, { role: roleName, home: this.room, target: target });
};
};