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Occassional issues saving #91
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Another issue saving I found is that when the world is created there is no save name set, so all saves go to the Saves/Dimensions folder instead of their proper save name folder. |
Has this been fixed yet? If so, would it not be possible to have it be a folder whose name is essentially a random number, and perhaps having the ability to rename it at a later date. |
Or a control can be added to allow users to name the world. |
While the naming/wrong directory saves issue has been fixed, there are still circumstances where the world will not save correctly.
The users can name their games properly now. (At least in the crafting branch). Not sure if that has gotten into master yet.
Thomas
…________________________________
From: Aaron <[email protected]>
Sent: Monday, April 22, 2019 3:08:33 PM
To: SneakyTactician/MagicalLife
Cc: Thomas Bye; State change
Subject: Re: [SneakyTactician/MagicalLife] Occassional issues saving (#91)
Or a control can be added to allow users to name the world.
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You are receiving this because you modified the open/close state.
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System.InvalidOperationException: Unexpected sub-type: MagicalLifeAPI.World.Resources.Stoneat ProtoBuf.Meta.TypeModel.ThrowUnexpectedSubtype(Type expected, Type actual)
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