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CustomBeatmapsV3.csproj
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CustomBeatmapsV3.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
<TargetFramework>netstandard2.1</TargetFramework>
<PackageId>CustomBeatmaps</PackageId>
<RootNamespace>CustomBeatmaps</RootNamespace>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<!-- The project rests in the Unbeatable Directory, this copies the DLL to the BepinEx CustomBeatmaps plugin directory -->
<PostBuildEvent>copy CustomBeatmapsV3.dll $(OutDir)..\..\..\..\BepInEx\plugins\CustomBeatmaps\CustomBeatmapsV3.dll</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<LangVersion>8</LangVersion>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>..\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="FMODUnity">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\FMODUnity.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule.dll">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Rewired_Core">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\Rewired_Core.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="Cinemachine">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\Cinemachine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="YarnSpinner.Unity">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\YarnSpinner.Unity.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="YarnSpinner">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\YarnSpinner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="VisualDesignCafe.Rendering.Nature">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\VisualDesignCafe.Rendering.Nature.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\DOTween.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="Rewired_Windows">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\Rewired_Windows.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\UNBEATABLE [white label]_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="Pri.LongPath" Version="2.0.53" />
</ItemGroup>
</Project>