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Triplaner projection problems. #1

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guategeek opened this issue Apr 23, 2022 · 3 comments
Open

Triplaner projection problems. #1

guategeek opened this issue Apr 23, 2022 · 3 comments
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@guategeek
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Hi first off thank you for providing this and your excellent Capsule tools.

I'm attempting to use the materials in this pack for the first time and running into this odd projection that seems wrong to me. In the attached screen shot you can see that its stretching the texture a ton on the one face. I would have expected that face to receive the projection from the other side considering its angle and surface area. I was wondering if there is anything I could do to fix that.

image

@guategeek
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On further experimentation it seems like the projection is based on the models rotation. So if rather than rotating objects I rotate faces in an object lined up with the grid then the projection works. So with a slightly different workflow I can do alright.

@Takanu
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Takanu commented Apr 28, 2022

Thanks for reporting this, I haven't poked at Whitebox in a while though I do remember transforms being troublesome with triplanar projection in Blender. I don't have an ETA on when I will be able to look into it but ill add this to my internal list of issues for when I do return to it.

@guategeek
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No worries, by not rotating my objects and instead rotating the mesh within I have something that works for now. Thanks so much for taking the time to respond on here!

@Takanu Takanu added this to the 1.5 milestone Apr 28, 2022
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