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1.4 - Unity Assets + Better Blender Materials

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@Takanu Takanu released this 30 Dec 10:07
· 2 commits to main since this release

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This release contains an entirely new folder dedicated to Unity assets, allowing you to use Whitebox grid setups in Unity using some new Shaders.

The Big Ones

  • New Unity assets with a Whitebox Opaque and Alpha shaders and some work-in-progress 3D assets.
  • The Blender materials were completely restructured to be fully editable from the Properties Panel. It's still a little messy due to how Blender's Material Properties work but this is a huge improvement, allowing you to duplicate just the material and be able to change everything including texture slots.
  • The Blender Startup File has been reorganized and contains 3 base materials - Opaque, Alpha and Material Mixer.

Smaller Changes

  • Changed the Unit Badge to something smaller, so it takes up less space and is less distracting overall.
  • Renamed "Unit Line" to "Boundary and "Background" to Albedo for clarity.
  • Added a new Background Color property for Opaque shaders to utilize the alpha component of most textures.
  • Fixed UV mapping in Blender to ensure that it works irrespective of object position.
  • Added Wood, Dots, Bricks and Sand texture types.