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nations.yml
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# Explanation for players: https://github.com/Angeschossen/Lands/wiki/Nations
# Enable nations?
# NOTE: This setting requires server reload / restart.
enabled: true
# Customize the creation
creation:
# Set the creation cost
costs: 20000.0
# Require a specific land level to be able to create a nation. You can set this to 1 in order to disable this.
# NOTE: This must be the section name of the specific level.
# This option requires server reload / restart.
level: 5
# /nations rename options
rename:
# Costs x each time the name is changed.
costs_2: 10000.0
# Nation needs to wait x until they can change their name again.
cooldown_rename_time: 1d
# Land related settings
land:
# Set a maximum distance between the capital and the land that they want to invite to their nation.
# 0 disables this option.
max-distance: 0
# Let lands, which are part of a nation pay taxes.
# If a land is member of a nation they won't pay upkeep to the server anymore. Instead
# they will pay taxes to the nation. To prevent abuse of this, it's recommended enabling nations upkeep,
# so the nation needs to pay upkeep to the server depending on their size.
# NOTE: This option is bound to the upkeep option from config.yml. Upkeep needs to be enabled in config.yml.
taxes:
# Set the minimum tax value per chunk.
min: 0
# Set the maximum tax value the nation should be able to set PER CHUNK of their lands?
# NOTE: Final payment would be for each land: land size (chunks) * cost
max: 5.0
# Use the configured land upkeep as the minimum amount
# Should a land be removed from the nation, if it can't pay the tax?
remove-land: true
# Let a nation pay money to the server in order to keep it up.
upkeep:
enabled_4: true
# Set the upkeep costs for a nation per chunk.
per-chunk: 3.0
# Should a nation get deleted if it can't pay the upkeep costs?
# NOTE: This does not delete any lands.
delete-nation: true
# Exclude nation from upkeep, if it was recently created?
# This excludes nations from their first upkeep payment, if they're younger than x time.
nopay_time: 2d