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tangy-form-reducer.js
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// Probably never used, tangy-form will set the form with a TangyFormResponseModel.
const initialState = {
_id: 'form-1',
formId: '',
collection: 'TangyFormResponse',
startDate: (new Date()).toLocaleString(),
items: [],
inputs: []
}
const tangyFormReducer = function (state = initialState, action) {
var newState
var tmp = {}
var firstNotDisabled = 0
switch(action.type) {
case 'FORM_OPEN':
let {cycleSequences} = action.response.form;
const lastCycleIndex = `${action.response.form.id}-lastCycleIndex`
const cycleSequencesArray = cycleSequences && cycleSequences.split('\n').map(e=>e.trim())
let currentSequence = [...Array(action.response.items.length).fill().map((_, i) => i+1)]
if(cycleSequences){
let currentCycleIndex =0 ;
if(localStorage.getItem(lastCycleIndex)){
currentCycleIndex = Number(localStorage.getItem(lastCycleIndex))+1 < cycleSequencesArray.length
?Number(localStorage.getItem(lastCycleIndex))+1
: 0
localStorage.setItem(lastCycleIndex, String(currentCycleIndex))
} else{
localStorage.setItem(lastCycleIndex, String(currentCycleIndex))
}
currentSequence = cycleSequencesArray[currentCycleIndex].split(',');
}
currentSequence = currentSequence.map(sequence => parseInt(sequence))
action.response.form = {...action.response.form, sequenceOrderMap:String(currentSequence)}
newState = Object.assign({}, action.response)
// Ensure that the only items we have in the response are those that are in the DOM but maintain state of the existing items in the response.
newState.items = action.itemsInDom.map((itemInDom, index) => {
let result = newState.items.find(item => item.id === itemInDom.id);
let merged = { ...itemInDom, ...result }
return result ? {...merged}: {...itemInDom}
}
)
// Determine items not in sequence and items in sequence. Then shove items not in sequence after the first entry in
// the items array because we can't have disabled items at the beginning or end.
const itemsInSequence = currentSequence
.map((sequenceNumber) => newState.items[sequenceNumber - 1])
const itemsNotInSequence = newState
.items
.filter((item, index) => !currentSequence.includes(index+1))
newState.items = [
itemsInSequence.shift(),
...itemsNotInSequence.map((item) => { return { ...item, disabled: true } }),
...itemsInSequence
]
newState.items[0]['firstOpenTime']= newState.items[0]['firstOpenTime'] ? newState.items[0]['firstOpenTime'] : Date.now()
firstNotDisabled = newState.items.findIndex(item => !item.disabled)
newState.items[firstNotDisabled].hideBackButton = true
const indexOfSummaryItem = newState.items.findIndex(item => item.summary === true)
if (indexOfSummaryItem !== -1) {
newState.form.hasSummary = true
}
if (!newState.form.complete) {
newState.form.linearMode = true
newState.form.hideClosedItems = true
}
let indexOfLastItem = newState.items.length - ([...newState.items].reverse().findIndex(item => !item.summary && !item.disabled) + 1)
newState.items[indexOfLastItem].hideNextButton = true
newState.items[indexOfLastItem].showCompleteButton = true
if (!newState.form.complete && !newState.items.find(item => item.open)) newState.items[firstNotDisabled].open = true
if (newState.form.hideClosedItems === true) newState.items.forEach(item => item.hidden = !item.open)
if (newState.form.linearMode === true) newState.items.forEach(item => item.hideButtons = true)
if (newState.form.fullscreen === true) newState.items.forEach(item => item.fullscreen = true)
if (newState.form.openInFullscreen === true) {
newState.form.fullscreenEnabled = true
newState.items.forEach(item => {
item.fullscreenEnabled = true
item.fullscreenNavAlign = newState.form.fullscreenNavAlign
})
}
return newState
case 'OPEN_ALL_ITEMS':
case 'CLOSE_ALL_ITEMS':
return {
...state,
items: state.items.map(item => {
return !item.disabled && action.type === 'OPEN_ALL_ITEMS'
? {
...item,
open: true
}
: {
...item,
open: false
}
})
}
case 'FORM_RESPONSE_COMPLETE':
return Object.assign({}, state, {
complete: true,
endUnixtime: Date.now(),
form: Object.assign({}, state.form, {
complete: true,
linearMode: false,
hideClosedItems: false,
fullscreen: false,
fullscreenEnabled: false
}),
items: state.items.map(item => {
let props = {}
// If the item has inputs, then it was opened and potentially touched so don't hide buttons
// so that they may review what is inside.
// Look at the inputs for the item, only show buttons if it does actually have input.
if (item.disabled) {
props.hidden = true
} else {
props.hidden = false
props.open = false
props.hideButtons = false
}
if (!item.summary) {
props.locked = true
}
props.hideBackButton = true
props.hideNextButton = true
props.fullscreen = false
props.fullscreenEnabled = false
props.inputs = item.inputs.map(input => {
if (input.tagName === 'TANGY-TIMED') {
return Object.assign({}, input, {disabled: true, mode: 'TANGY_TIMED_MODE_DISABLED'})
} else if (input.tagName === 'TANGY-UNTIMED-GRID') {
return Object.assign({}, input, {disabled: true, mode: 'TANGY_UNTIMED_GRID_MODE_DISABLED'})
} else {
return Object.assign({}, input, {disabled: true})
}
})
if (item.feedback) {
props.open = true
}
return Object.assign({}, item, props)
})
})
case 'UNLOCK':
return Object.assign({}, state, {
complete: false,
hasUnlocked: true,
endUnixtime: undefined,
form: Object.assign({}, state.form, {
complete: false,
linearMode:true,
hideClosedItems: true
}),
items: state.items.map((item, index) => {
const itemMeta = action.meta.items.find(itemMeta => itemMeta.id === item.id)
let props = {
open: index === 0 ? true : false,
hidden: index === 0 ? false : true,
hideBackButton: index === 0 ? true : false,
hideNextButton: index === (action.meta.items.length-1) ? true : false,
hideButtons: true,
locked: false
}
props.inputs = item.inputs.map(input => {
const inputMeta = itemMeta.inputs.find(inputMeta => inputMeta.name === input.name)
if (input.tagName && action.meta.disableComponents && action.meta.disableComponents.length > 0) {
if (action.meta.disableComponents.find(e => e.toLowerCase() === input.tagName.toLowerCase())) {
inputMeta.disabled = true
inputMeta.readOnly = true
}
}
return Object.assign({}, input,
{
disabled: inputMeta ? !!inputMeta.disabled : false,
readOnly: inputMeta ? !!inputMeta.readOnly : false
})
})
return Object.assign({}, item, itemMeta, props)
})
})
case 'SHOW_RESPONSE':
return Object.assign({}, state, {
form: Object.assign({}, state.form, {
tabIndex: 1,
showResponse: true,
showSummary: false
}),
items: state.items.map((item) => {
if (item.summary) {
return Object.assign({}, item, { hidden: true })
} else {
return Object.assign({}, item, { hidden: false })
}
})})
case 'SHOW_SUMMARY':
return Object.assign({}, state, {
form: Object.assign({}, state.form, {
tabIndex: 0,
showResponse: false,
showSummary: true
}),
items: state.items.map((item) => {
if (item.summary) {
return Object.assign({}, item, { open: true, hidden: false })
} else {
return Object.assign({}, item, { hidden: true })
}
})})
case 'ITEM_OPEN':
newState = Object.assign({}, state)
// Find the current index of the item opening.
newState.focusIndex = newState.items.findIndex(item => (item.id === action.itemId))
return Object.assign({}, newState, {items: state.items.map((item) => {
if (item.id == action.itemId) {
return Object.assign({}, item, {open: true})
}
return item
})})
break
case 'ITEM_CHANGE':
newState = Object.assign({}, state)
// Find the current index of the item opening.
return Object.assign({}, newState, {items: state.items.map((item) => {
if (item.id == action.itemId) {
return Object.assign({}, item, {isDirty: true})
}
return item
})})
break
case 'ITEM_CLOSE':
tmp.itemIndex = state.items.findIndex(item => item.id === action.itemId)
newState = Object.assign({}, state)
// Mark open and closed.
Object.assign(newState, {
items: state.items.map((item) => {
if (item.id == action.itemId) {
return Object.assign({}, item, {open: false, isDirty: false, valid: true, hideButtons: false})
}
return Object.assign({}, item)
})
})
// Calculate if there is next and previous item Ids.
Object.assign(newState, calculateTargets(newState))
return newState
case 'ITEM_GO_TO':
return calculateTargets({
...state,
items: state.items.map(item => {
return {
...item,
open: item.id === action.itemId ? true : false,
hidden: item.id === action.itemId ? false : true
}
})
})
break
case 'ITEM_BACK':
case 'ITEM_NEXT':
tmp.itemIndex = state.items.findIndex(item => item.id === action.itemId)
newState = Object.assign({}, state)
// In case it next and previous hasn't been calculated yet.
// @TODO: Do we need to do this??
Object.assign(newState, calculateTargets(newState))
// Mark open and closed.
Object.assign(newState, {
items: newState.items.map((item) => {
let props = {}
if (item.id == action.itemId) {
props.open = false
}
if (action.type === 'ITEM_BACK' && newState.previousItemId === item.id) {
props.open = true
}
if (action.type === 'ITEM_NEXT' && newState.nextItemId === item.id) {
if(!item.firstOpenTime) item.firstOpenTime = Date.now()
props.open = true
}
if (newState.form.hideClosedItems === true && !props.open) {
props.hidden = true
} else {
props.hidden = false
}
return Object.assign({}, item, props)
})
})
// Calculate if there is next and previous item Ids.
Object.assign(newState, calculateTargets(newState))
return newState
case 'ITEM_ENABLE':
newState = Object.assign({}, state, {
items: state.items.map((item) => {
if (item.id == action.itemId) {
return Object.assign({}, item, {disabled: false})
}
return item
})
})
return calculateTargets(newState)
case 'ITEM_SAVE':
newState = Object.assign({}, state, {
items: state.items.map((item) => {
if (item.id == action.item.id) {
return Object.assign({}, item, action.item, { isDirty: false })
}
return item
})
})
// Attach location information if there is a tangy-location with name of location.
const foundLocation = action.item.inputs.find(input => input.name === 'location' && input.tagName === 'TANGY-LOCATION')
if (foundLocation) {
for (const locationInfo of foundLocation.value) {
newState.location = {...newState.location, [locationInfo.level]: locationInfo.value}
}
}
newState['lastSaveUnixtime'] = Date.now()
return newState
case 'ITEM_DISABLE':
newState = Object.assign({}, state, {
items: state.items.map((item) => {
if (item.id == action.itemId) {
return Object.assign({}, item, {disabled: true})
}
return item
})
})
return calculateTargets(newState)
case 'ENABLE_ITEM_READONLY':
return Object.assign({}, state, {
items: state.items.map(item => {
let props = {}
props.locked = true
props.inputs = item.inputs.map(input => {
if (input.tagName === 'TANGY-TIMED') {
return Object.assign({}, input, {disabled: true, mode: 'TANGY_TIMED_MODE_DISABLED'})
} else if (input.tagName === 'TANGY-UNTIMED-GRID') {
return Object.assign({}, input, {disabled: true, mode: 'TANGY_UNTIMED_GRID_MODE_DISABLED'})
} else {
return Object.assign({}, input, {disabled: true})
}
})
return Object.assign({}, item, props)
return item
})
})
case 'DISABLE_ITEM_READONLY':
return Object.assign({}, state, {
items: state.items.map((item) => {
let props = {}
props.locked = false
props.inputs = item.inputs.map(input => {
if (input.tagName === 'TANGY-TIMED') {
return Object.assign({}, input, {disabled: false, mode: 'TANGY_TIMED_MODE_DISABLED'})
} else if (input.tagName === 'TANGY-UNTIMED-GRID') {
return Object.assign({}, input, {disabled: false, mode: 'TANGY_UNTIMED_GRID_MODE_DISABLED'})
} else {
return Object.assign({}, input, {disabled: false})
}
})
return Object.assign({}, item, props)
return item
})
})
case 'HIDE_ITEM_BUTTONS':
newState = Object.assign({}, state, {
items: state.items.map((item) => {
item.hideButtons = true
return item
})
})
return newState
case 'SHOW_ITEM_BUTTONS':
newState = Object.assign({}, state, {
items: state.items.map((item) => {
item.hideButtons = false
return item
})
})
return newState
case 'ENTER_FULLSCREEN':
return {
...state,
form: {
...state.form,
fullscreenEnabled: true,
exitClicks: state.form.exitClicks
},
items: state.items.map(item => {
return {
...item,
fullscreenNavAlign: state.form.fullscreenNavAlign,
fullscreenEnabled: true,
exitClicks: state.form.exitClicks
}
})
}
case 'EXIT_FULLSCREEN':
return {
...state,
form: {
...state.form,
fullscreenEnabled: false,
},
items: state.items.map(item => {
return { ...item, fullscreenEnabled: false}
})
}
default:
return state
}
return state
}
function itemsIncompleteCheck(state, inputName) {
let items = [...state.items]
// Find out if item is complete if all required elements are not incomplete.
let incomplete = false
// Find item index.
let itemIndex = 0
items.forEach((item, i) => {
if (item.inputs.includes(inputName)) itemIndex = i
})
// Find any incomplete or invalid item in item that are not disabled and not hidden.
state.inputs.forEach(input => {
if (state.items[itemIndex].inputs.includes(input.name)) {
if (!input.disabled && !input.hidden && input.required) {
if (input.incomplete || input.invalid) {
incomplete = true
}
}
}
})
items[itemIndex].incomplete = incomplete
return items
}
function calculateTargets(state) {
let tmp = {}
let newState = Object.assign({}, state)
newState.focusIndex = newState.items.findIndex(item => item.open)
newState.nextFocusIndex = state.items.findIndex((item, i) => (i > newState.focusIndex && (!item.hasOwnProperty('disabled') || item.disabled === false)))
// Find previous focus index using reversed items and focus index.
newState.items.reverse()
tmp.focusIndexReversed = newState.items.length - newState.focusIndex - 1
newState.previousFocusIndex = newState.items.findIndex((item, i) => (i > tmp.focusIndexReversed && (!item.hasOwnProperty('disabled') || item.disabled === false)))
if (newState.previousFocusIndex !== -1) {
// Unreverse the the found index.
newState.previousFocusIndex = newState.items.length - newState.previousFocusIndex - 1
}
// Unreverse items.
newState.items.reverse()
if (newState.nextFocusIndex !== -1) {
newState.nextItemId = newState.items[newState.nextFocusIndex].id
} else {
newState.nextItemId = undefined
}
if (newState.previousFocusIndex !== -1) {
newState.previousItemId = newState.items[newState.previousFocusIndex].id
} else {
newState.previousItemId = undefined
}
let indexOfLastItem = newState.items.length - ([...newState.items].reverse().findIndex(item => !item.summary && !item.disabled) + 1)
newState.items = newState.items.map((item, i) => Object.assign({}, item, { showCompleteButton: (indexOfLastItem === i) ? true : false}))
return newState
}
export {tangyFormReducer}