From ca538fa4dc965950d4da4433c121a8a8ad4519fd Mon Sep 17 00:00:00 2001 From: TheDratutiHyDa <118916774+TheDratutiHyDa@users.noreply.github.com> Date: Fri, 10 Jan 2025 20:22:29 +0300 Subject: [PATCH] Update clown_items.dm --- code/game/objects/items/weapons/clown_items.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index 20bf5b48445..6364e708332 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -92,7 +92,8 @@ target.clean_blood() return - /obj/item/weapon/reagent_containers/food/snacks/soap/syndie/afterattack(atom/target, mob/user, proximity, params) + +/obj/item/weapon/reagent_containers/food/snacks/soap/syndie/afterattack(atom/target, mob/user, proximity, params) if(!proximity || ishuman(target)) return // I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing. // So this is a workaround. This also makes more sense from an IC standpoint. ~Carn @@ -108,6 +109,7 @@ target.suit_fibers = null to_chat(user, "You FULLY clean \the [target.name].") target.clean_blood() + target.desc += "\nSomeone cleaned it up to a shine..." return