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Currently, attempting to target a comp_relay (or probably other postcompiler ents) by wildcard will fail. This should be implemented by having the postcompiler detect this case and copy the outputs for every comp_relay that would be targeted onto the source entity.
Note that Mapbase and Strata support having wildcards in the middle of the string (not just at the end), so this also needs to be handled. We could make that available for all games since it's useful, but might be confusing to the user that it only works for postcompiler entities.
The text was updated successfully, but these errors were encountered:
Currently, attempting to target a
comp_relay
(or probably other postcompiler ents) by wildcard will fail. This should be implemented by having the postcompiler detect this case and copy the outputs for every comp_relay that would be targeted onto the source entity.Note that Mapbase and Strata support having wildcards in the middle of the string (not just at the end), so this also needs to be handled. We could make that available for all games since it's useful, but might be confusing to the user that it only works for postcompiler entities.
The text was updated successfully, but these errors were encountered: