Releases: TeamSpen210/HammerAddons
Releases · TeamSpen210/HammerAddons
Version 2.1.1
- Add
comp_numeric_transition
: this allows transitioning an entity option gradually from one value to another over time. - Add
comp_scriptvar_setter
: a tool for copying positions or similar configuration to a VScript instance. - For Portal 2, add a vactube animation system for building decorative tube networks.
- Fix a few icons being missing.
v2.1.1: Upload the correct compiler version.
Version 2.0.2
-
Fix
func_dustmotes
having extra keyvalues which break it. -
Fix several classnames being present or absent which should not.
-
Add back
rendermode
/rendercolor
toenv_lightglow
,env_sprite*
,env_spritetrail
,env_steam
andenv_sun
. -
Add "Invert" option to
comp_kv_setter
. -
Make
move_rope
andkeyframe_rope
interchangeable/identical, as they are ingame. -
Fix Portal 1's Hammer having a few syntax errors.
Version 2.0.1
- Fix an issue where brushes have stray bounding boxes and may break maps.
Version 2.0.0
- Combine FGD files from all engine branches into a tagged, unified database.
- Implement postcompiler allowing many features including auto-packing and static prop combine
- Add lots of new editor sprites.