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main.lua
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main.lua
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require("src.engine.tweaks")
require("src.engine.vars")
require("src.engine.statevars")
require("src.engine.vendcust")
DiscordRPC = require("src.lib.discordrpc")
---@diagnostic disable-next-line: lowercase-global
utf8 = require("utf8")
_Class = require("src.lib.hump.class")
Gamestate = require("src.lib.hump.gamestate")
Vector = require("src.lib.hump.vector-light")
LibTimer = require("src.lib.hump.timer")
JSON = require("src.lib.json")
Ease = require("src.lib.easing")
SemVer = require("src.lib.semver")
require("src.lib.stable_sort")
Class = require("src.utils.class")
require("src.utils.graphics")
GitFinder = require("src.utils.gitfinder")
Utils = require("src.utils.utils")
CollisionUtil = require("src.utils.collision")
Draw = require("src.utils.draw")
Kristal = require("src.kristal")
-- Ease of access for game variables
Game = Kristal.States["Game"]
MainMenu = Kristal.States["MainMenu"]
Assets = require("src.engine.assets")
Music = require("src.engine.music")
Input = require("src.engine.input")
TextInput = require("src.engine.textinput")
Registry = require("src.engine.registry")
Camera = require("src.engine.camera")
Object = require("src.engine.object")
Stage = require("src.engine.objects.stage")
Sprite = require("src.engine.objects.sprite")
Text = require("src.engine.objects.text")
DialogueText = require("src.engine.objects.dialoguetext")
Explosion = require("src.engine.objects.explosion")
AfterImage = require("src.engine.objects.afterimage")
FakeClone = require("src.engine.objects.fakeclone")
Rectangle = require("src.engine.objects.rectangle")
Ellipse = require("src.engine.objects.ellipse")
Fader = require("src.engine.objects.fader")
HPText = require("src.engine.objects.hptext")
Timer = require("src.engine.objects.timer")
StateManager = require("src.engine.objects.statemanager")
StateClass = require("src.engine.objects.stateclass")
Anchor = require("src.engine.objects.anchor")
Callback = require("src.engine.objects.callback")
Video = require("src.engine.objects.video")
GonerChoice = require("src.engine.objects.gonerchoice")
GonerKeyboard = require("src.engine.objects.gonerkeyboard")
MainMenuTitle = require("src.engine.menu.mainmenutitle")
MainMenuOptions = require("src.engine.menu.mainmenuoptions")
MainMenuCredits = require("src.engine.menu.mainmenucredits")
MainMenuModList = require("src.engine.menu.mainmenumodlist")
MainMenuModCreate = require("src.engine.menu.mainmenumodcreate")
MainMenuModConfig = require("src.engine.menu.mainmenumodconfig")
MainMenuModError = require("src.engine.menu.mainmenumoderror")
MainMenuFileSelect = require("src.engine.menu.mainmenufileselect")
MainMenuFileName = require("src.engine.menu.mainmenufilename")
MainMenuDefaultName = require("src.engine.menu.mainmenudefaultname")
MainMenuControls = require("src.engine.menu.mainmenucontrols")
MainMenuDeadzone = require("src.engine.menu.mainmenudeadzone")
ModList = require("src.engine.menu.objects.modlist")
ModButton = require("src.engine.menu.objects.modbutton")
ModCreateButton = require("src.engine.menu.objects.modcreatebutton")
FileButton = require("src.engine.menu.objects.filebutton")
FileNamer = require("src.engine.menu.objects.filenamer")
DarkTransitionLine = require("src.engine.game.darktransition.darktransitionline")
DarkTransitionParticle = require("src.engine.game.darktransition.darktransitionparticle")
DarkTransitionSparkle = require("src.engine.game.darktransition.darktransitionsparkle")
HeadObject = require("src.engine.game.darktransition.head_object")
FXBase = require("src.engine.drawfx.fxbase")
ShaderFX = require("src.engine.drawfx.shaderfx")
ColorMaskFX = require("src.engine.drawfx.colormaskfx")
AlphaFX = require("src.engine.drawfx.alphafx")
RecolorFX = require("src.engine.drawfx.recolorfx")
MaskFX = require("src.engine.drawfx.maskfx")
OutlineFX = require("src.engine.drawfx.outlinefx")
BattleOutlineFX = require("src.engine.drawfx.battleoutlinefx")
ShadowFX = require("src.engine.drawfx.shadowfx")
FountainShadowFX = require("src.engine.drawfx.fountainshadowfx")
GradientFX = require("src.engine.drawfx.gradientfx")
ScissorFX = require("src.engine.drawfx.scissorfx")
Collider = require("src.engine.colliders.collider")
ColliderGroup = require("src.engine.colliders.collidergroup")
Hitbox = require("src.engine.colliders.hitbox")
LineCollider = require("src.engine.colliders.linecollider")
CircleCollider = require("src.engine.colliders.circlecollider")
PointCollider = require("src.engine.colliders.pointcollider")
PolygonCollider = require("src.engine.colliders.polygoncollider")
PartyMember = require("src.engine.game.common.data.partymember")
Actor = require("src.engine.game.common.data.actor")
Spell = require("src.engine.game.common.data.spell")
Item = require("src.engine.game.common.data.item")
HealItem = require("src.engine.game.common.data.healitem")
TensionItem = require("src.engine.game.common.data.tensionitem")
LightEquipItem = require("src.engine.game.common.data.lightequipitem")
ActorSprite = require("src.engine.game.common.actorsprite")
Inventory = require("src.engine.game.common.inventory")
DarkInventory = require("src.engine.game.common.darkinventory")
LightInventory = require("src.engine.game.common.lightinventory")
Cutscene = require("src.engine.game.common.cutscene")
WorldCutscene = require("src.engine.game.world.worldcutscene")
BattleCutscene = require("src.engine.game.battle.battlecutscene")
Console = require("src.engine.game.console")
DebugSystem = require("src.engine.game.debugsystem")
ContextMenu = require("src.engine.game.contextmenu")
DebugWindow = require("src.engine.game.debugwindow")
UIBox = require("src.engine.game.common.uibox")
Textbox = require("src.engine.game.common.textbox")
Choicebox = require("src.engine.game.common.choicebox")
TextChoicebox = require("src.engine.game.common.textchoicebox")
SmallFaceText = require("src.engine.game.common.smallfacetext")
World = require("src.engine.game.world")
Map = require("src.engine.game.world.map")
Tileset = require("src.engine.game.world.tileset")
TileLayer = require("src.engine.game.world.tilelayer")
Character = require("src.engine.game.world.character")
Follower = require("src.engine.game.world.follower")
Player = require("src.engine.game.world.player")
OverworldSoul = require("src.engine.game.world.overworldsoul")
WorldBullet = require("src.engine.game.world.worldbullet")
ChaserEnemy = require("src.engine.game.world.chaserenemy")
SaveMenu = require("src.engine.game.world.ui.savemenu")
SimpleSaveMenu = require("src.engine.game.world.ui.simplesavemenu")
LightSaveMenu = require("src.engine.game.world.ui.lightsavemenu")
HealthBar = require("src.engine.game.world.ui.healthbar")
OverworldActionBox = require("src.engine.game.world.ui.overworldactionbox")
Shopbox = require("src.engine.game.world.ui.shopbox")
DarkMenu = require("src.engine.game.world.ui.dark.darkmenu")
DarkItemMenu = require("src.engine.game.world.ui.dark.darkitemmenu")
DarkEquipMenu = require("src.engine.game.world.ui.dark.darkequipmenu")
DarkPowerMenu = require("src.engine.game.world.ui.dark.darkpowermenu")
DarkConfigMenu = require("src.engine.game.world.ui.dark.darkconfigmenu")
DarkMenuPartySelect = require("src.engine.game.world.ui.dark.darkmenupartyselect")
DarkStorageMenu = require("src.engine.game.world.ui.dark.darkstoragemenu")
LightMenu = require("src.engine.game.world.ui.light.lightmenu")
LightItemMenu = require("src.engine.game.world.ui.light.lightitemmenu")
LightStatMenu = require("src.engine.game.world.ui.light.lightstatmenu")
LightCellMenu = require("src.engine.game.world.ui.light.lightcellmenu")
Event = require("src.engine.game.world.event")
Script = require("src.engine.game.world.events.script")
Interactable = require("src.engine.game.world.events.interactable")
Savepoint = require("src.engine.game.world.events.savepoint")
TreasureChest = require("src.engine.game.world.events.treasurechest")
Transition = require("src.engine.game.world.events.transition")
NPC = require("src.engine.game.world.events.npc")
Outline = require("src.engine.game.world.events.outline")
SlideArea = require("src.engine.game.world.events.slidearea")
Silhouette = require("src.engine.game.world.events.silhouette")
CameraTarget = require("src.engine.game.world.events.cameratarget")
HideParty = require("src.engine.game.world.events.hideparty")
SetFlagEvent = require("src.engine.game.world.events.setflagevent")
CyberTrashCan = require("src.engine.game.world.events.cybertrashcan")
Forcefield = require("src.engine.game.world.events.forcefield")
PushBlock = require("src.engine.game.world.events.pushblock")
TileButton = require("src.engine.game.world.events.tilebutton")
MagicGlass = require("src.engine.game.world.events.magicglass")
TileObject = require("src.engine.game.world.events.tileobject")
FrozenEnemy = require("src.engine.game.world.frozenenemy")
WarpDoor = require("src.engine.game.world.events.warpdoor")
DarkFountain = require("src.engine.game.world.events.darkfountain")
FountainFloor = require("src.engine.game.world.events.fountainfloor")
QuicksaveEvent = require("src.engine.game.world.events.quicksave")
MirrorArea = require("src.engine.game.world.events.mirror")
ToggleController = require("src.engine.game.world.events.controllers.togglecontroller")
FountainShadowController = require("src.engine.game.world.events.controllers.fountainshadowcontroller")
Battle = require("src.engine.game.battle")
Encounter = require("src.engine.game.battle.encounter")
Wave = require("src.engine.game.battle.wave")
Battler = require("src.engine.game.battle.battler")
PartyBattler = require("src.engine.game.battle.partybattler")
EnemyBattler = require("src.engine.game.battle.enemybattler")
Arena = require("src.engine.game.battle.arena")
Soul = require("src.engine.game.battle.soul")
Bullet = require("src.engine.game.battle.bullet")
Solid = require("src.engine.game.battle.solid")
GrazeSprite = require("src.engine.game.battle.grazesprite")
ArenaSprite = require("src.engine.game.battle.arenasprite")
ArenaMask = require("src.engine.game.battle.arenamask")
SnowGraveSpell = require("src.engine.game.battle.snowgravespell")
BattleUI = require("src.engine.game.battle.ui.battleui")
ActionBox = require("src.engine.game.battle.ui.actionbox")
ActionBoxDisplay = require("src.engine.game.battle.ui.actionboxdisplay")
ActionButton = require("src.engine.game.battle.ui.actionbutton")
AttackBox = require("src.engine.game.battle.ui.attackbox")
AttackBar = require("src.engine.game.battle.ui.attackbar")
TensionBar = require("src.engine.game.battle.ui.tensionbar")
SpeechBubble = require("src.engine.game.battle.ui.speechbubble")
FlashFade = require("src.engine.game.effects.flashfade")
DamageNumber = require("src.engine.game.effects.damagenumber")
RecruitMessage = require("src.engine.game.effects.recruitmessage")
HeartBurst = require("src.engine.game.effects.heartburst")
HealSparkle = require("src.engine.game.effects.healsparkle")
SpareSparkle = require("src.engine.game.effects.sparesparkle")
SpareZ = require("src.engine.game.effects.sparez")
SleepMistEffect = require("src.engine.game.effects.sleepmisteffect")
SnowglobeEffect = require("src.engine.game.effects.snowglobeeffect")
IceSpellEffect = require("src.engine.game.effects.icespelleffect")
IceSpellBurst = require("src.engine.game.effects.icespellburst")
SnowGraveSnowflake = require("src.engine.game.effects.snowgravesnowflake")
FatalEffect = require("src.engine.game.effects.fataleffect")
RudeBusterBeam = require("src.engine.game.effects.rudebusterbeam")
RudeBusterBurst = require("src.engine.game.effects.rudebusterburst")
Shop = require("src.engine.game.shop")
Shopkeeper = require("src.engine.game.shop.shopkeeper")
GameOver = require("src.engine.game.gameover")
DarkTransition = require("src.engine.game.darktransition.darktransition")
EasingSoul = require("src.engine.objects.easingsoul")
-- UI SYSTEM
Component = require("src.engine.ui.component")
BoxComponent = require("src.engine.ui.components.box")
MainMenuBoxComponent = require("src.engine.ui.components.mainmenubox")
SeparatorComponent = require("src.engine.ui.components.separator")
BarComponent = require("src.engine.ui.components.bar")
ScrollbarComponent = require("src.engine.ui.components.scrollbar")
AbstractMenuComponent = require("src.engine.ui.components.abstractmenu")
BasicMenuComponent = require("src.engine.ui.components.basicmenu")
EasingSoulMenuComponent = require("src.engine.ui.components.easingsoulmenu")
AbstractMenuItemComponent = require("src.engine.ui.components.abstractmenuitem")
TextMenuItemComponent = require("src.engine.ui.components.textmenuitem")
SoulMenuItemComponent = require("src.engine.ui.components.soulmenuitem")
TextInputMenuItemComponent = require("src.engine.ui.components.textinputmenuitem")
BooleanMenuItemComponent = require("src.engine.ui.components.booleanmenuitem")
ListMenuItemComponent = require("src.engine.ui.components.listmenuitem")
ArrowListMenuItemComponent = require("src.engine.ui.components.arrowlistmenuitem")
IntegerMenuItemComponent = require("src.engine.ui.components.integermenuitem")
ArrowIntegerMenuItemComponent = require("src.engine.ui.components.arrowintegermenuitem")
LabelMenuItemComponent = require("src.engine.ui.components.labelmenuitem")
Layout = require("src.engine.ui.layout")
HorizontalLayout = require("src.engine.ui.layouts.horizontal")
VerticalLayout = require("src.engine.ui.layouts.vertical")
Sizing = require("src.engine.ui.sizing")
FixedSizing = require("src.engine.ui.sizing.fixed")
FitSizing = require("src.engine.ui.sizing.fit")
FillSizing = require("src.engine.ui.sizing.fill")
Hotswapper = require("src.hotswapper")
-- Register required in the hotswapper
Hotswapper.updateFiles("required")
function love.run()
if not love.timer then
error("love.timer is required")
end
---@diagnostic disable-next-line: undefined-field, redundant-parameter
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
-- We don't want the first frame's DT to include time taken by love.load.
if love.timer then love.timer.step() end
local accumulator = 0
local error_result
local function doUpdate(dt)
-- Update pressed keys, handle key repeat
Input.update()
-- Process events.
if love.event then
love.event.pump()
for name, a, b, c, d, e, f in love.event.poll() do
if name == "quit" then
if not love.quit or not love.quit() then
return a or 0
end
elseif name == "threaderror" then
error({ msg = b })
end
---@diagnostic disable-next-line: undefined-field
love.handlers[name](a, b, c, d, e, f)
end
end
-- Call update
if love.update then
love.update(dt)
end
end
local function doDraw()
if love.graphics and love.graphics.isActive() then
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
---@diagnostic disable-next-line: undefined-field
if love.draw then love.draw() end
love.graphics.present()
end
end
local function mainLoop()
local frame_skip = Kristal and Kristal.Config and Kristal.Config["frameSkip"]
if FRAMERATE > 0 and not FAST_FORWARD then
local tick_rate = 1 / FRAMERATE
local dt = love.timer.step()
accumulator = accumulator + dt
local update = false
while accumulator >= tick_rate do
accumulator = accumulator - tick_rate
update = true
end
FPS_TIMER = FPS_TIMER + dt
if FPS_TIMER >= 1 then
FPS = FPS_COUNTER
FPS_COUNTER = 0
FPS_TIMER = FPS_TIMER - 1
end
if update then
FPS_COUNTER = FPS_COUNTER + 1
local update_dt = tick_rate
if frame_skip then
update_dt = math.min(math.max(dt, tick_rate), 1 / 20) -- Limit dt to at least 20fps if frameSkip is enabled to avoid huge breakage
end
local ret = doUpdate(update_dt)
if ret then return ret end
doDraw()
end
else
-- Limit dt to 30fps (or 20fps if frameSkip is enabled)
-- Don't want to go unlimited or else collision and other stuff might break
local dt = math.min(love.timer.step(), frame_skip and (1 / 20) or (1 / 30))
FPS = love.timer.getFPS()
local ret = doUpdate(dt)
if ret then return ret end
doDraw()
end
love.timer.sleep(0.001)
end
-- Main loop time.
return function ()
if error_result then
local result = error_result()
if result then
if result == "reload" then
Mod = nil
error_result = nil
Kristal.returnToMenu()
else
if love.quit then
love.quit()
end
return result
end
end
else
local success, result = xpcall(mainLoop,
function(err_msg)
--has a chance of failing due to a stack overflow. try and catch that, but this *also* might cause a stack overflow
local ok, msg = pcall(Kristal.errorHandler, err_msg)
if(ok) then
return msg
else -- err_msg *might* contain a stack overflow error, pass it on if the kristal error handler fails
return debug.traceback() --somehow, this affects the above if statement? im so confused but it works...doesnt send err_msg through
end
end
)
if success then
return result
elseif type(result) == "function" then
error_result = result
else
--this should only happen when there's an internal error with the errorhandler or the callstack overflows
--the LUA_ERRERR state is set internally by the lua engine for both of these cases
--see https://www.lua.org/source/5.4/ldo.c.html
error_result = Kristal.errorHandler({ critical = result })
end
end
end
end