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1>Creating makefile for UE5_Test_DamoEditor (no existing makefile) 1>EXEC : error : Profile not found: ue4.25-Win64 1>Unable to instantiate module 'GDAL': System.IO.FileNotFoundException: Could not find file 'E:\Projects\UnrealProjects\UE5_Test_Damo\Plugins\UnrealGDAL\Source\GDAL\conanbuildinfo.json'. 1>File name: 'E:\Projects\UnrealProjects\UE5_Test_Damo\Plugins\UnrealGDAL\Source\GDAL\conanbuildinfo.json' 1> at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) 1> at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) 1> at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) 1> at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) 1> at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize) 1> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) 1> at EpicGames.Core.FileReference.ReadAllText(FileReference location) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileReference.cs:line 463 1> at EpicGames.Core.JsonObject.Read(FileReference file) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\JsonObject.cs:line 91 1> at GDAL.ProcessDependencies(String depsJson, ReadOnlyTargetRules target, String stagingDir) in E:\Projects\UnrealProjects\UE5_Test_Damo\Plugins\UnrealGDAL\Source\GDAL\GDAL.Build.cs:line 60 1> at GDAL..ctor(ReadOnlyTargetRules Target) in E:\Projects\UnrealProjects\UE5_Test_Damo\Plugins\UnrealGDAL\Source\GDAL\GDAL.Build.cs:line 215 1>(referenced via Target -> GeoReference.Build.cs)
The text was updated successfully, but these errors were encountered:
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1>Creating makefile for UE5_Test_DamoEditor (no existing makefile)
1>EXEC : error : Profile not found: ue4.25-Win64
1>Unable to instantiate module 'GDAL': System.IO.FileNotFoundException: Could not find file 'E:\Projects\UnrealProjects\UE5_Test_Damo\Plugins\UnrealGDAL\Source\GDAL\conanbuildinfo.json'.
1>File name: 'E:\Projects\UnrealProjects\UE5_Test_Damo\Plugins\UnrealGDAL\Source\GDAL\conanbuildinfo.json'
1> at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
1> at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
1> at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
1> at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
1> at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
1> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
1> at EpicGames.Core.FileReference.ReadAllText(FileReference location) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileReference.cs:line 463
1> at EpicGames.Core.JsonObject.Read(FileReference file) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\JsonObject.cs:line 91
1> at GDAL.ProcessDependencies(String depsJson, ReadOnlyTargetRules target, String stagingDir) in E:\Projects\UnrealProjects\UE5_Test_Damo\Plugins\UnrealGDAL\Source\GDAL\GDAL.Build.cs:line 60
1> at GDAL..ctor(ReadOnlyTargetRules Target) in E:\Projects\UnrealProjects\UE5_Test_Damo\Plugins\UnrealGDAL\Source\GDAL\GDAL.Build.cs:line 215
1>(referenced via Target -> GeoReference.Build.cs)
The text was updated successfully, but these errors were encountered: