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I tried to optimize the code at the expense of some readability, but it's still quite slow.
It might be worth looking into https://docs.unity3d.com/Manual/JobSystem.html and refactoring code to work with that. The biggest performance hit comes from a big nested loop that should be easy to parallelize.
I tried to optimize the code at the expense of some readability, but it's still quite slow.
It might be worth looking into https://docs.unity3d.com/Manual/JobSystem.html and refactoring code to work with that. The biggest performance hit comes from a big nested loop that should be easy to parallelize.
Performance breakdown:
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