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The ship and star base are are at opposite edges of a quadrant. Setting a course directly towards the star base, at warp factor 0.9, results in two ERROR level messages being logged to both the console and the trace log. The game continues as expected.
2024-01-01 14:37:46.713 INFO ShipCourseManager Got a good vector: course: 1.0, warpFactor: 0.9
2024-01-01 14:37:46.713 INFO FederationShip Ship moving: course: 1.0, warpFactor: 0.9
2024-01-01 14:37:46.713 INFO FederationShip Ship's movement used 7 units of energy.
2024-01-01 14:37:46.723 INFO FederationShip Energy reserves reduced to 2593
2024-01-01 14:37:46.733 INFO ShipRepositioner Ship move step 7 impact at [5, 8]
2024-01-01 14:37:46.733 INFO Repositioner Ship arrived in quadrant Coords2d(2, 6)
2024-01-01 14:37:46.733 INFO Repositioner Ship arrived in sector Coords2d(5, 7)
2024-01-01 14:37:46.733 INFO Trek Quadrant was Coords2d(2, 6)
2024-01-01 14:37:46.733 INFO Trek Quadrant now Coords2d(2, 6)
2024-01-01 14:37:46.733 INFO Trek Ship didn't jump quadrants.
2024-01-01 14:37:46.743 INFO FederationShip adjacent quadrant [2,7] = 111 has enemy ships!
2024-01-01 14:37:46.743 ERROR FederationShip Ship Conditon changed from GREEN to DOCKED
2024-01-01 14:37:46.753 ERROR FederationShip Ship now docked in sector [5, 7] == 7 - 5 to star base in sector [5, 8] == 8 - 5
The text was updated successfully, but these errors were encountered:
The ship and star base are are at opposite edges of a quadrant. Setting a course directly towards the star base, at warp factor 0.9, results in two ERROR level messages being logged to both the console and the trace log. The game continues as expected.
See also #5
Example Game Play
Log for above game play
The text was updated successfully, but these errors were encountered: