Requirements:
Install
- Download and put the files in the Mission folder.
- Create Groups with Soldiers. Give every Unit an variable name, e.g. "Cerberus"
- Give every soldier an variable name (e.g. s1, s2, s3, s4).
- Create an Configuration, e.g. Lesokovets, best way is to put each Loadout in a single file.
- Define the Loadout. The "Default Soldier" is the basic and from this Loadout, all other will be inheritated. This Soldier shoud get everything, what a normal soldier has. Afterwards, you can create the Units (must be the same name like under step 2 defined)
- Include the configuration in the config/Master.hpp
- Define the soldierLoadout in the init.sqf
e.g.
soldierLoadout = [
['SquadLeader', ['c1', 'g1', 'f1', 'h1', 'p1']],
['TeamLeader', ['c2', 'c3', 'g2', 'f2', 'h2', 'p2']],
['EOD', ['c4', 'g4']],
['RiflemanCVR', ['c5', 'g5']],
['Grenadier', ['c6', 'g6']],
['MG', ['c7', 'g7']],
['MGassistant', ['c8', 'g8']],
['AT', ['c9', 'g9']]
];
means, that soldier with the variable name 'c1', 'g1', 'f1', 'h1' & 'p1' will get the Loadout, defined under the "SquadLeader" class in there group. Soldiers which arn't defined, will get the "defeaultSoldier" loadout.