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SVGClass.cs
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SVGClass.cs
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//Classes from http://svg.codeplex.com/
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing.Drawing2D;
using System.Drawing;
namespace Svg.Pathing
{
public sealed class SvgArcSegment : SvgPathSegment
{
private const double RadiansPerDegree = Math.PI / 180.0;
private const double DoublePI = Math.PI * 2;
public float RadiusX
{
get;
set;
}
public float RadiusY
{
get;
set;
}
public float Angle
{
get;
set;
}
public SvgArcSweep Sweep
{
get;
set;
}
public SvgArcSize Size
{
get;
set;
}
public SvgArcSegment(PointF start, float radiusX, float radiusY, float angle, SvgArcSize size, SvgArcSweep sweep, PointF end)
: base(start, end)
{
this.RadiusX = Math.Abs(radiusX);
this.RadiusY = Math.Abs(radiusY);
this.Angle = angle;
this.Sweep = sweep;
this.Size = size;
}
private static double CalculateVectorAngle(double ux, double uy, double vx, double vy)
{
double ta = Math.Atan2(uy, ux);
double tb = Math.Atan2(vy, vx);
if (tb >= ta)
{
return tb - ta;
}
return SvgArcSegment.DoublePI - (ta - tb);
}
public override void AddToPath(GraphicsPath graphicsPath)
{
if (this.Start == this.End)
{
return;
}
if (this.RadiusX == 0.0f && this.RadiusY == 0.0f)
{
graphicsPath.AddLine(this.Start, this.End);
return;
}
double sinPhi = Math.Sin(this.Angle * SvgArcSegment.RadiansPerDegree);
double cosPhi = Math.Cos(this.Angle * SvgArcSegment.RadiansPerDegree);
double x1dash = cosPhi * (this.Start.X - this.End.X) / 2.0 + sinPhi * (this.Start.Y - this.End.Y) / 2.0;
double y1dash = -sinPhi * (this.Start.X - this.End.X) / 2.0 + cosPhi * (this.Start.Y - this.End.Y) / 2.0;
double root;
double numerator = this.RadiusX * this.RadiusX * this.RadiusY * this.RadiusY - this.RadiusX * this.RadiusX * y1dash * y1dash - this.RadiusY * this.RadiusY * x1dash * x1dash;
float rx = this.RadiusX;
float ry = this.RadiusY;
if (numerator < 0.0)
{
float s = (float)Math.Sqrt(1.0 - numerator / (this.RadiusX * this.RadiusX * this.RadiusY * this.RadiusY));
rx *= s;
ry *= s;
root = 0.0;
}
else
{
root = ((this.Size == SvgArcSize.Large && this.Sweep == SvgArcSweep.Positive) || (this.Size == SvgArcSize.Small && this.Sweep == SvgArcSweep.Negative) ? -1.0 : 1.0) * Math.Sqrt(numerator / (this.RadiusX * this.RadiusX * y1dash * y1dash + this.RadiusY * this.RadiusY * x1dash * x1dash));
}
double cxdash = root * rx * y1dash / ry;
double cydash = -root * ry * x1dash / rx;
double cx = cosPhi * cxdash - sinPhi * cydash + (this.Start.X + this.End.X) / 2.0;
double cy = sinPhi * cxdash + cosPhi * cydash + (this.Start.Y + this.End.Y) / 2.0;
double theta1 = SvgArcSegment.CalculateVectorAngle(1.0, 0.0, (x1dash - cxdash) / rx, (y1dash - cydash) / ry);
double dtheta = SvgArcSegment.CalculateVectorAngle((x1dash - cxdash) / rx, (y1dash - cydash) / ry, (-x1dash - cxdash) / rx, (-y1dash - cydash) / ry);
if (this.Sweep == SvgArcSweep.Negative && dtheta > 0)
{
dtheta -= 2.0 * Math.PI;
}
else if (this.Sweep == SvgArcSweep.Positive && dtheta < 0)
{
dtheta += 2.0 * Math.PI;
}
int segments = (int)Math.Ceiling((double)Math.Abs(dtheta / (Math.PI / 2.0)));
double delta = dtheta / segments;
double t = 8.0 / 3.0 * Math.Sin(delta / 4.0) * Math.Sin(delta / 4.0) / Math.Sin(delta / 2.0);
double startX = this.Start.X;
double startY = this.Start.Y;
for (int i = 0; i < segments; ++i)
{
double cosTheta1 = Math.Cos(theta1);
double sinTheta1 = Math.Sin(theta1);
double theta2 = theta1 + delta;
double cosTheta2 = Math.Cos(theta2);
double sinTheta2 = Math.Sin(theta2);
double endpointX = cosPhi * rx * cosTheta2 - sinPhi * ry * sinTheta2 + cx;
double endpointY = sinPhi * rx * cosTheta2 + cosPhi * ry * sinTheta2 + cy;
double dx1 = t * (-cosPhi * rx * sinTheta1 - sinPhi * ry * cosTheta1);
double dy1 = t * (-sinPhi * rx * sinTheta1 + cosPhi * ry * cosTheta1);
double dxe = t * (cosPhi * rx * sinTheta2 + sinPhi * ry * cosTheta2);
double dye = t * (sinPhi * rx * sinTheta2 - cosPhi * ry * cosTheta2);
graphicsPath.AddBezier((float)startX, (float)startY, (float)(startX + dx1), (float)(startY + dy1),
(float)(endpointX + dxe), (float)(endpointY + dye), (float)endpointX, (float)endpointY);
theta1 = theta2;
startX = (float)endpointX;
startY = (float)endpointY;
}
}
}
[Flags]
public enum SvgArcSweep
{
Negative = 0,
Positive = 1
}
[Flags]
public enum SvgArcSize
{
Small = 0,
Large = 1
}
public abstract class SvgPathSegment
{
private PointF _start;
private PointF _end;
public PointF Start
{
get { return this._start; }
set { this._start = value; }
}
public PointF End
{
get { return this._end; }
set { this._end = value; }
}
protected SvgPathSegment()
{
}
protected SvgPathSegment(PointF start, PointF end)
{
this.Start = start;
this.End = end;
}
public abstract void AddToPath(GraphicsPath graphicsPath);
}
}