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Modpack version
E2EU 1.3.9.2
Recurrent Complex 1.4.8.2
Issue
The maze generation from recurrent complex seems to cause a recursive loop and crashes the server. Related issue from the mod: Ivorforce/RecurrentComplex#365
Suggested Fix
In the linked issue they recommend changing configs/reccomplex.cfg
Along with adding '!maze' to structureGenerationMatcher. This prevents the crash from happening by disabling the problem structure. We were able to explore the area where the crash was consistently happening after these changes were made.
Logs
java.lang.Error: ServerHangWatchdog detected that a single server tick took 60.00 seconds (should be max 0.05)
at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:145)
at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:140)
at java.util.Iterator.forEachRemaining(Iterator.java:115)
at java.util.Spliterators$IteratorSpliterator.forEachRemaining(Spliterators.java:1801)
at java.util.stream.ReferencePipeline$Head.forEach(ReferencePipeline.java:647)
at ivorius.reccomplex.world.gen.feature.structure.generic.transformers.TransformerNaturalAir.lambda$null$4(TransformerNaturalAir.java:133)
The text was updated successfully, but these errors were encountered:
Modpack version
E2EU 1.3.9.2
Recurrent Complex 1.4.8.2
Issue
The maze generation from recurrent complex seems to cause a recursive loop and crashes the server. Related issue from the mod: Ivorforce/RecurrentComplex#365
Suggested Fix
In the linked issue they recommend changing configs/reccomplex.cfg
Along with adding '!maze' to structureGenerationMatcher. This prevents the crash from happening by disabling the problem structure. We were able to explore the area where the crash was consistently happening after these changes were made.
Logs
The text was updated successfully, but these errors were encountered: