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Recurrent Complex mazes cause world generation crash #58

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Tyecon opened this issue Jun 22, 2024 · 0 comments
Open

Recurrent Complex mazes cause world generation crash #58

Tyecon opened this issue Jun 22, 2024 · 0 comments

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@Tyecon
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Tyecon commented Jun 22, 2024

Modpack version
E2EU 1.3.9.2
Recurrent Complex 1.4.8.2

Issue
The maze generation from recurrent complex seems to cause a recursive loop and crashes the server. Related issue from the mod: Ivorforce/RecurrentComplex#365

Suggested Fix
In the linked issue they recommend changing configs/reccomplex.cfg

B:decorationHacks=false
S:mazePlacementReversesPerRoom=1.0
I:mazeTimeout=1

Along with adding '!maze' to structureGenerationMatcher. This prevents the crash from happening by disabling the problem structure. We were able to explore the area where the crash was consistently happening after these changes were made.

Logs

java.lang.Error: ServerHangWatchdog detected that a single server tick took 60.00 seconds (should be max 0.05)
    at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:145)
    at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:140)
    at java.util.Iterator.forEachRemaining(Iterator.java:115)
    at java.util.Spliterators$IteratorSpliterator.forEachRemaining(Spliterators.java:1801)
    at java.util.stream.ReferencePipeline$Head.forEach(ReferencePipeline.java:647)
    at ivorius.reccomplex.world.gen.feature.structure.generic.transformers.TransformerNaturalAir.lambda$null$4(TransformerNaturalAir.java:133)
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