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EmptyProject_2008.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject ProjectType="Visual C++" Version="9.00" Name="EmptyProject" ProjectGUID="{D3D09108-96D0-4629-88B8-122C0256058C}" RootNamespace="EmptyProject" Keyword="Win32Proj" TargetFrameworkVersion="131072">
<Platforms>
<Platform Name="Win32" />
<Platform Name="x64" />
</Platforms>
<ToolFiles />
<Configurations>
<Configuration Name="Debug|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" CharacterSet="1">
<Tool Name="VCPreBuildEventTool" CommandLine="" />
<Tool Name="VCCustomBuildTool" />
<Tool Name="VCXMLDataGeneratorTool" />
<Tool Name="VCWebServiceProxyGeneratorTool" />
<Tool Name="VCMIDLTool" />
<Tool Name="VCCLCompilerTool" Optimization="0" EnableIntrinsicFunctions="true" AdditionalIncludeDirectories="..\..\DXUT\Core;..\..\DXUT\Optional;" PreprocessorDefinitions="WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="3" EnableEnhancedInstructionSet="2" FloatingPointModel="2" UsePrecompiledHeader="2" PrecompiledHeaderThrough="DXUT.h" WarningLevel="4" Detect64BitPortabilityProblems="false" DebugInformationFormat="4" ExceptionHandling="1" ForceConformanceInForLoopScope="true" OpenMP="false" AdditionalOptions="" />
<Tool Name="VCManagedResourceCompilerTool" />
<Tool Name="VCResourceCompilerTool" />
<Tool Name="VCPreLinkEventTool" />
<Tool Name="VCLinkerTool" AdditionalOptions="" AdditionalDependencies="d3dx10d.lib d3dx9d.lib dxerr.lib dxguid.lib winmm.lib comctl32.lib " LinkIncremental="2" GenerateManifest="true" DelayLoadDLLs="" GenerateDebugInformation="true" SubSystem="2" LargeAddressAware="2" RandomizedBaseAddress="2" DataExecutionPrevention="2" TargetMachine="1" UACExecutionLevel="0" />
<Tool Name="VCALinkTool" />
<Tool Name="VCManifestTool" EmbedManifest="true" />
<Tool Name="VCXDCMakeTool" />
<Tool Name="VCBscMakeTool" />
<Tool Name="VCFxCopTool" />
<Tool Name="VCAppVerifierTool" />
<Tool Name="VCPostBuildEventTool" CommandLine="" />
</Configuration>
<Configuration Name="Debug|x64" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="1" CharacterSet="1">
<Tool Name="VCPreBuildEventTool" CommandLine="" />
<Tool Name="VCCustomBuildTool" />
<Tool Name="VCXMLDataGeneratorTool" />
<Tool Name="VCWebServiceProxyGeneratorTool" />
<Tool Name="VCMIDLTool" TargetEnvironment="3" />
<Tool Name="VCCLCompilerTool" Optimization="0" EnableIntrinsicFunctions="true" AdditionalIncludeDirectories="..\..\DXUT\Core;..\..\DXUT\Optional;" PreprocessorDefinitions="WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="3" FloatingPointModel="2" UsePrecompiledHeader="2" PrecompiledHeaderThrough="DXUT.h" WarningLevel="4" Detect64BitPortabilityProblems="false" DebugInformationFormat="3" ExceptionHandling="1" ForceConformanceInForLoopScope="true" OpenMP="false" AdditionalOptions="" />
<Tool Name="VCManagedResourceCompilerTool" />
<Tool Name="VCResourceCompilerTool" />
<Tool Name="VCPreLinkEventTool" />
<Tool Name="VCLinkerTool" AdditionalOptions="" AdditionalDependencies="d3dx10d.lib d3dx9d.lib dxerr.lib dxguid.lib winmm.lib comctl32.lib " LinkIncremental="2" GenerateManifest="true" DelayLoadDLLs="" GenerateDebugInformation="true" SubSystem="2" LargeAddressAware="2" RandomizedBaseAddress="2" DataExecutionPrevention="2" TargetMachine="17" UACExecutionLevel="0" />
<Tool Name="VCALinkTool" />
<Tool Name="VCManifestTool" EmbedManifest="true" />
<Tool Name="VCXDCMakeTool" />
<Tool Name="VCBscMakeTool" />
<Tool Name="VCFxCopTool" />
<Tool Name="VCAppVerifierTool" />
<Tool Name="VCPostBuildEventTool" CommandLine="" />
</Configuration>
<Configuration Name="Release|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" CharacterSet="1">
<Tool Name="VCPreBuildEventTool" CommandLine="" />
<Tool Name="VCCustomBuildTool" />
<Tool Name="VCXMLDataGeneratorTool" />
<Tool Name="VCWebServiceProxyGeneratorTool" />
<Tool Name="VCMIDLTool" />
<Tool Name="VCCLCompilerTool" Optimization="2" EnableIntrinsicFunctions="true" AdditionalIncludeDirectories="..\..\DXUT\Core;..\..\DXUT\Optional;" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;" RuntimeLibrary="2" EnableEnhancedInstructionSet="2" FloatingPointModel="2" UsePrecompiledHeader="2" PrecompiledHeaderThrough="DXUT.h" WarningLevel="4" Detect64BitPortabilityProblems="false" DebugInformationFormat="3" ExceptionHandling="1" ForceConformanceInForLoopScope="true" OpenMP="false" AdditionalOptions="" />
<Tool Name="VCManagedResourceCompilerTool" />
<Tool Name="VCResourceCompilerTool" />
<Tool Name="VCPreLinkEventTool" />
<Tool Name="VCLinkerTool" AdditionalOptions="" AdditionalDependencies="d3dx10.lib d3dx9.lib dxerr.lib dxguid.lib winmm.lib comctl32.lib " LinkIncremental="1" GenerateManifest="true" DelayLoadDLLs="" GenerateDebugInformation="true" SubSystem="2" LargeAddressAware="2" OptimizeReferences="2" EnableCOMDATFolding="2" RandomizedBaseAddress="2" DataExecutionPrevention="2" TargetMachine="1" UACExecutionLevel="0" />
<Tool Name="VCALinkTool" />
<Tool Name="VCManifestTool" EmbedManifest="true" />
<Tool Name="VCXDCMakeTool" />
<Tool Name="VCBscMakeTool" />
<Tool Name="VCFxCopTool" />
<Tool Name="VCAppVerifierTool" />
<Tool Name="VCPostBuildEventTool" CommandLine="" />
</Configuration>
<Configuration Name="Release|x64" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="1" CharacterSet="1">
<Tool Name="VCPreBuildEventTool" CommandLine="" />
<Tool Name="VCCustomBuildTool" />
<Tool Name="VCXMLDataGeneratorTool" />
<Tool Name="VCWebServiceProxyGeneratorTool" />
<Tool Name="VCMIDLTool" TargetEnvironment="3" />
<Tool Name="VCCLCompilerTool" Optimization="2" EnableIntrinsicFunctions="true" AdditionalIncludeDirectories="..\..\DXUT\Core;..\..\DXUT\Optional;" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;" RuntimeLibrary="2" FloatingPointModel="2" UsePrecompiledHeader="2" PrecompiledHeaderThrough="DXUT.h" WarningLevel="4" Detect64BitPortabilityProblems="false" DebugInformationFormat="3" ExceptionHandling="1" ForceConformanceInForLoopScope="true" OpenMP="false" AdditionalOptions="" />
<Tool Name="VCManagedResourceCompilerTool" />
<Tool Name="VCResourceCompilerTool" />
<Tool Name="VCPreLinkEventTool" />
<Tool Name="VCLinkerTool" AdditionalOptions="" AdditionalDependencies="d3dx10.lib d3dx9.lib dxerr.lib dxguid.lib winmm.lib comctl32.lib " LinkIncremental="1" GenerateManifest="true" DelayLoadDLLs="" GenerateDebugInformation="true" SubSystem="2" LargeAddressAware="2" OptimizeReferences="2" EnableCOMDATFolding="2" RandomizedBaseAddress="2" DataExecutionPrevention="2" TargetMachine="17" UACExecutionLevel="0" />
<Tool Name="VCALinkTool" />
<Tool Name="VCManifestTool" EmbedManifest="true" />
<Tool Name="VCXDCMakeTool" />
<Tool Name="VCBscMakeTool" />
<Tool Name="VCFxCopTool" />
<Tool Name="VCAppVerifierTool" />
<Tool Name="VCPostBuildEventTool" CommandLine="" />
</Configuration>
<Configuration Name="Profile|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" CharacterSet="1">
<Tool Name="VCPreBuildEventTool" CommandLine="" />
<Tool Name="VCCustomBuildTool" />
<Tool Name="VCXMLDataGeneratorTool" />
<Tool Name="VCWebServiceProxyGeneratorTool" />
<Tool Name="VCMIDLTool" />
<Tool Name="VCCLCompilerTool" Optimization="2" EnableIntrinsicFunctions="true" AdditionalIncludeDirectories="..\..\DXUT\Core;..\..\DXUT\Optional;" PreprocessorDefinitions="WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;" RuntimeLibrary="2" EnableEnhancedInstructionSet="2" FloatingPointModel="2" UsePrecompiledHeader="2" PrecompiledHeaderThrough="DXUT.h" WarningLevel="4" Detect64BitPortabilityProblems="false" DebugInformationFormat="3" ExceptionHandling="1" ForceConformanceInForLoopScope="true" OpenMP="false" AdditionalOptions="" />
<Tool Name="VCManagedResourceCompilerTool" />
<Tool Name="VCResourceCompilerTool" />
<Tool Name="VCPreLinkEventTool" />
<Tool Name="VCLinkerTool" AdditionalOptions="" AdditionalDependencies="d3dx10.lib d3dx9.lib dxerr.lib dxguid.lib winmm.lib comctl32.lib " LinkIncremental="1" GenerateManifest="true" DelayLoadDLLs="" GenerateDebugInformation="true" SubSystem="2" LargeAddressAware="2" OptimizeReferences="2" EnableCOMDATFolding="2" RandomizedBaseAddress="2" DataExecutionPrevention="2" TargetMachine="1" UACExecutionLevel="0" />
<Tool Name="VCALinkTool" />
<Tool Name="VCManifestTool" EmbedManifest="true" />
<Tool Name="VCXDCMakeTool" />
<Tool Name="VCBscMakeTool" />
<Tool Name="VCFxCopTool" />
<Tool Name="VCAppVerifierTool" />
<Tool Name="VCPostBuildEventTool" CommandLine="" />
</Configuration>
<Configuration Name="Profile|x64" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="1" CharacterSet="1">
<Tool Name="VCPreBuildEventTool" CommandLine="" />
<Tool Name="VCCustomBuildTool" />
<Tool Name="VCXMLDataGeneratorTool" />
<Tool Name="VCWebServiceProxyGeneratorTool" />
<Tool Name="VCMIDLTool" TargetEnvironment="3" />
<Tool Name="VCCLCompilerTool" Optimization="2" EnableIntrinsicFunctions="true" AdditionalIncludeDirectories="..\..\DXUT\Core;..\..\DXUT\Optional;" PreprocessorDefinitions="WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;" RuntimeLibrary="2" FloatingPointModel="2" UsePrecompiledHeader="2" PrecompiledHeaderThrough="DXUT.h" WarningLevel="4" Detect64BitPortabilityProblems="false" DebugInformationFormat="3" ExceptionHandling="1" ForceConformanceInForLoopScope="true" OpenMP="false" AdditionalOptions="" />
<Tool Name="VCManagedResourceCompilerTool" />
<Tool Name="VCResourceCompilerTool" />
<Tool Name="VCPreLinkEventTool" />
<Tool Name="VCLinkerTool" AdditionalOptions="" AdditionalDependencies="d3dx10.lib d3dx9.lib dxerr.lib dxguid.lib winmm.lib comctl32.lib " LinkIncremental="1" GenerateManifest="true" DelayLoadDLLs="" GenerateDebugInformation="true" SubSystem="2" LargeAddressAware="2" OptimizeReferences="2" EnableCOMDATFolding="2" RandomizedBaseAddress="2" DataExecutionPrevention="2" TargetMachine="17" UACExecutionLevel="0" />
<Tool Name="VCALinkTool" />
<Tool Name="VCManifestTool" EmbedManifest="true" />
<Tool Name="VCXDCMakeTool" />
<Tool Name="VCBscMakeTool" />
<Tool Name="VCFxCopTool" />
<Tool Name="VCAppVerifierTool" />
<Tool Name="VCPostBuildEventTool" CommandLine="" />
</Configuration>
</Configurations>
<References />
<Files>
<Filter Name="DXUT">
<File RelativePath="..\..\DXUT\Optional\directx.ico" />
<File RelativePath="..\..\DXUT\Core\DXUT.h" />
<File RelativePath="..\..\DXUT\Core\DXUTenum.h" />
<File RelativePath="..\..\DXUT\Core\DXUTmisc.h" />
<File RelativePath="..\..\DXUT\Core\DXUT.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1" />
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1" />
</FileConfiguration>
<FileConfiguration Name="Profile|Win32">
<Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1" />
</FileConfiguration>
<FileConfiguration Name="Profile|x64">
<Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1" />
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1" />
</FileConfiguration>
</File>
<File RelativePath="..\..\DXUT\Core\DXUTenum.cpp" />
<File RelativePath="..\..\DXUT\Core\DXUTmisc.cpp" />
<File RelativePath="..\..\DXUT\Optional\DXUTcamera.h" />
<File RelativePath="..\..\DXUT\Optional\DXUTgui.h" />
<File RelativePath="..\..\DXUT\Optional\DXUTres.h" />
<File RelativePath="..\..\DXUT\Optional\DXUTsettingsdlg.h" />
<File RelativePath="..\..\DXUT\Optional\SDKmesh.h" />
<File RelativePath="..\..\DXUT\Optional\SDKmisc.h" />
<File RelativePath="..\..\DXUT\Optional\DXUTcamera.cpp" />
<File RelativePath="..\..\DXUT\Optional\DXUTgui.cpp" />
<File RelativePath="..\..\DXUT\Optional\DXUTres.cpp" />
<File RelativePath="..\..\DXUT\Optional\DXUTsettingsdlg.cpp" />
<File RelativePath="..\..\DXUT\Optional\SDKmesh.cpp" />
<File RelativePath="..\..\DXUT\Optional\SDKmisc.cpp" />
</Filter>
<File RelativePath="EmptyProject.cpp" />
<Filter Name="Shaders" Filter="fx;fxh;hlsl">
</Filter>
<Filter Name="Resource Files" Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File RelativePath="..\..\DXUT\Core\dpiaware.manifest" />
<File RelativePath="resource.h" />
<File RelativePath="EmptyProject.rc" />
</Filter>
</Files>
<Globals />
</VisualStudioProject>