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demo.h
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#include "engine\EmptyScene.h"
#include <atlbase.h>
#include "engine\Camera.h"
#include "SpaceBackground.h"
#include "Ship.h"
#include "EngineFacade.h"
#include "Stars.h"
class DemoScene : public Scene
{
public:
DemoScene();
~DemoScene();
void onCreateDevice(IDirect3DDevice9* pd3dDevice);
void onDestroyDevice();
void onLostDevice();
void onResetDevice(IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc);
//
void render(IDirect3DDevice9* pd3dDevice);
void frameMove(float deltaTime);
void handleMsg(HWND hWnd, UINT msg, WPARAM, LPARAM);
void setDragging(bool isDragging);
Vec2 size() const
{
return m_size;
}
SceneCamera& camera()
{
return m_camera;
}
private:
bool m_isDragged;
SceneCamera m_camera;
SpaceBackground m_background;
Ship m_ship;
EngineFacade m_engineFacade;
std::auto_ptr<Stars> m_stars;
Font* m_statFont;
Vec2 m_size;
};