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As far as I understand if a user tries to send a message and it fails to any reason, Laminar will try to resend it after getting 32 packets without acknowledging the failed message.
We discussed the following case with @jstnlef on Discord:
Let's say if a user tries connecting with sending a reliable Handshake message and keeps doing it for several times (if they can't because of AddrNotAvailable error, for instance), then on success a server will get lots of handshakes from the same peer
I believe that in this case we should give a user possibility to decide what to do with such messages on error handling
The text was updated successfully, but these errors were encountered:
As far as I understand if a user tries to send a message and it fails to any reason, Laminar will try to resend it after getting 32 packets without acknowledging the failed message.
We discussed the following case with @jstnlef on Discord:
I believe that in this case we should give a user possibility to decide what to do with such messages on error handling
The text was updated successfully, but these errors were encountered: