Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Progression of production #72

Open
lukipukix opened this issue Feb 3, 2022 · 4 comments
Open

Progression of production #72

lukipukix opened this issue Feb 3, 2022 · 4 comments

Comments

@lukipukix
Copy link

What do I mean?

For egzample:

We have 4 levels of production. These 4 levels produce resources: wood, food, ingots, gems
You can't survey food if you don't have wood and you can't discover ingots if you don't have food discovered first. Same with gems - you can't discover them before discovering ingots.

I really hope it's clear to understand!

@Peskdt
Copy link

Peskdt commented Mar 17, 2022

I think if you make a category like "bushes", and then you put the items, if you get an item in the survey you can't get the rest of the group.

imagen

@ElMoha943
Copy link
Contributor

I think if you make a category like "bushes", and then you put the items, if you get an item in the survey you can't get the rest of the group.

imagen

but if you do this, you might get gems before food for example.

@Peskdt
Copy link

Peskdt commented Mar 30, 2022

Just make 4 categories, each one with different weight
wood: 800
food: 500
ingots: 200
gems: 50

@ElMoha943
Copy link
Contributor

Just make 4 categories, each one with different weight wood: 800 food: 500 ingots: 200 gems: 50

doesnt weight just make one more probable than other?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants