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FEATURE REQUEST: Liquid Siphons #11
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an interesting idea but probably far too complex to implement efficiently |
You are probably right. You would have to add surface tension and have water pressure be a thing. Maybe an optimization could be grouping bits of water together that behave as one water block. This could dynamically change in size depending on the flow rate. I think this optimization could help make the water a lot more efficient. What do you think? |
you mean treating large groups of water as volumes yes? That does sound like it could make a sort of 'water pressure' calculation simpler so that you would only need the rough dimensions for it |
actually, treating large bodies as a volume would help equalize uneven surfaces from different water layers being unable to be "diffuse" out over the whole surface. Instead of stacked water layers(like seen below), any increase in the water amount that would be less than one water layer could be stored till enough is added to the volume or be moved off to a spot where any extra water would flow over a ledge |
I think it would be cool to have siphons for liquids. If you look up "Water Siphon," you will know what I mean. I think this would create an interesting game mechanic with liquids. This game mechanic allows players to store water until it reaches a certain level, at which point it all drains away.
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