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It'd be cool if we could eventually show some basic info on the wiki about where particular enemies are able to spawn, and maybe also where an item can be obtained (i.e. dropped from certain enemy).
This would help answer questions like "Where should I hunt for bloated leeches for my fungal cure?" or "What's the best place to look for an electric snail shell?"
The text was updated successfully, but these errors were encountered:
This likely sounds out of scope for QBE since that deals with population tables + encounter tables. I agree that it would be super helpful though! The closest thing QBE can do is output an additional parameter to cargostore to simulate how DynamicObjectTables work, but most of the work will be with cargo
It'd be cool if we could eventually show some basic info on the wiki about where particular enemies are able to spawn, and maybe also where an item can be obtained (i.e. dropped from certain enemy).
This would help answer questions like "Where should I hunt for bloated leeches for my fungal cure?" or "What's the best place to look for an electric snail shell?"
The text was updated successfully, but these errors were encountered: