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Map2Map.c
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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <ctype.h>
#include "TerrainGeneration.h"
typedef struct worldmap_t{
table_t* world[399][399];
}worldmap_t;
int neighborCheck(worldmap_t *worldmap,int rows,int cols, char dir){
srand(time(NULL));
switch(dir){
case 'n':
if(worldmap->world[rows + 1][cols] != NULL){
//takes in neighboring south as north
return return_exits(worldmap->world[rows + 1][cols],'s');
}else{
return (rand()% 34+40);
}
case 's':
if(worldmap->world[rows - 1][cols] != NULL){
//takes neighboring north as south
return return_exits(worldmap->world[rows - 1][cols],'n');
}else{
return (rand()% 74 + 5);
}
case 'e':
if(worldmap->world[rows][cols + 1] != NULL){
//takes neighboring west exit as east exit
return return_exits(worldmap->world[rows][cols + 1],'w');
}else{
//randomize east exit
return (rand()% 13 + 5);
}
case 'w':
if(worldmap->world[rows][cols - 1] != NULL){
//takes neighboring east as west exit
return return_exits(worldmap->world[rows][cols - 1],'e');
}else{
//randomize west exit
return (rand()% 13 + 5);
}
}
}
//this function will parse the integers out of input. first space is x second space is y
int parseX(char x[4]){
printf("\n");
int parsedX;
sscanf(x, "%04d", &parsedX);
return parsedX;
}
int parseY(char input[20],int second){
int i;
char posy[4];
int count = 0;
for(i = second; i < 20; i++)
{
if((isdigit(input[i]) || input[i] == '-')){
posy[count] = input[i];
count++;
}
}
int parsed;
sscanf(posy, "%04d", &parsed);
return parsed;
}
void print_map(table_t* m, int x, int y){
int i,j;
for(i = 0; i < 21; i++){
for(j = 0; j < 80; j++){
printf("%c", m->map[i][j]);
}
printf("\n");
}
printf("(%d,%d)\n",x,y);
}
//checks if a neighbor exists and matches exits with current map. if it doesn't exist returns random exit
//make function called border which will take in cardinal direction map and will erase exit based on direction
table_t* border(table_t *b, char dir,int rows,int cols){
int i,j;
//BUG DOUBLE CHECK RANGES
if(dir == 'n'){
for(i = 0; i < 80; i++){
b->map[0][i] = '%';
if(cols == 0){
b->map[i][80] = '%';
}else if(cols = 399){
b->map[i][0] = '%';
}
}
}
if(dir == 's'){
for(i = 0; i < 80; i++){
b->map[21][i] = '%';
if(cols == 0){
b->map[i][80] = '%';
}else if(cols == 399){
b->map[i][0] = '%';
}
}
if(dir == 'e'){
for(i = 0; i < 21; i++){
b->map[i][0] = '%';
if(rows == 0){
b->map[0][i] = '%';
}else if(rows == 399){
b->map[21][i] = '%';
}
}
}
if(dir == 'w'){
for(i = 0; i < 21; i++){
b->map[i][80] = '%';
if(rows == 0){
b->map[0][i] = '%';
}else if(rows == 399){
b->map[21][i] = '%';
}
}
}
}
return b;
}
int main(int argc, char *argv[]){
int i,j;
srand(time(NULL));
worldmap_t* worldmap = malloc(sizeof(worldmap_t));
for( i = 0; i < 399; i++){
for(j = 0; j < 399; j++){
worldmap->world[i][j] = NULL;
}
}
table_t* map = malloc(sizeof(table_t));
int N = rand()% 34+40;
int S = rand()% 74 + 5;
int E = rand()% 13 + 5;
int W = rand()% 13 + 5;
//printf("E before mapgen %d\n",E);
int xCoord = 0;
int yCoord = 0;
worldmap->world[199][199] = mapgen(map,N,S,E,W,199,199);
print_map( worldmap->world[199][199],xCoord,yCoord);
char exit = 0;
int rows = 199;
int cols = 199;
int prevS = N;
int prevN = S;
int prevE = E;
int prevW = W;
//printf("returning exit %d\n",return_exits(worldmap->world[199][199],'w'));
//printf("PREV W %d\n",prevW);
while(1)
{
char c[20];
fgets(c, 20, stdin);
int count = 2;
//use spaces as a buffer. when spaces == 1 count into x char string //Possibly use site bro gave me
if(c[0] == 'q')
{
break;
}
if(c[0] == 'f'){
char posx[4];
char posy[4];
int count = 0;
int spaces = 0;
int secondSpace = 0;
for(i = 0; i < 20; i++)
{
if(c[i] == ' '){
spaces++;
if(spaces == 2){
secondSpace = i;
}
}
if(spaces == 1 && (c[i] == '-'||isdigit(c[i]))){
posx[count] = c[i];
count++;
}
}
int X = parseX(posx);
int Y = parseY(c,secondSpace);
if(X > 199)
{
X = 199;
}
if(Y > 199){
Y = 199;
}
if(X < 0){
X = 0;
}
if(Y < 0){
Y = 0;
}
rows = rows + Y;
cols = cols + X;
xCoord = X;
yCoord = Y;
//printf("%d , %d",parse(c,1),parse(c,2));
if(worldmap->world[rows][cols] == NULL){
N = neighborCheck(worldmap,rows,cols,'n');
S = neighborCheck(worldmap,rows,cols,'s');
E = neighborCheck(worldmap,rows,cols,'e');
W = neighborCheck(worldmap,rows,cols,'w');
table_t* map2 = malloc(sizeof(table_t));
//check if it is teleported to a border on a side
if(rows == 0 || cols == 0 || rows == 399 || cols == 399){
worldmap->world[rows][cols] = border(mapgen(map2,N,prevS,E,W,rows,cols),'n',rows,cols);
}else{
worldmap->world[rows][cols] = mapgen(map2,N,prevS,E,W,rows,cols);
}
print_map(worldmap->world[rows][cols],xCoord,yCoord);
}else{
print_map( worldmap->world[rows][cols],xCoord,yCoord);
}
}
//BUG switch south and north variable names because north is negative y coordinate direction but goes towards row == 399 while south is positive coording y direction but goes towards zero in 2d array
if(c[0] == 's'){
if(rows < 399){
rows++;
yCoord--;
}
//current issue is that for some reason, the value of north is being changed every iteration
if(worldmap->world[rows][cols] == NULL && rows >= 0){
//check neigbors and set current exit based on neighboring exit.
//given south randomize east west and north
N = neighborCheck(worldmap,rows,cols,'n');
E = neighborCheck(worldmap,rows,cols,'e');
W = neighborCheck(worldmap,rows,cols,'w');
table_t* map2 = malloc(sizeof(table_t));
if(rows == 0 || rows == 399){
worldmap->world[rows][cols] = border(mapgen(map2,N,prevS,E,W,rows,cols),'s',rows,cols);
}else{
worldmap->world[rows][cols] = mapgen(map2,N,prevS,E,W,rows,cols);
}
prevS = N;
prevN = prevS;
prevE = E;
prevW = W;
print_map( worldmap->world[rows][cols],xCoord,yCoord);
}else{
print_map( worldmap->world[rows][cols],xCoord,yCoord);
}
}else if(c[0] == 'n'){
//given north randomize west east and south.
if(rows > 0){
rows--;
yCoord++;
}
if(worldmap->world[rows][cols] == NULL && rows != 399){
S = neighborCheck(worldmap,rows,cols,'s');
E = neighborCheck(worldmap,rows,cols,'e');
W = neighborCheck(worldmap,rows,cols,'w');
//later bug to be fixed
table_t* map2 = malloc(sizeof(table_t));
if(rows == 0 || rows == 399){
worldmap->world[rows][cols] = border(mapgen(map2,prevN,S,E,W,rows,cols),'n',rows,cols);
}else{
worldmap->world[rows][cols] = mapgen(map2,prevN,S,E,W,rows,cols);
}
prevN = S;
prevS = N;
prevE = E;
prevW = W;
print_map( worldmap->world[rows][cols],xCoord,yCoord);
}else{
print_map( worldmap->world[rows][cols],xCoord,yCoord);
}
}else if(c[0] == 'e'){
cols++;
xCoord++;
if(worldmap->world[rows][cols] == NULL){
N = neighborCheck(worldmap,rows,cols,'n');
S = neighborCheck(worldmap,rows,cols,'s');
W = neighborCheck(worldmap,rows,cols,'w');
//printf("PREV W %d\n",prevW);
table_t* map2 = malloc(sizeof(table_t));
if(cols == 399){
worldmap->world[rows][cols] = border(mapgen(map2,N,S,prevW,W,rows,cols),'e',rows,cols);
}else{
worldmap->world[rows][cols] = mapgen(map2,N,S,prevW,W,rows,cols );
}
prevW = W;
prevS = N;
prevN = S;
print_map( worldmap->world[rows][cols],xCoord,yCoord);
}else{
print_map( worldmap->world[rows][cols],xCoord,yCoord);
}
}else if(c[0] == 'w'){
if(cols > 0){
cols--;
xCoord--;
}
if(worldmap->world[rows][cols] == NULL){
N = neighborCheck(worldmap,rows,cols,'n');
S = neighborCheck(worldmap,rows,cols,'s');
E = neighborCheck(worldmap,rows,cols,'e');
table_t* map2 = malloc(sizeof(table_t));
if(cols == 0){
worldmap->world[rows][cols] = border(mapgen(map2,N,S,E,prevE,rows,cols),'w',rows,cols);
}else{
worldmap->world[rows][cols] = mapgen(map2,N,S,E,prevE,rows,cols);
}
prevE = E;
prevS = N;
prevN = S;
print_map( worldmap->world[rows][cols],xCoord,yCoord);
}else{
print_map( worldmap->world[rows][cols],xCoord,yCoord);
}
}
//printf("Prev N: %d Prev S: %d Prev E: %d Prev W: %d\n",prevN,prevS,prevE,prevW);
exit = c[0];
}
free(map);
free(worldmap);
}