You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We created a runtimemesh actor with runtimemeshcomponentstatic, and createsectionfromcomponent. But we can't spawn runtimemesh actor on client side unless we do the createsectionfromcomponent at BeginPlay stage.
we want to konw how to createsectionfromcomponent only once on server then replicate the actor to the client.
Can you kindly adivse.
Thank you very much!
The text was updated successfully, but these errors were encountered:
We created a runtimemesh actor with runtimemeshcomponentstatic, and createsectionfromcomponent. But we can't spawn runtimemesh actor on client side unless we do the createsectionfromcomponent at BeginPlay stage. we want to konw how to createsectionfromcomponent only once on server then replicate the actor to the client. Can you kindly adivse. Thank you very much!
I'm not officially affiliated with RMC, but I am using it exclusively in multiplayer, currently RMC does not support direct replication, I.E you cannot create geometry on the server and it automatically get pushed out to clients, as it stands, you have to run the generation of your mesh both server side and client side separately.
What you can do is have your server side generate the data that can be used to construct the mesh from, then replicate that via a ReplicatedUsing/OnRep variable and then reconstruct the mesh on the client separately.
Duh? Migrate the data yourself? Why would you expect a plugin to do everything for you? I would not suggest this, that is not what the plugin is about.
We created a runtimemesh actor with runtimemeshcomponentstatic, and createsectionfromcomponent. But we can't spawn runtimemesh actor on client side unless we do the createsectionfromcomponent at BeginPlay stage.
we want to konw how to createsectionfromcomponent only once on server then replicate the actor to the client.
Can you kindly adivse.
Thank you very much!
The text was updated successfully, but these errors were encountered: