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[BUG]: the D-pad in "analog" mode, doesn't register HOLD press #598

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CountessTemmie opened this issue Jun 22, 2024 · 1 comment
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bug Something isn't working gmenu2x frontend related

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@CountessTemmie
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Version

2.0.0 (BETAv2) pre-release

Version type

uClibc (compatible)

Version hash

67298a0

Issue description

tested with multiple external controllers from different brands.
need multiple dpad press to scroll lists, games, apps cores, at least for gmenu2x
unlike the dpad from the console which scrolls continuously by holding up or down

Steps to reproduce

connect controller
go to any core or section
hold controller dpad
tada one item at time instead of continuous scrolling

What device are you using?

PowKiddy V90

Relevant log outputs

No response

Issues' terms

  • I did not find any existing open/closed issue of same matter
@CountessTemmie CountessTemmie added the bug Something isn't working label Jun 22, 2024
@Apaczer
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Apaczer commented Jun 22, 2024

Yes, there is no hold activity recorded on 3rd stick (D-pad in ANALOG gamepad mode) within gmenu2x code, you could just reuse left/right analog sticks (or L2/R2) for faster movement and d-pad for precise pick. If still that annoys you, you might want consider switching to DIGITAL mode (switch off ANALOG on gamepad), which will fix the issue for now, by reading axis moves from d-pad instead.

PS: It also works with "Joymap" app, which does better job than SDL_Joystick... side of things.

@Apaczer Apaczer changed the title [BUG]: holding up or down buttons just scroll one item in lists [BUG]: the D-pad in "analog" mode, doesn't register HOLD press Jun 22, 2024
@Apaczer Apaczer added the gmenu2x frontend related label Jun 22, 2024
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Labels
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