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main.py
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#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtk
from vtk.vtkCommonColor import vtkNamedColors
from vtk.vtkCommonDataModel import vtkImageData
from vtk.vtkFiltersCore import vtkFlyingEdges3D, vtkMarchingCubes
from vtk.vtkFiltersSources import vtkSphereSource
from vtk.vtkRenderingCore import (vtkActor, vtkPolyDataMapper, vtkRenderer,
vtkRenderWindow, vtkRenderWindowInteractor)
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkRenderingCore import (vtkActor, vtkPolyDataMapper,
vtkRenderer, vtkRenderWindow,
vtkRenderWindowInteractor)
colors = vtkNamedColors()
def convert_landmarks_to_ras_coordinates(lps_landmarks: list[list[float]]) -> vtk.vtkPoints:
points = vtk.vtkPoints()
for lps_landmark in lps_landmarks:
ras_landmark = [-lps_landmark[0], -lps_landmark[1], lps_landmark[2]]
points.InsertNextPoint(ras_landmark)
return points
def point_to_glyph(points) -> vtk.vtkActor:
bounds = points.GetBounds()
max_len = 0
for i in range(1, 3):
max_len = max(bounds[i + 1] - bounds[i], max_len)
sphere_source = vtkSphereSource()
sphere_source.SetRadius(2)
# polydata
polydata = vtk.vtkPolyData()
polydata.SetPoints(points)
# mapper
mapper = vtk.vtkGlyph3DMapper()
mapper.SetInputData(polydata)
mapper.SetSourceConnection(sphere_source.GetOutputPort())
mapper.ScalarVisibilityOff()
mapper.ScalingOff()
# actor
actor = vtk.vtkActor()
actor.SetMapper(mapper)
return actor
def get_landmarks_actor(lps_landmarks: list[list[float]], plot_color: str) -> vtkActor:
ras_landmarks = convert_landmarks_to_ras_coordinates(lps_landmarks)
# transform
landmark_transform = vtk.vtkLandmarkTransform()
landmark_transform.SetSourceLandmarks(ras_landmarks)
# polydata
polydata = vtk.vtkPolyData()
polydata.SetPoints(ras_landmarks)
# filter
glyph_filter = vtk.vtkVertexGlyphFilter()
glyph_filter.SetInputData(polydata)
glyph_filter.Update()
transform_filter = vtk.vtkTransformPolyDataFilter()
transform_filter.SetInputConnection(glyph_filter.GetOutputPort())
transform_filter.SetTransform(landmark_transform)
transform_filter.Update()
# actor
actor = point_to_glyph(glyph_filter.GetOutput().GetPoints())
actor.GetProperty().SetColor(colors.GetColor3d(plot_color))
return actor
def get_skull_actor(nifti_filename: str, iso_value: float):
# reader
reader = vtk.vtkNIFTIImageReader()
reader.SetFileName(nifti_filename)
reader.Update()
# volume
volume = vtkImageData()
volume.DeepCopy(reader.GetOutput())
# surface
surface = vtkFlyingEdges3D()
surface.SetInputData(volume)
surface.ComputeNormalsOn()
surface.SetValue(0, iso_value)
# transformations
coordinates_transform = vtk.vtkTransform()
coordinates_transform.SetMatrix(reader.GetQFormMatrix())
transform_filter = vtk.vtkTransformFilter()
transform_filter.SetTransform(coordinates_transform)
transform_filter.SetInputConnection(surface.GetOutputPort())
transform_filter.Update()
# mapper
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(transform_filter.GetOutputPort())
mapper.ScalarVisibilityOff()
# actor
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetOpacity(1)
actor.GetProperty().SetColor(colors.GetColor3d('Green'))
return actor
def reconstruct_with_landmarks(nifti_filename: str,
iso_value: float,
original_landmarks: list[list[float]],
predict_landmarks: list[list[float]]):
print("Rendering...")
if iso_value is None or nifti_filename in [None, ""]:
print('An ISO value and a nifti file are needed.')
return
# renderer
renderer = vtkRenderer()
renderer.SetBackground(colors.GetColor3d('Black'))
# render window
render_window = vtkRenderWindow()
render_window.AddRenderer(renderer)
render_window.SetWindowName('Skull Reconstruction')
render_window.SetSize(1500, 800)
# interactor
interactor = vtkRenderWindowInteractor()
interactor.SetRenderWindow(render_window)
# actors
renderer.AddActor(get_skull_actor(nifti_filename, iso_value))
renderer.AddActor(get_landmarks_actor(original_landmarks, plot_color="tomato"))
renderer.AddActor(get_landmarks_actor(predict_landmarks, plot_color="blue"))
renderer.ResetCamera()
render_window.Render()
interactor.Start()