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|
@@ -38,12 +38,26 @@ jobs: | |
mv UPBGE_Manual.zip html | ||
cd .. | ||
- name: Publish documentation | ||
uses: SamKirkland/[email protected] | ||
# aspnix old server | ||
# - name: Publish documentation | ||
# uses: SamKirkland/[email protected] | ||
# with: | ||
# server: lx01.aspnix.com | ||
# protocol: ftps | ||
# username: ${{ secrets.FTP_USER }} | ||
# password: ${{ secrets.FTP_PASSWORD }} | ||
# local-dir: "./build/html/" | ||
# server-dir: "./manual/" | ||
|
||
# Test | ||
- name: Pushes to another repository | ||
uses: cpina/github-action-push-to-another-repository@main | ||
env: | ||
API_TOKEN_GITHUB: ${{ secrets.API_TOKEN_GITHUB }} | ||
with: | ||
server: lx01.aspnix.com | ||
protocol: ftps | ||
username: ${{ secrets.FTP_USER }} | ||
password: ${{ secrets.FTP_PASSWORD }} | ||
local-dir: "./build/html/" | ||
server-dir: "./manual/" | ||
source-directory: './build/html/' | ||
destination-github-username: 'UPBGE' | ||
destination-repository-name: 'UPBGE-Docs-build' | ||
user-email: [email protected] | ||
target-branch: master | ||
|
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.. _game-engine-physics-dynamic: | ||
|
||
*************** | ||
Dynamic Physics | ||
|
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.. _game-engine-physics-soft-body: | ||
|
||
***************** | ||
Soft Body Physics | ||
|
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@@ -1,9 +1,9 @@ | ||
.. _sensors-index: | ||
.. _bpy.types.Sensor: | ||
|
||
########### | ||
Sensors | ||
########### | ||
####### | ||
Sensors | ||
####### | ||
|
||
.. toctree:: | ||
|
||
|
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@@ -0,0 +1,35 @@ | ||
|
||
+++++++++++++++ | ||
Receive | ||
+++++++++++++++ | ||
|
||
.. figure:: /images/Logic_Nodes/receive_node.png | ||
:align: right | ||
:width: 215 | ||
:alt: Receive Node. | ||
|
||
The *Receive* node reacts to events thrown via the :doc:`./throw` node or the *uplogic* module. | ||
An Event can store some data, which can be extracted using this node. | ||
|
||
.. note:: | ||
|
||
If multiple events have the same ID (subject), older events get overwritten. | ||
|
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|
||
Inputs | ||
====== | ||
|
||
Subject | ||
The ID of the Event. | ||
|
||
Outputs | ||
======= | ||
|
||
Received | ||
*True* if an event has been found, else *False* | ||
|
||
Content | ||
Content of this event, can be anything. | ||
|
||
Messenger | ||
Messenger of this event, expected to be a `KX_GameObject` |
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++++++ | ||
Custom | ||
++++++ | ||
|
||
.. toctree:: | ||
:maxdepth: 1 | ||
|
||
catch.rst | ||
throw.rst |
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|
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+++++++++++++++ | ||
Send | ||
+++++++++++++++ | ||
|
||
.. figure:: /images/Logic_Nodes/send_node.png | ||
:align: right | ||
:width: 215 | ||
:alt: Send Node. | ||
|
||
The *Send* node creates an event that can be reacted to using the :doc:`./catch` node or | ||
the *uplogic* module. An Event can store *Content* and a *Messenger* can be assigned. | ||
|
||
.. note:: | ||
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Events are only created for the next frame. After that, they get erased. | ||
|
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If multiple events have the same ID (subject), older events get overwritten. | ||
|
||
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||
Inputs | ||
====== | ||
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Condition | ||
If *True*, the event is created. | ||
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Subject | ||
The ID of the Event. | ||
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Content | ||
Content of this event. Can be anything. | ||
|
||
Messenger | ||
Messenger attached to this event, expected to be *KX_GameObject* | ||
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||
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Properties | ||
========== | ||
|
||
Advanced | ||
Allows access to the *Content* and *Messenger* sockets. | ||
|
||
|
||
Outputs | ||
======= | ||
|
||
Done | ||
*True* if the node performed successfully, else *False* |
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++++++ | ||
Events | ||
++++++ | ||
|
||
.. toctree:: | ||
:maxdepth: 2 | ||
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||
custom/index.rst | ||
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||
.. toctree:: | ||
:maxdepth: 1 | ||
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||
on_init.rst | ||
on_next_tick.rst | ||
on_update.rst | ||
on_value_changed.rst | ||
on_value_changed_to.rst | ||
once.rst |
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|
||
+++++++++++++++ | ||
On Init | ||
+++++++++++++++ | ||
|
||
.. figure:: /images/Logic_Nodes/on_init_node.png | ||
:align: right | ||
:width: 215 | ||
:alt: On Init Node. | ||
|
||
The *On Init* node can be used to set up a scene. It activates only on the first frame. | ||
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||
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||
Outputs | ||
======= | ||
|
||
Done | ||
*True* if the node performed successfully, else *False* |
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