using workbensh no upbge 3.x #1927
HolandonHdunto
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Ideas/Features for UPBGE 0.3+
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Is there any possibility of adding the Blender 2.79 shader to Upbge 3.x? Upbge 3.x has the problem of being unfeasible for complex projects mainly because the material is compiled in real time, and not at the beginning of the game like in older versions. The basics are already good enough, the only thing it needs is texture support, cube map support, color control and manipulation, lighting and shadows, transparency, etc. And additional things like information about the current object, information about the objects in the scene, properties that can be modified in the game to change the conditions of the materials. Or create a material for all the objects in the game with textures and other information separated by groups of nodes.
In this case, the focus would be on maximum performance, focusing entirely on reducing draw calls. And not on the visuals or how realistic the thing can be. Ultra realism has the side effect of decreasing performance. The more compatible platforms are, the more good or bad devices the game runs better. In UPBGe 2.5, you could already make good graphics just by messing around with cube maps and some shaders.
Blender 3.x has WORKBENSH, which runs more smoothly than BLENDER RENDER and works in UPBGe 3.x, but in viewport. I would make a game using only WORKBENSH.
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