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nmi.h
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nmi.h
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#pragma once
#include "types.h"
void NMI_UploadSubscreenOverlayFormer();
void NMI_UploadSubscreenOverlayLatter();
void CopyToVram(uint32 dstv, const uint8 *src, int len);
void CopyToVramVertical(uint32 dstv, const uint8 *src, int len);
void CopyToVramLow(const uint8 *src, uint32 addr, int num);
void Interrupt_NMI(uint16 joypad_input);
void NMI_SwitchThread();
void NMI_ReadJoypads(uint16 joypad_input);
void NMI_DoUpdates();
void NMI_UploadTilemap();
void NMI_UploadTilemap_doNothing();
void NMI_UploadBG3Text();
void NMI_UpdateOWScroll();
void NMI_UpdateSubscreenOverlay();
void NMI_HandleArbitraryTileMap(const uint8 *src, int i, int i_end);
void NMI_UpdateBG1Wall();
void NMI_TileMapNothing();
void NMI_UpdateLoadLightWorldMap();
void NMI_UpdateBG2Left();
void NMI_UpdateBGChar3and4();
void NMI_UpdateBGChar5and6();
void NMI_UpdateBGCharHalf();
void NMI_UpdateBGChar0();
void NMI_UpdateBGChar1();
void NMI_UpdateBGChar2();
void NMI_UpdateBGChar3();
void NMI_UpdateObjChar0();
void NMI_UpdateObjChar2();
void NMI_UpdateObjChar3();
void NMI_RunTileMapUpdateDMA(int dst);
void NMI_UploadDarkWorldMap();
void NMI_UploadGameOverText();
void NMI_UpdatePegTiles();
void NMI_UpdateStarTiles();
void HandleStripes14(const uint8 *p);
void NMI_UpdateIRQGFX();