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Standard Compression (LZMA) cannot display any component if used UI_Default shader #121

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tk009999 opened this issue Apr 16, 2019 · 0 comments

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@tk009999
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When I loaded a scene AssetBundles I can't see anything about if component used UI_Default shader as UnityEngine.UI.Text or TextMeshPro event if I set into the Graphics/Always Included Shaders also cannot see anything that.

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