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Cimemachine references #12

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Mattheeew26 opened this issue Jan 18, 2021 · 1 comment
Open

Cimemachine references #12

Mattheeew26 opened this issue Jan 18, 2021 · 1 comment

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@Mattheeew26
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Hello i have a problem with a cinemachine references not working in visual studio
with an error:
Assets\Scenes\Scripts\LevelManager.cs(11,12): error CS0246: The type or namespace name 'CinemachineVirtualCameraBase' could not be found (are you missing a using directive or an assembly reference?)

@peeweek
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peeweek commented Feb 23, 2021

Hello, This seems unexpected. Do you have the same compilation error in unity?
I had a similar issue months ago, and IIRC, I got it solved by checking my solution generation options in preferences/external tools, and regenerated the project files :

image

peeweek added a commit that referenced this issue Oct 4, 2021
* Updated to 2020.2.0f1 / 10.2.2
* Fixed Missing Animation manager
* Ignored more files
* Fixed DropFire missing motion vector map
* Fixed old broken CRTs (1/2 remove old assets)
* Fixed old broken CRTs (2/2 new assets + rebuilt lighting)
* Removed Local Packages
* Removed (Again) SceneIDMap Game objects
* Added Profiles for PC-Linux & Windows (Run as Vulkan)
* De-Verbosed Subtitle Manager (now relies on setting)
* Updated Project Version
* Fixed Potential Divide by 0 by using safe normalize
* Fixed "BestFit" warning
* Fixed null toggle object
* Fixed shader error for loading indicator
* Fixed null entry in ToggleGameObjectAction
* Fixed Ring Divid by Zero
* Updated Gameplay Ingredients to 2020.2.1
* Fixed CoreRoom Lookout Cookie
* Silenced SubtitleManager disable logging when not verbose
* Adjusted HIT_FINAL Time Scale because of new timing management.
* Updated Project to 2020.2.3f1 / HDRP 10.3
* Base commit : added low and ultra quality levels
* Added Tool for Switching Quality
* Fixed GUIDs
* Added QualitySwitch
* Temporary: Added Gameplay Ingredients as submodule (Remove later)
* Glowsphere MKII
* Added Sticky Note
* GlowSphere MKIIB variation with fake point light
* Small correction on MKIIB for fake volumetrics
* Removed a load of stuff in Low Quality
* Renamed Lights + QualitySwitch that removes some lights in low quality
* Added QualitySwitch Glowspheres in Wrecked_LI
* Updated Glowspheres with Awesome Local Light Offset
* Added Quality to Options
* Updated Game Options with Quality Change fix
* Updated Sparkle Prefabs with Auto using Output Event Helpers
* Removed Unnecessary Cubemaps
* Space Cubemap prototype
* Prefab for Fake Window
* Removed some Lighting for Terminal Room
* Adjusted FakeSky Nits
* Rebuilt lighting
* Enabled RTX
* Added RTGI Scene Setup
* Updated Planet
* RTGI Spaceship / Remove (moving out to a branch)
* Removed ssgi from ultra settings
* Updated Planet
* Updated Fake Sky with shaking, Space Dust with distortion
* Balanced Settings
* Added Screen Percentage option
* Stuffed some detail lighting into LI to assess performance.
* Rebuilt Lighting + Lightprobes
* Updated Lighting
* Re-Enabeld StopNaN
* Updated Fake Cubemap
* Lighting in Terminal room updated
* Added baked Highlight in the terminal room
* Added blue highlight and removed overriden bloom in terminal room
* lightprobe reactived
* Terminal Door Outliner + Matched emissive for terminal corridor lights
* Added a moon to the Space Cubemap / Small Fixes / Update Gameplay Ingredients / Added a VolumeLookAtControlRig to emphasize exposure when looking outwards
* Calmed down steam FX in the terminal room
* Updated FPS Manager with recording of benchmark
* Small Fixes
* Fixed Smooth DeltaTime + Color + Text
* Benchmark Fixes & Add to walkthrough
* Benchmark Result Fixes / Reverted to DX11 by default
* Small Fixes + Quality Adjustment for TAA
* Window Dust + Fixes in FPS Manager Results
* Updated Space Scene
* Benchmark Results UI Tuning / Window polish
* Disabled unused light animation manager
* Subtle Fill light in Bridge Corner + Rebuilt Lighting
* Rebuilt lighting because of bug
* Updated Gameplay Ingredients
* Fixed Glitches in Main Menu, anticipating Breaking change in 2021.x
* Updated project to 2020.3.3f1 / Updated Packages
* Fixed Benchmark Results Screen with different aspect ratios
* Boot Screen with GitHub URL
* Updated Gameplay Ingredients to 2020.2.6
* Input Option with FPS Keyboard Scheme Selection
* Better UI Navigation / Cleanup Input Manager
* Corrected text for Drop Down Scheme Options
* Fixed Copyright Dates
* Patched Discrepancies of Axes along different platforms
* Patched Discrepancies of Axes along different platforms
* Neon Lights Blinking (Ultra)
* Updated Blinking Lights
* Renamed ZQSD Options
* Fixed Inverts in UDLR UI input for mac/linux
* Ultra Quality : Cranked volumetric quality to something Ultra
* Added Pausing to Benchmark Record / Encapsulate HTML Writing in trycatch
* Dialed Down Ultra Volumetric Screen Ratio to 25%
* Handle Saving of benchmark reports in My Documents only for Standalone Platforms / Handle Benchmark Aborting
* Fix potential float bad formating in some CultureInfo.
* Set names for yamato artifacts
* Better Formatting for HTML Reports
* Added ExcludeFromTAA on some VFX. Reworked a bit the core collapse
* Fix Pause Interaction / Time Scale
* Fix Active Tab in HDRP Wizard
* Renamed macOS output Executable
* Main Menu UI
* Updated Changelog
* reverted player output folder

Co-authored-by: Thomas ICHÉ <[email protected]>
Co-authored-by: Ludovic Theobald <[email protected]>
Co-authored-by: Alix <[email protected]>
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